Ness (SSBU)/Down smash: Difference between revisions

m (Added update history and rehit rate)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:NessDSmashChargeSSBU.png|thumb|280px|Hitbox visualization showing Ness's down smash when charging.]]
[[File:NessDSmashChargeSSBU.png|thumb|280px|Hitbox visualization showing Ness's down smash when charging.]]
[[File:NessDSmashSSBU.gif|thumb|360px|Hitbox visualization showing Ness's up smash. The movement is not accurate and there to show where the yoyo is.]]
[[File:NessDSmashSSBU.gif|thumb|360px|Hitbox visualization showing Ness's down smash.]]


{{competitive expertise}}
{{competitive expertise}}
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{nerf|The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.}}
*{{nerf|The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.}}
==Hitboxes==
==Hitboxes==
The move and its hitboxes has some unusual properties, which are shared with Ness' {{mvsub|Ness|SSBU|up smash}}:
*The yo-yo, while attached to Ness and causing him to experience [[hitlag]] alongside opponents hit, is programmed as its own object with unique tether physics. This gives the hitboxes pseudo-[[projectile]] properties; for example, they can [[clang]] with [[aerial attack]]s, and do not have their damage affected by Ness being [[giant]] or [[tiny]].
*When [[shield]]ed, the 0.67× hitlag reduction only applies to the opponent, making it comparatively less safe than other attacks.
*Compared to other [[smash attack]]s, it has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 30 frames after reaching full charge instead of 120 frames.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Charge|50}}
{{HitboxTableTitle|Charge|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|damage=1.0%
|damage=1.0%
|angle=45
|angle=45
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|slvl=S
|slvl=S
}}
}}
|4
{{HitboxTableTitle|Back hit 1|50}}
{{HitboxTableTitle|Back hit 1|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|1.0}}
|rehit=4
|damage={{ChargedSmashDmgSSBU|1.0|1.2}}
|angle=367
|angle=367
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|slvl=S
|slvl=S
}}
}}
|4
{{HitboxTableTitle|Back hit 2|50}}
{{HitboxTableTitle|Back hit 2|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|10.0|1.2}}
|angle=28
|angle=28
|af=3
|bk=60
|bk=60
|ks=80
|ks=80
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|slvl=L
|slvl=L
}}
}}
|0
{{HitboxTableTitle|Front hit 1|50}}
{{HitboxTableTitle|Front hit 1|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|1.0}}
|rehit=4
|damage={{ChargedSmashDmgSSBU|1.0|1.2}}
|angle=35
|angle=35
|af=4
|bk=0
|bk=0
|ks=100
|ks=100
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|slvl=S
|slvl=S
}}
}}
|4
{{HitboxTableTitle|Front hit 2|50}}
{{HitboxTableTitle|Front hit 2|25}}
{{UltimateHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBU|1.0}}
|angle=90
|bk=0
|ks=100
|fkv=30
|r=4.0
|bn=attach
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Weapon
|effect=Normal
|sfx=Kick
|slvl=S
}}
|4
{{HitboxTableTitle|Front hit 3|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|10.0|1.2}}
|angle=33
|angle=33
|af=4
|bk=50
|bk=50
|ks=80
|ks=80
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|slvl=L
|slvl=L
}}
}}
|0
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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|12-15
|12-15
|-
|-
!back hit 2
!Back hit 2
|17-18
|17-18
|-
|-
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==Trivia==
==Trivia==
*The front hit has a hitbox before the final hit that is deleted on the frame it appears. As such, it never appears in the game.
*On frame 26, the front hit is coded to change its hitbox to have a higher angle (35° → 90°) and set knockback (20 → 30). However, as the hitboxes are also deleted on this frame, this change never takes effect in-game.


{{MvSubNavNess|g=SSBU}}
{{MvSubNavNess|g=SSBU}}
[[Category:Ness (SSBU)]]
[[Category:Ness (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]