Name Entry glitch: Difference between revisions

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(Undid edit by Bowser vs Bowser Jr.: It isn't, but previous wording is sufficient.)
 
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{{ArticleIcons|melee=y}}
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[[File:Playable Master Hand SSBM 2.png|thumb|250px|{{SSBM|Master Hand}} being played as on [[Temple]].]]
[[File:Playable Master Hand SSBM 2.png|thumb|250px|{{SSBM|Master Hand}} being used on [[Temple]].]]
The '''Name Entry glitch''' is a glitch in ''[[Super Smash Bros. Melee]]''. The glitch allows a match to start under conditions that would normally not be allowed, enabling a number of unusual effects, most notably allowing a player to play as {{SSBM|Master Hand}}.
The '''Name Entry glitch''' is a glitch in ''[[Super Smash Bros. Melee]]''. The glitch allows a match to start under conditions that would normally not be allowed, enabling a number of unusual effects, most notably allowing a player to play as {{SSBM|Master Hand}}.


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====Method one====
====Method one====
This method requires more precise timing, but is the only way to perform the glitch outside of [[Versus Mode]]. On the [[character select screen]], the player must place the cursor over the name field of their character, and then press A and B simultaneously. Release A, but hold onto B. Because A has been pressed on the name field, the list of names scrolldown will appear. At the same time, because B is being held down, the game will go back to the menu in a few seconds. Within these few seconds, the player must scroll down to the "Name Entry" button and press A again. The timing of the second A press (to go to the Name Entry screen) and the effect of the held B button (to go back to the menu) must occur at the same time; if done correctly, the game will go to neither location but rather skip ahead (to the Stage Selection screen, if in Versus Mode). At this point, if the player can select a stage and have it load properly without the [[game crash|game freezing]], they have successfully performed the Name Entry glitch.
This method requires more precise timing, but is the only way to perform the glitch outside of [[Versus Mode]]. On the [[character select screen]], the player must place the cursor over the name field of their character, and then press {{Button|GCN|A}} and {{Button|GCN|B}} simultaneously. Release {{Button|GCN|A}}, but hold onto {{Button|GCN|B}}. Because {{Button|GCN|A}} has been pressed on the name field, the list of names scrolldown will appear. At the same time, because {{Button|GCN|B}} is being held down, the game will go back to the menu in a few seconds. Within these few seconds, the player must scroll down to the "Name Entry" button and press {{Button|GCN|A}} again. The timing of the second {{Button|GCN|A}} press (to go to the Name Entry screen) and the effect of the held {{Button|GCN|B}} button (to go back to the menu) must occur at the same time; if done correctly, the game will go to neither location but rather skip ahead (to the Stage Selection screen, if in Versus Mode). At this point, if the player can select a stage and have it load properly without the [[game crash|game freezing]], they have successfully performed the Name Entry glitch.


To make this method easier, it is recommended to have only exactly one name present in the name dropdown. When this is the case, the cursor will automatically be on the "Name Entry" button upon pressing A for the first time in the name field box, so the player will not have to worry about quickly scrolling to the button and can focus solely on timing the second A press.
To make this method easier, it is recommended to have only exactly one name present in the name dropdown. When this is the case, the cursor will automatically be on the "Name Entry" button upon pressing {{Button|GCN|A}} for the first time in the name field box, so the player will not have to worry about quickly scrolling to the button and can focus solely on timing the second {{Button|GCN|A}} press.


If the second A press is performed too early, the game will go to the Name Entry screen before the held B button has the chance to take them back to the menu. If the second A press is performed too late, the B button will send the player back to the menu before the A press has the chance to send them to the Name Entry screen. These facts can be used to help narrow down the timing of the second A press.
If the second {{Button|GCN|A}} press is performed too early, the game will go to the Name Entry screen before the held {{Button|GCN|B}} button has the chance to take them back to the menu. If the second {{Button|GCN|A}} press is performed too late, the {{Button|GCN|B}} button will send the player back to the menu before the {{Button|GCN|A}} press has the chance to send them to the Name Entry screen. These facts can be used to help narrow down the timing of the second {{Button|GCN|A}} press.


====Method two====
====Method two====
This method requires less precise timing, using a second controller to manually go back rather than relying on the timing window of the held B button. As a result, it can only be performed in Versus Mode.
This method requires less precise timing, using a second controller to manually go back rather than relying on the timing window of the held {{Button|GCN|B}} button. As a result, it can only be performed in Versus Mode.


