Mii Swordfighter (SSBU): Difference between revisions

→‎Moveset: one more and then onto the previous 4 games (after brawl and 64 data is complete obviously too)
(→‎Moveset: one more and then onto the previous 4 games (after brawl and 64 data is complete obviously too))
Tag: Mobile edit
Line 200: Line 200:
|fsdmg=1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far)
|fsdmg=1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far)
|fsdesc=The Swordfighter gets into a combat stance, and then proceeds to perform a series of rapid slashes, releasing multicolored shockwaves. The shockwaves deal more damage as they reach their maximum distance. The range of the Final Smash covers all of Final Destination if used at the edge. Overall, this Final Smash acts like [[Mario Finale]], as it attempts to overwhelm opponents with its sheer number of projectiles and drag them offstage, potentially gimping them or KOing them by dragging them to the side blast lines.
|fsdesc=The Swordfighter gets into a combat stance, and then proceeds to perform a series of rapid slashes, releasing multicolored shockwaves. The shockwaves deal more damage as they reach their maximum distance. The range of the Final Smash covers all of Final Destination if used at the edge. Overall, this Final Smash acts like [[Mario Finale]], as it attempts to overwhelm opponents with its sheer number of projectiles and drag them offstage, potentially gimping them or KOing them by dragging them to the side blast lines.
}}
===Stats===
{{Attributes
| cast=89
| weight=100 | rweight=31-32
| dash=1.74 | rdash=78
| run=1.58 | rrun=66-67
| walk=1.07 | rwalk=52
| trac=0.11 | rtrac=39-47
| airfric=0.0038 | rairfric=85-86
| air=1.17 | rair=20
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.05 | raddaccel=53-64
| gravity=0.106 | rgravity=32
| fall=1.55 | rfall=53-56
| ff=2.48 | rff=51-54
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=28.3 | rjumpheight=75
| shorthop=12.3 | rshorthop=82
| djump=28.3 | rdjump=81
}}
}}


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