SSB4 Icon.png

Pac-Man (SSB4)/Up smash

< Pac-Man (SSB4)
Revision as of 18:31, December 9, 2016 by Baefeather (talk | contribs) (Aright, I hear ya John3637881. Does however sound biased?)

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Pac-Man thrusts Inky above him in a two-hit fashion, launching opponents upwards. Like all of Pac-Man's other smash attacks, it is able to nullify oncoming projectiles. However, the move has high starting and ending lag, making it hard to hit and easy to punish. However, it is the fastest of Pac-Man's smash attacks, making it slightly safer to use than the other two.

Hitboxes

  This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Effect Damage Angle Base knockback Knockback scaling
Normal 3% (hit 1), 14% (hit 2), 8% (hit 2, late) 115 (hit 1), 83 (hit 2) 95 (hit 1), 32 (hit 2) 20 (hit 1), 97 (hit 2), 92 (hit 2, late)

Timing

First hitbox 13
Early hitboxes 16-18
Late hitboxes 19-26
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change

Update history

Pac-Man's up smash was given more ending lag in version 1.0.4, decreasing its usefulness. However, in version 1.1.5, it was given greater knockback growth, allowing it to kill earlier.

  •   Up Smash possesses more ending lag.
  •   Up smash hit 2 knockback growth: 95/90 → 97/92