PAL: Difference between revisions

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The PAL version of ''[[Melee]]'' began with the 1.2 version from NTSC, but then added balancing changes to several characters, resulting in dramatic metagame differences between the two regions. For example, {{SSBM|Falco}}'s down aerial can no longer [[spike]] opponents during the late hit, and so is harder to use effectively. {{SSBM|Fox}}, {{SSBM|Sheik}}, and {{SSBM|Marth}} have also been [[nerf]]ed in notable ways.
The PAL version of ''[[Melee]]'' began with the 1.2 version from NTSC, but then added balancing changes to several characters, resulting in dramatic metagame differences between the two regions. For example, {{SSBM|Falco}}'s down aerial can no longer [[spike]] opponents during the late hit, and so is harder to use effectively. {{SSBM|Fox}}, {{SSBM|Sheik}}, and {{SSBM|Marth}} have also been [[nerf]]ed in notable ways.


It should be noted that many of the PAL version's attributes - such as Falco's down aerial and the [[semi-spike]] being removed from the entirely of {{SSBM|Link}}'s [[Spin Attack]] - remain unchanged in ''Brawl''. As a result, it appears that the developers used the PAL version of the game as the base when developing ''Brawl'', as opposed to any of the NTSC or Japanese versions, implying they consider the PAL version to be the definitive version of the game.
It should be noted that many of the PAL version's attributes - such as Falco's down aerial and the [[semi-spike]] being removed from the entirety of {{SSBM|Link}}'s [[Spin Attack]] - remain unchanged in ''Brawl''. As a result, it appears that the developers used the PAL version of the game as the base when developing ''Brawl'', as opposed to any of the NTSC or Japanese versions, implying they consider the PAL version to be the definitive version of the game.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
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