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(→Moveset: the template is not optional) |
m (→Aerial attacks) |
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**{{buff|Back aerial no longer has weaker sourspots and it deals more knockback compared to the old sweetspots.}} | **{{buff|Back aerial no longer has weaker sourspots and it deals more knockback compared to the old sweetspots.}} | ||
*[[Up aerial]] | *[[Up aerial]] | ||
**{{change|Up aerial now consists one hit instead of seven. This significantly improves its KO and juggling potential, but significantly hinders its damage racking potential.}} | **{{change|Up aerial now consists of one hit instead of seven. This significantly improves its KO and juggling potential, but significantly hinders its damage racking potential.}} | ||
**{{nerf|Up aerial has a shorter duration (frames 8-20 → 8-15) and has much less range and due to only having one hit, it is much easier to out-prioritize.}} | **{{nerf|Up aerial has a shorter duration (frames 8-20 → 8-15) and has much less range and due to only having one hit, it is much easier to out-prioritize.}} | ||
*[[Down aerial]] | *[[Down aerial]] |
edits