Neutral game: Difference between revisions

167 bytes added ,  7 years ago
m (→‎Smash 4: TBH, I don't know how Kirby's neutral game is.)
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*{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos. Down tilt is a perfect move for comboing into KO moves and pressuring the opponent in their shield.
*{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos. Down tilt is a perfect move for comboing into KO moves and pressuring the opponent in their shield.
*{{SSB4|Fox}}: Though Blaster no longer auto-cancels, it is still effective at pressuring from afar and disrupting approaches. He also still has his great mobility.
*{{SSB4|Fox}}: Though Blaster no longer auto-cancels, it is still effective at pressuring from afar and disrupting approaches. He also still has his great mobility.
*{{SSB4|Kirby}}: In certain circumstances, [[forward air]] can chain into itself and carry opponents off-stage. All of Kirby's tilts come out and end quickly.
*{{SSB4|Kirby}}: In certain circumstances, [[forward air]] can chain into itself and carry opponents off-stage. All of Kirby's tilts come out and end quickly. His crouch is low enough for taller character's grabs to miss him.
*{{SSB4|Link}}: [[Bombs]] are very spammable (by virtue of Link having the overall fastest [[item throw]] animations) and can also be used to boost Link's otherwise lackluster mobility with [[Dash attack canceled up smash#Super glide tossing|super glide tossing]]. His other projectiles, [[Hero's Bow]] and [[Gale Boomerang]], can cut off several angles of attack, making it difficult to approach Link.
*{{SSB4|Link}}: [[Bombs]] are very spammable (by virtue of Link having the overall fastest [[item throw]] animations) and can also be used to boost Link's otherwise lackluster mobility with [[Dash attack canceled up smash#Super glide tossing|super glide tossing]]. His other projectiles, [[Hero's Bow]] and [[Gale Boomerang]], can cut off several angles of attack, making it difficult to approach Link.
*{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range, and auto-cancels in a short-hop.
*{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range, and auto-cancels in a short-hop.
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*{{SSB4|Pikachu}}: [[Quick Attack]] helps Pikachu approach opponents. [[Thunder Jolt]] is also a useful projectile.  
*{{SSB4|Pikachu}}: [[Quick Attack]] helps Pikachu approach opponents. [[Thunder Jolt]] is also a useful projectile.  
*{{SSB4|Sheik}}: [[Needle Storm]]'s speed, range, and transcendent priority make it effective at harassing opponents from afar. Forward aerial is quick, long ranged, and auto-cancels in a short-hop, being an all-around useful move for approaching, pressuring, and starting combos. Almost all of Sheik's attacks are extremely fast and hard to punish, making Sheik one of the safest characters in the neutral game, especially when considering her excellent mobility.
*{{SSB4|Sheik}}: [[Needle Storm]]'s speed, range, and transcendent priority make it effective at harassing opponents from afar. Forward aerial is quick, long ranged, and auto-cancels in a short-hop, being an all-around useful move for approaching, pressuring, and starting combos. Almost all of Sheik's attacks are extremely fast and hard to punish, making Sheik one of the safest characters in the neutral game, especially when considering her excellent mobility.
*{{SSB4|Sonic}}: [[Spin Dash]], [[Spin Charge]] and grabbing are effective for racking up damage. Up aerial is good for combos and auto-cancels in a short-hop.
*{{SSB4|Sonic}}: [[Spin Dash]], [[Spin Charge]] and grabbing are effective for racking up damage. Up aerial is good for combos and auto-cancels in a short-hop. His also has excellent mobility, which is further complimented by having the fastest dashing speed.


==Demonstration video==
==Demonstration video==
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