Mii Gunner (SSBU): Difference between revisions

(→‎Changes from Super Smash Bros. 4: https://twitter.com/ProtomWASH/status/1059127408958361600)
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===Ground attacks===
===Ground attacks===
*{{change|The Mii Gunner's neutral attack's first two hits are now a jab with the left hand, followed by a kick.}}
*{{change|Neutral attack's first two hits are now a jab with the left hand, followed by a kick.}}
*{{buff|Forward tilt has reduced startup and ending lag.}}
*{{buff|Down tilt has reduced startup and greatly reduced ending lag.}}
*{{buff|Forward smash has had slightly reduced startup and ending lag.}}
*{{buff|Up smash has had it's ending lag greatly reduced.}}
*{{nerf|Down smash has had its ranged reduced on the first hit.}}


===Aerial Attacks===
===Aerial Attacks===
*{{nerf|Forward aerial has overall more lag.}}
*{{buff|Neutral aerial has had its range increased and it's landing lag reduced by over half of what it was previously. It can now lead into followups upon landing.}}
*{{nerf|Forward aerial has had it's range reduced and it's landing lag slightly increased.}}
*{{buff|Back aerial has had it's landing lag reduced.}}
*{{change|Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.}}
**{{buff|The move itself has reduced startup and landing lag.}}
**{{nerf|The move's duration has been shortened, making it less effective at trapping opponents air dodges.}}
*{{buff|Down aerial has had it's startup and landing lag decreased}}


===Throws/other attacks===
===Throws/other attacks===
*{{change|The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.}}
*{{change|The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.}}
*{{buff|All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.}}


===Special Moves===
===Special Moves===
*{{buff|Like [[Samus (SSBU)|Samus]]'s [[Charge Shot]], [[Charge Blast]] can be now charged while in mid-air, allowing to gain damage and knockback towards opponents while off-stage.}}
*{{buff|Like [[Samus (SSBU)|Samus]]'s [[Charge Shot]], [[Charge Blast]] can be now charged while in mid-air, allowing to gain damage and knockback towards opponents while off-stage.}}
*{{buff|[[Flame Pillar]] has had it's startup and ending lag reduced. The projectile itself now hits multiple times, similar to [[Robin (SSBU) |Robin]]'s [[Arcfire]], making it better for pressuring shields and allowing for better follow-ups on stage.}}
*{{buff|[[Lunar Launch]] has had it's distance greatly increased, making it better for recovering with.}}
**{{nerf|Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.}}
*{{change|[[Echo Reflector]] has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}}
*{{change|[[Echo Reflector]] has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}}


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