Passive shield: Difference between revisions

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In addition to the [[Shield|bubble shield]] common to all characters, [[Link]], [[Young Link]], [[Toon Link]], and the [[Hero]] carry their own personal '''passive shield''' while in battle. This shield defends them from [[projectile]] attacks while standing still, crouching, or walking.  
In addition to the [[Shield|bubble shield]] common to all characters, [[Link]], [[Young Link]], [[Toon Link]], and the [[Hero]] carry their own personal '''passive shield''' while in battle. This shield defends them from [[projectile]] attacks while standing still, crouching, or walking.  
==Overview==
==Overview==
[[File:LinkShieldUltimate.jpg|thumb|250px|Link blocking a Fireball with his shield in ''[[Super Smash Bros. Ultimate]]''.]]
[[File:LinkShieldUltimate.jpg|thumb|250px|Link blocking a Fireball with his shield in ''[[Super Smash Bros. Ultimate]]''.]]
Incoming projectiles that hit the shield will deal no damage and simply push the wielder back, dependent on how much damage and knockback it would ordinarily do. Unlike other projectile-countering abilities (like [[reflection|reflector]]s or the default bubble shield), this shield cannot break and can block any amount of projectiles regardless of power. The only exception to this rule is Link's shield in the original ''[[Super Smash Bros.]]'', which is only aesthetic and has no effect on gameplay.
Incoming projectiles that hit the shield will deal no damage and simply push the wielder back, dependent on how much damage and knockback it would ordinarily do. Unlike other projectile-countering abilities (like [[reflection|reflector]]s or the default bubble shield), this shield cannot break and can block any amount of projectiles regardless of power. The only exception to this rule is Link's shield in the original ''[[Super Smash Bros.]]'', which is only aesthetic and has no effect in gameplay.


Link's shield effect was first implemented in ''[[Super Smash Bros. Melee]]'' and has been retained in all installments of the series since then, and the mechanic is also shared with his [[clone]]s. Link's shield in ''[[Super Smash Bros. 4]]'' was altered slightly—he now takes a defensive stance when hit, and his shield is also active while he is walking. The Hero, a DLC character for ''[[Super Smash Bros. Ultimate]]'', uses similar mechanics to Link's shield.
Link's passive shield mechanic was first implemented in ''[[Super Smash Bros. Melee]]'' and has been retained in all installments of the series since then, and the mechanic is also shared with his [[clone]]s. Link's shield in ''[[Super Smash Bros. 4]]'' was altered slightly—he now takes a defensive stance when hit, and his shield is also active while he is walking. The Hero, a DLC character for ''[[Super Smash Bros. Ultimate]]'', uses similar mechanics to Link's shield.


Since projectiles must hit the front of the shield to be blocked, the wielder may still be hit in the back, head, or feet; some [[idle poses]] can cause Young Link and Toon Link to move their shields away from their bodies, and prior to ''Smash 4'', this also applied to Link. [[Crouching]] will cover the wielder's legs and disable the idle poses, but then any projectiles that would have hit the shield normally may instead hit his face. The shield is unusable when the wielder is holding an [[item]], as he will put the shield on his back to hold said item.
Since projectiles must hit the front of the shield to be blocked, the wielder may still be hit in the back, head, or feet; some [[idle poses]] can cause Young Link and Toon Link to move their shields away from their bodies, and prior to ''Smash 4'', this also applied to Link. [[Crouching]] will cover the wielder's legs and disable the idle poses, but then any projectiles that would have hit the shield normally may instead hit the wielder's face. The shield is unusable when the wielder is holding an [[item]], as the shield is put on the wielder's back.


To be considered a projectile for the purposes of the shield, a [[hitbox]] must be [[reflect]]able and not [[unblockable]]. It does not actually matter whether the hitbox is attached to a projectile; [[Reflector (Falco)|Falco's Reflector]] in ''SSB4'' is blocked by the shield, even though its hitbox is attached to Falco himself.
To be considered a projectile for the purposes of the shield, a [[hitbox]] must be [[reflect]]able and not [[unblockable]]. It does not actually matter whether the hitbox is attached to a projectile; [[Reflector (Falco)|Falco's Reflector]] in ''SSB4'' is blocked by the shield, even though its hitbox is attached to Falco himself.
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*Certain other fighters in the series carry shields, but only the Links and the Hero have theirs as a constant gameplay mechanic.
*Certain other fighters in the series carry shields, but only the Links and the Hero have theirs as a constant gameplay mechanic.
**[[Palutena]] carries a shield that she uses during her [[Counter (Palutena)|Counter]], and her shield also protects her during her dash attack and back aerial.
**[[Palutena]] carries a shield that she uses during her [[Counter (Palutena)|Counter]], and her shield also protects her during her dash attack and back aerial.
**[[Steve]] wields a shield from {{uv|Minecraft}} for his [[perfect shield]] animation. In ''Minecraft'', shields are functionally identical to the fighter ability in ''Smash'', but Steve does not otherwise carry a shield as a fighter.
**[[Steve]] wields a shield from {{uv|Minecraft}} for his [[perfect shield]] animation. In ''Minecraft'', shields are functionally identical to the passive shield mechanic in ''Smash'', but Steve does not otherwise carry a shield in ''Smash''.
*Hero is the only character who is not a variation of Link to have this ability.
*Hero is the only character who is not a variation of Link to have this ability.


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