Nintendo: Difference between revisions

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|industry      = Card games (previously)<br>Video games
|industry      = Card games (previously)<br>Video games
|products      = [[wikipedia:Color TV Game|Color TV Game]], [[wikipedia:Game & Watch|Game & Watch]], [[wikipedia:Nintendo Entertainment System|NES]], [[wikipedia:Game Boy|Game Boy line]], [[wikipedia:Super Nintendo Entertainment System|SNES]], [[wikipedia:Virtual Boy|Virtual Boy]], [[wikipedia:Nintendo 64|Nintendo 64]], [[wikipedia:Nintendo GameCube|GameCube]], [[wikipedia:Nintendo DS|Nintendo DS]], [[wikipedia:Wii|Wii]], [[wikipedia:Nintendo 3DS|Nintendo 3DS]], [[wikipedia:Wii U|Wii U]], [[wikipedia:Nintendo Switch|Nintendo Switch]] and various video game titles.
|products      = [[wikipedia:Color TV Game|Color TV Game]], [[wikipedia:Game & Watch|Game & Watch]], [[wikipedia:Nintendo Entertainment System|NES]], [[wikipedia:Game Boy|Game Boy line]], [[wikipedia:Super Nintendo Entertainment System|SNES]], [[wikipedia:Virtual Boy|Virtual Boy]], [[wikipedia:Nintendo 64|Nintendo 64]], [[wikipedia:Nintendo GameCube|GameCube]], [[wikipedia:Nintendo DS|Nintendo DS]], [[wikipedia:Wii|Wii]], [[wikipedia:Nintendo 3DS|Nintendo 3DS]], [[wikipedia:Wii U|Wii U]], [[wikipedia:Nintendo Switch|Nintendo Switch]] and various video game titles.
|revenue      = USD$4.5 billion (2016)<br>Forbes 2000 ranking: 620
|revenue      = 4.5 billion USD (2016)<br>Forbes 2000 ranking: 620
|net_income    = USD$146.1 million (2016)
|net_income    = 146.1 million USD (2016)
|num_employees = 5,101=(2016)
|num_employees = 5,166 (2017)
|parent        =
|website      = [http://www.nintendo.co.jp/ Nintendo Japan]<br />[http://www.nintendo.com/ Nintendo of America]<br />[http://www.nintendo-europe.com/ Nintendo Europe]<br />[http://www.nintendo.com.au/ Nintendo Australia]|
|website      = [http://www.nintendo.co.jp/ Nintendo Japan]<br />[http://www.nintendo.com/ Nintendo of America]<br />[http://www.nintendo-europe.com/ Nintendo Europe]<br />[http://www.nintendo.com.au/ Nintendo Australia]|
}}
}}
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Nintendo eventually saw how popular video games were and decided to create them. During the late 1970's and 1980's, Nintendo began to make arcade games and eventually game systems. Once their systems gained much popularity, Nintendo then began to make handheld systems, making the company even more popular. Nintendo continued producing updates of these two concepts, leading it to become one of the world's most recognized video-game manufacturers.
Nintendo eventually saw how popular video games were and decided to create them. During the late 1970's and 1980's, Nintendo began to make arcade games and eventually game systems. Once their systems gained much popularity, Nintendo then began to make handheld systems, making the company even more popular. Nintendo continued producing updates of these two concepts, leading it to become one of the world's most recognized video-game manufacturers.


Nintendo's main line-up of video game systems currently include the [[Nintendo 3DS]], [[New Nintendo 3DS]], and the [[Wii U]]. The Wii U's successor, the Nintendo Switch, will be released worldwide on March 3, 2017.
Nintendo's main line-up of video game systems currently include the [[Nintendo 3DS]], [[New Nintendo 3DS]], and the [[Wii U]]. The Wii U's successor, the Nintendo Switch, will be released worldwide on March 3, 2017. {{clrl}}


