Mushroomy Kingdom: Difference between revisions
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==Origin== | ==Origin== | ||
[[File:AboveUnderSMB.png|thumb|left|Worlds 1-1 and 1-2 as they originally appeared in ''[[Super Mario Bros.]]'']] | [[File:AboveUnderSMB.png|thumb|left|Worlds 1-1 and 1-2 as they originally appeared in ''[[Super Mario Bros.]]'']] | ||
This stage is based on [[mariowiki:World 1-1 (Super Mario Bros.)|World 1-1]] and [[mariowiki:World 1-2 (Super Mario Bros.)|World 1-2]] of ''{{s|mariowiki|Super Mario Bros.}}'', and are mostly accurate replicas of the layout of the levels; however, several small changes were made to facilitate gameplay, such as: the {{s|mariowiki|Goomba}}s, {{s|mariowiki|Koopa Troopa}}s, {{s|mariowiki|Piranha Plant}}s, {{s|mariowiki|coin}}s, and World 1-2's {{s|mariowiki|Warp Zone}} were removed; the [[Warp Pipe]]s that led to bonus rooms, and the flagpole of World 1-2 were made inaccessible. In World 1-1, the hidden {{s|mariowiki|1-Up Mushroom}} block was lowered by a block, and the block the flagpole stood on was removed. In World 1-2, the Brick Blocks on the ground after the pipes and at the end of the level were changed to ground blocks in the stage. | This stage is based on [[mariowiki:World 1-1 (Super Mario Bros.)|World 1-1]] and [[mariowiki:World 1-2 (Super Mario Bros.)|World 1-2]] of ''{{s|mariowiki|Super Mario Bros.}}'', and are mostly accurate replicas of the layout of the levels; however, several small changes were made to facilitate gameplay, such as: the {{s|mariowiki|Goomba}}s, {{s|mariowiki|Koopa Troopa}}s, {{s|mariowiki|Piranha Plant}}s, {{s|mariowiki|coin}}s, and World 1-2's {{s|mariowiki|Warp Zone}} were removed; the [[Warp Pipe]]s that led to bonus rooms, and the flagpole of World 1-2 were made inaccessible. In World 1-1, the hidden {{s|mariowiki|1-Up Mushroom}} block was lowered by a block, and the block the flagpole stood on was removed (expect in ''Ultimate'', where it is in the background). In World 1-2, the Brick Blocks on the ground after the pipes and at the end of the level were changed to ground blocks in the stage. | ||
In this stage, many elements from ''Super Mario Bros.'' were retained, such as: {{s|mariowiki|? Block}}s that release an item upon being hit, and {{s|mariowiki|Brick Block}}s that break upon being hit. At the end of the first three levels of the eight worlds, the player would have to jump on a {{s|mariowiki|flagpole}} to pull down the flag and then enter a small or large castle. In this level, both the flagpole and the small castle are in the background. | In this stage, many elements from ''Super Mario Bros.'' were retained, such as: {{s|mariowiki|? Block}}s that release an item upon being hit, and {{s|mariowiki|Brick Block}}s that break upon being hit. At the end of the first three levels of the eight worlds, the player would have to jump on a {{s|mariowiki|flagpole}} to pull down the flag and then enter a small or large castle. In this level, both the flagpole and the small castle are in the background. |