Paralyze: Difference between revisions

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{{ArticleIcons|ssbb=y|ssb4=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
[[File:Paralyzer.jpg|200px|thumb|Pit is paralyzed by Zero Suit Samus' Paralyzer.]]
[[File:Paralyzer.jpg|250px|thumb|Pit paralyzed by Zero Suit Samus's Paralyzer in ''Brawl'']]
:''For the effect causing characters to be dazed for a period of time, see [[Stun]].''
:''For the effect causing characters to be dazed for a period of time, see [[Stun]].''
'''Paralyze''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Brawl]]'' and has appeared in every subsequent game. Fighters hit by paralyze attacks are inflicted with the '''paralysis''' status condition for an amount of time based on the attack's [[knockback]]. While paralyze attacks typically do minimal damage and knockback, they freeze their victims on the spot momentarily, granting an opening for a fighter to followup with a combo or a powerful move. This makes them strong utility moves for fighters who have access to them.


There are a few attacks in the [[Super Smash Bros. (series)|Smash Bros. series]] that cause the '''paralyze''' effect. Targets hit by these attacks will be frozen in place for about two seconds, shaking back and forth, before taking knockback. The user of the paralyzing effect can follow up with a smash attack or other powerful move during the stun, making the effect very useful. Repeatedly using a paralyzing attack will not increase the duration of the effect. This is often confused with the [[electric]] effect.
Outside of [[Final Smash]]es and [[custom move]]s, [[Zero Suit Samus]]'s [[Paralyzer]] and [[down smash]], [[Corrin]]'s [[Dragon Fang Shot]], the bell from [[Pac-Man]]'s [[Bonus Fruit]], and [[Kazuya]]'s [[Electric Wind God Fist]] are the only fighter attacks with the paralyze effect. Additionally, several [[Assist Trophies]] and [[Poké Ball]] Pokémon, [[stage hazard]]s, and [[Smash Run]] [[enemies]] have the paralyze effect.


==List of paralyzing attacks by characters==
In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Zap-Floor Immunity prevents the equipped fighter from being paralyzed, but does not affect the damage they take from paralyzing attacks.
===''[[SSBB]]''===
*[[Ganondorf]] - [[Beast Ganon]] (trapping hit)
*[[Link]] - [[Triforce Slash]] (trapping hit)
*[[Toon Link]] - [[Triforce Slash]] (trapping hit)
*[[Sheik]] - [[Light Arrow]] (trapping hit)
*[[Zelda]] - [[Light Arrow]] (trapping hit)
*[[Zero Suit Samus]] - {{mvsub|Zero Suit Samus|SSBB|Down smash}}, [[Paralyzer]]


===''[[SSB4]]''===
==Status condition==
*[[Captain Falcon]] - [[Lightning Falcon Kick]] (side hitboxes, landing)
Paralyzed fighters freeze in place while shaking back and forth briefly, before taking the [[knockback]] of the attack.
*[[Dark Pit]] - [[Dark Pit Staff]] (trapping hit)
*[[Donkey Kong]] - [[Focused Slap]] (first of each pair)
*[[Ganondorf]] - [[Beast Ganon]] (trapping hit)
*[[Greninja]] - [[Secret Ninja Attack]] (trapping hit)
*[[Ike]] - [[Paralyzing Counter]]
*[[Kirby]] - [[Ultra Sword]] (first trapping hit)
*[[Link]] - [[Triforce Slash]] (trapping hit)
*[[Little Mac]] - [[Stunning Straight Lunge]]
*[[Lucario]] - [[Stunning Double Team]]
*[[Pac-Man]] - [[Bonus Fruit]] (bell)
*[[Pikachu]] - [[Thunder Wave]]
*[[R.O.B.]] - [[Super Diffusion Beam]] (second-last hit)
*[[Robin]] - [[Pair Up]] (Chrom's trapping dash)
*[[Sheik]] - [[Paralyzing Needle]], [[Light Arrow]] (trapping hit)
*[[Zelda]] - [[Light Arrow]] (trapping hit)
*[[Zero Suit Samus]] - [[Down smash]], [[Paralyzer]]


==List of paralyzing attacks by items==
Any fighter hit by a paralyzing attack will be inflicted with paralysis. In ''Brawl'' and ''Smash 4'', if a fighter that was paralyzed is hit by a paralyzing attack again before they land, grab a [[ledge]], or can act out of the effect will only cause damage to them with no knockback or paralysis; in ''Ultimate'', the fighter takes knockback alongside the damage, merely without being paralyzed, allowing such moves to still function as traditional launchers until that fighter can be paralyzed again.
*[[Poké Ball]] [[Pokémon]]:
**[[Spewpa]]


==List of paralyzing attacks by enemies and [[boss]]es==
The duration of paralysis in [[frame]]s is <code>k * ((d / 2.6) + 14) * h * c * 0.05</code> in ''Brawl'', <code>k * ((d / 2.6) + 14) * h * c * 0.025</code> in ''Smash 4'', and <code>k * h * c + 1</code> in ''Ultimate''<ref>https://twitter.com/Ruben_dal/status/1371120597900615687</ref>, rounded down, where '''k''' is the attack's [[knockback]], '''d''' is its [[damage]], '''h''' is its [[hitlag]] multiplier, and '''c''' is the [[crouch canceling]] hitlag modifier (0.67 if active, and 1 otherwise). For example, a move that deals 4% damage, 60 units of knockback, and has a normal hitlag multiplier will paralyze targets for 46 frames in ''Brawl'', 23 frames in ''Smash 4'' and 61 frames in ''Ultimate'' (if not crouch canceled in all cases). As such, moves that have knockback scaling (rather than [[set knockback]] like [[Zero Suit Samus]]'s [[Paralyzer]]) and deal a high amount of hitlag will paralyze the opponent for longer as their percent increases. Paralysis is [[weight]] independent, but the amount of knockback dealt is still affected by knockback multipliers and [[Armor|knockback resistance]] (such as from the [[Metal Box]]). In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', since crouch canceling multiplies knockback taken by 0.85× alongside its effect on hitlag, it becomes a particularly effective countermeasure against paralysis, reducing its duration by 0.5695×. Paralysis duration is capped at 80 frames in ''Brawl'', 76 frames in ''Smash 4'', and 90 frames in ''Ultimate''.
*[[Devil Car]] - paralyzing fumes
 
