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*Halving gravity and weight for all fighters. | *Halving gravity and weight for all fighters. | ||
*Mirroring the screen, such that pressing right causes a character to appear to move to the left. | *Mirroring the screen, such that pressing right causes a character to appear to move to the left. | ||
*Rotating the screen at a 180 degree angle, causing it to appear upside-down. | *Rotating the screen at a 180-degree angle, causing it to appear upside-down. | ||
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