==Gaming systems==
==Gaming systems==
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== Offices and locations ==
== Offices and locations ==
[[Image:Nintendo office.jpg|thumb|The exterior of Nintendo's main headquarters in Kyoto, Japan.]]
[[Image:Nintendo office.jpg|thumb|The exterior of Nintendo's main headquarters in Kyoto, Japan.]]
Nintendo Company, Limited (NCL), the main branch of the company, is based in Kyoto, Kyoto Prefecture, Japan. Nintendo of America (NOA), its American division, is based in Redmond, Washington, a suburb of Seattle, Washington. It has distribution centers in Atlanta, Georgia, and North Bend, Washington. Nintendo of Canada, Ltd. (NOCL) is based in Richmond, British Columbia, with its own distribution centre in Toronto, Ontario. Nintendo of Australia, its Australian division, is based in Melbourne, Victoria, and Nintendo Europe, the European division, is based in Großostheim, Germany, though Nintendo UK & Ireland is based in Windsor, Berkshire, UK. {{s|Wikipedia|iQue}}, a Chinese {{s|Wikipedia|Joint venture}} with its founder, Doctor Wei Yen, and Nintendo, manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. Nintendo also opened Nintendo of Korea (NoK) on July 7, 2006, based in Seoul, South Korea.
Nintendo Company, Limited (NCL), the main branch of the company, is based in Kyoto, Kyoto Prefecture, Japan. Nintendo of America (NOA), its American division, is based in Redmond, Washington, a suburb of Seattle, Washington. It has distribution centers in Atlanta, Georgia, and North Bend, Washington. Nintendo of Canada, Ltd. (NOCL) is based in Richmond, British Columbia, with its own distribution centre in Toronto, Ontario. Nintendo of Australia, its Australian division, is based in Melbourne, Victoria, and Nintendo Europe, the European division, is based in Großostheim, Germany, though Nintendo UK & Ireland is based in Windsor, Berkshire, UK. {{s|Wikipedia|iQue}}, a Chinese {{s|Wikipedia|Joint venture}} with its founder, Doctor Wei Yen, and Nintendo, manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. Nintendo also opened Nintendo of Korea (NoK) on July 7, 2006, based in Seoul, South Korea. {{clr}}


==Controversy==
==Controversy==
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==Development of ''Super Smash Bros.''==  
==Development of ''Super Smash Bros.''==  
===''[[Super Smash Bros.]]''===
===''[[Super Smash Bros.]]''===
The original of the ''Smash'' series began life as a prototype created by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their spare time titled ''Dragon King: The Fighting Game'', and originally featured no pre-existing Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide 'atmosphere' which he felt was necessary for a home console fighting game, and his idea was approved by HAL Laboratories.<ref>{{cite web |url=http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp |title=Wii.com - Iwata Asks: ''Super Smash Bros. Brawl'' |accessdate=2008-01-31 |format= |work=}}</ref> The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>{{cite web|url=http://www.n-sider.com/articleview.php?articleid=120|title=''Super Smash Bros. Melee''|publisher=N-Sider}}</ref>
The original of the ''Smash'' series began life as a prototype created by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their spare time titled ''Dragon King: The Fighting Game'', and originally featured no pre-existing Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide 'atmosphere' which he felt was necessary for a home console fighting game, and his idea was approved by HAL Laboratories.<ref>{{cite web |url=http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp |title=Wii.com - Iwata Asks: ''Super Smash Bros. Brawl'' |accessdate=2008-01-31 |format= |work=}}</ref> The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>{{cite web|url=http://www.n-sider.com/articleview.php?articleid=120|title=''Super Smash Bros. Melee''|publisher=N-Sider}}</ref>
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===''[[Super Smash Bros. Brawl]]''===  
===''[[Super Smash Bros. Brawl]]''===  
At the pre-E3 2005 press conference, the president of Nintendo, Satoru Iwata, announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would hopefully be a launch title with Wi-Fi compatibility for online play.<ref name="E3 2005">{{cite web|last=Casamassina |first=Matt |authorlink=Matt Casamassina | date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution| publisher=IGN|accessdate=2006-05-03}}</ref> Shortly after the announcement, [[Masahiro Sakurai]], a former employee of ''HAL Laboratories'' was called up and offered a position as the game's director.<ref>{{cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=2005-11-16|publisher=IGN}}</ref> The game was released in Japan on January 31, 2008, and in the Americas on March 9 and in the PAL region on June 27.
At the pre-E3 2005 press conference, the president of Nintendo, Satoru Iwata, announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but would hopefully be a launch title with Wi-Fi compatibility for online play.<ref name="E3 2005">{{cite web|last=Casamassina |first=Matt |authorlink=Matt Casamassina | date=2005-05-17 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution| publisher=IGN|accessdate=2006-05-03}}</ref> Shortly after the announcement, [[Masahiro Sakurai]], a former employee of ''HAL Laboratories'' was called up and offered a position as the game's director.<ref>{{cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=2005-11-16|publisher=IGN}}</ref> The game was released in Japan on January 31, 2008, and in the Americas on March 9 and in the PAL region on June 27.


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==External links==
==External links==
{{Art-wikipedia|Nintendo}}
{{Art-wikipedia|Nintendo}}
{{Art-nwiki|Nintendo}}
{{Art-nwiki|Nintendo}}