*[[Kihunter]] - Acid
==List of paralyzing attacks==
*[[Starman (Earthbound)|Starman]] - PK Beam
===By characters===
{| class="wikitable sortable" width=70%
|-
!width=12%|Character
!width=50%|Move(s)
!width=8%|Games
|-
|{{SSB4|Captain Falcon}}
|[[Lightning Falcon Kick]] (side hitboxes, landing)
|{{GameIcon|SSB4}}
|-
|[[Corrin]]
|[[Dragon Fang Shot]]
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Dark Pit]]
|[[Dark Pit Staff]] (trapping hit)
|-
|{{SSB4|Donkey Kong}}
|[[Focused Slap]] (both hits, both on the ground and in the air)
|{{GameIcon|SSB4}}
|-
|[[Ganondorf]]
|[[Beast Ganon]] (trapping hit)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|{{SSB4|Greninja}}
|[[Secret Ninja Attack]] (trapping hit)
|rowspan=2|{{GameIcon|SSB4}}
|-
|{{SSB4|Ike}}
|[[Paralyzing Counter]]
|-
|{{SSBU|Kazuya}}
|[[Electric Wind God Fist]]
|{{GameIcon|SSBU}}
|-
|[[Kirby]]
|[[Ultra Sword]] (first trapping hit)
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|rowspan=3|Kirby (Copy Abilities)
|[[Dragon Fang Shot]]
|-
|[[Bonus Fruit]] (bell)
|-
|[[Paralyzer]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Link]]
|[[Triforce Slash]] (trapping hit)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|{{SSB4|Little Mac}}
|[[Stunning Straight Lunge]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|{{SSB4|Lucario}}
|[[Stunning Double Team]]
|-
|rowspan=2|[[Pac-Man]]
|[[Bonus Fruit]] (bell)
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Lazy Fruit]] (bell)
|rowspan=4|{{GameIcon|SSB4}}
|-
|{{SSB4|Pikachu}}
|[[Thunder Wave]]
|-
|{{SSB4|R.O.B.}}
|[[Super Diffusion Beam]] (second-last hit)
|-
|{{SSB4|Robin}}
|[[Pair Up]] ([[Chrom]]'s trapping dash)
|-
|[[Toon Link]]
|[[Triforce Slash]] (trapping hit)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|rowspan=2|[[Sheik]]
|[[Light Arrow]] (trapping hit)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Paralyzing Needle]]
|{{GameIcon|SSB4}}
|-
|{{SSBU|Young Link}}
|[[Triforce Slash]] (trapping hit)
|{{GameIcon|SSBU}}
|-
|[[Zelda]]
|[[Light Arrow]] (trapping hit)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=3|[[Zero Suit Samus]]
|[[Down smash]]
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Paralyzer]]
|-
|[[Electromagnetic Net]]
|{{GameIcon|SSB4}}
|}
 
===By items===
{| class="wikitable sortable" width=70%
|-
!width=12%|Item
!width=50%|Attack
!width=8%|Games
|-
|rowspan=3|[[Assist Trophies]]
|[[Nikki]]: Spooky Ghost
|{{GameIcon|SSBU}}
|-
|[[Wily Capsule]]: Lightning projectiles
|{{GameIcon|SSBU}}
|-
|[[Yuri Kozukata]]: Camera Obscura
|{{GameIcon|SSBU}}
|-
|rowspan=2|[[Poké Ball]] [[Pokémon]]
|[[Ditto]]: Transform (if the summoner possesses paralyzing attacks)
|{{GameIcon|SSBU}}
|-
|[[Spewpa]]: Stun Spore
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
 
===By enemies and bosses===
{| class="wikitable sortable" width=70%
|-
!width=12%|Enemy/Boss
!width=50%|Attack(s)
!width=8%|Games
|-
|[[Devil Car]]
|Paralyzing fumes
|rowspan=4|{{GameIcon|SSB4-3}}
|-
|[[Kihunter]]
|Acid
|-
|[[Bubble|Red Bubble]]
|Ramming into the player
|-
|[[Starman (Earthbound)|Starman]]
|PK Beam γ and PK Beam Ω
|}
 
===By stage hazards===
In addition to natural stage hazards, the [[Spirit Battle]] condition "The floor is electrified" creates a hazard that inflicts paralyzing damage.
 
{| class="wikitable sortable" width=70%
|-
!width=12%|Stage
!width=50%|Attack
!width=8%|Games
|-
|[[Mute City SNES]]
|Racers that touch the track boundaries occasionally get shocked, which paralyzes anyone on them.
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|[[Orbital Gate Assault]]
|Orbital Gate's Force Field
|{{GameIcon|SSB4-U}}
|-
|[[Gamer]]
|5-Volt
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Midgar]]
|Electrified platforms
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
 
{{Effects}}


[[Category:Effects]]
[[Category:Effects]]
[[Category:Special conditions]]
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