With this method, the player must hover one controller's cursor over the "Back" button while the other controller opens the name field box and hovers over the "Name Entry" button. At this point, pressing A simultaneously on both controllers will cause the game to attempt to go back to the menu and go to the Name Entry screen at the same time, causing the game to skip ahead to the Stage Selection screen the same way as in the above method. (As above, if the game goes back to the menu, or goes to the Name Entry screen rather than the Stage Selection screen, then one of the two controllers pressed their A button too soon before the other.)
With this method, the player must hover one controller's cursor over the "Back" button while the other controller opens the name field box and hovers over the "Name Entry" button. At this point, pressing {{Button|GCN|A}} simultaneously on both controllers will cause the game to attempt to go back to the menu and go to the Name Entry screen at the same time, causing the game to skip ahead to the Stage Selection screen the same way as in the above method. (As above, if the game goes back to the menu, or goes to the Name Entry screen rather than the Stage Selection screen, then one of the two controllers pressed their {{Button|GCN|A}} button too soon before the other.)


===Specific scenarios===
===Specific scenarios===
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While up to four Master Hands can be in the match, due to the way the game is programmed, only controller port 3 can actually control Master Hand. To minimize chances of the game freezing, use controller port 3 to select the stage on the Stage Selection screen. Once the match starts, the announcer will shout "Ready... Go!" as in a standard match, but the camera will pan over while Master Hand flies in laughing maniacally. If controller port 3 is able to control Master Hand, the player has successfully performed the Master Hand glitch.
While up to four Master Hands can be in the match, due to the way the game is programmed, only controller port 3 can actually control Master Hand. To minimize chances of the game freezing, use controller port 3 to select the stage on the Stage Selection screen. Once the match starts, the announcer will shout "Ready... Go!" as in a standard match, but the camera will pan over while Master Hand flies in laughing maniacally. If controller port 3 is able to control Master Hand, the player has successfully performed the Master Hand glitch.


====[[Black Character glitch]]====
====[[Black character glitch]]====
This subglitch can be used to play as an all black character, similar to [[Dark Link]] in [[Event 18: Link's Adventure]].
This subglitch can be used to play as an all black character, similar to [[Dark Link]] in [[Event 18: Link's Adventure]].


To perform optimally, set the match mode to [[Time]], [[Team Battle]], and [[Friendly Fire]] on. Next, select four of the same character and place them all on the same team, then perform the Name Entry glitch to start the match. Player 4 will appear as a black silhouette of their character. (The match mode can also be set to [[Coin]] or [[Bonus]].)
To perform optimally, set the match mode to [[Time]], [[Team Battle]], and [[Friendly Fire]] on. Next, select four of the same character and place them all on the same team, then perform the Name Entry glitch to start the match. Player 4 will appear as a black silhouette of their character. (The match mode can also be set to [[Coin]] or [[Bonus]].)


Note that because all players in the match are on the same team and have no opponents, any CPU characters won't attack or move at all, except to [[recover]] or use items that they are attracted to (such as [[Poké Ball]]s). If Friendly Fire is not turned on, no characters will be able to fight. If the mode is set to [[Stock]] rather than Time, the match will end immediately (making it a case of the [[0-Second Melee]] glitch below).
Note that because all players in the match are on the same team and have no opponents, any CPU characters won't attack or move at all, except to [[recover]] or use items that they are attracted to (such as [[Poké Ball]]s). If Friendly Fire is not turned on, no characters will be able to fight, unless bombs can be used. If the mode is set to [[Stock]] rather than Time, the match will end immediately (making it a case of the [[0-Second Melee]] glitch below).


====[[0-Second Melee]]====
====[[0-Second Melee]]====
This subglitch can be used to play a melee that lasts 0 seconds.
This subglitch can be used to play a melee that lasts 0 seconds.


To perform, set the match mode to [[Stock]] with any number of stocks. Next, choose any character(s), but choose no opponent(s) (so if there are multiple characters, they must all be on the same [[team]]). Perform the Name Entry glitch to start the match. The match will end instantly once it starts, with the announcer shouting "Go!" and "Game!" at the same time.
To perform, set the match mode to [[Stock]] with any number of stocks. Next, choose any character(s), but choose no opponent(s) (so if there are multiple characters, they must all be on the same [[team]]). Perform the Name Entry glitch to start the match. The match will end instantly once it starts, with the announcer shouting "Go!" and "Game!" at the same time. This also occurs in Stamina Melee.


Selecting [[PokeFloats]] in v1.00 will trigger the [[All-floats glitch]].
Selecting [[PokeFloats]] in v1.00 will trigger the [[All-floats glitch]].


====[[Single Person Melee]]====
====[[Single person match#In Super Smash Bros. Melee|Single Person Melee]]====
This subglitch allows the player to play on the stage alone, with no opponents or other players.
This subglitch allows the player to play on the stage alone, with no opponents or other players.


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This video shows all four outcomes of the Name Entry glitch.
This video shows all four outcomes of the Name Entry glitch.


<youtube>DDLghmiTNFk</youtube>
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==External links==
==External links==
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