Mii Brawler (SSB4): Difference between revisions

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→‎In competitive play: cutting almost everyone here because they were either never actually a Brawler player, only had Brawler for a very brief moment, had a Brawler but it wasn't as notable as their other characters, or didn't really have any stand-out results with just Brawler
m (→‎In competitive play: cutting almost everyone here because they were either never actually a Brawler player, only had Brawler for a very brief moment, had a Brawler but it wasn't as notable as their other characters, or didn't really have any stand-out results with just Brawler)
 
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|ssbgame1 = SSBU
|ssbgame1 = SSBU
|availability = [[Character customization|Custom]]
|availability = [[Character customization|Custom]]
|tier =  
|tier =
|ranking = unranked
|ranking = unranked
}}
}}
:{{cquote|''Anyone Can Join The Battle!''|cite=Introduction Tagline}}
'''Mii Brawlers''' ({{ja|格闘タイプ|Kakutō Taipu}}, ''Hand-to-Hand Fighting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Swordfighter}}s and {{SSB4|Mii Gunner}}s.
'''Mii Brawlers''' ({{ja|格闘タイプ|Kakutō Taipu}}, ''Hand-to-Hand Fighting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Swordfighter}}s and {{SSB4|Mii Gunner}}s.


The Mii Brawler is unranked in the current [[tier list]] but was 56th out of 58 characters on the third tier list. Compared to the other Mii Fighters, Mii Brawlers boast formidable mobility, attack speed, and damage that is further strengthened by their great ground and air games, giving them a versatile combo game and excellent KOing ability once they find an opening.
The Mii Brawler is unranked on the latest [[tier list]], but was 55th out of 57 characters on the third tier list (when only taking their default moveset and size into account). Compared to the other Mii Fighters, Mii Brawlers boast formidable mobility, attack speed, and damage that is further strengthened by their great ground and air games, giving them a versatile combo game and excellent KOing ability once they find an opening.


However, the Mii Brawler is heavily held back by its poor range, which leads to a poor approach when combined with their very lackluster projectile in [[Shot Put]]. Mii Brawler also suffers from one of the worst recoveries in the game, as none of its special moves provide significant upward distance, and most of them are easy to edgeguard or [[gimp]] against, most notably its standard recovery move [[Soaring Axe Kick]], which cannot sweetspot ledges until the peak of the move. While some of its [[custom move]]s can alleviate some of these problems, the universal ban on custom moves since [[EVO 2015]] has prevented players from taking advantage of these. As a result, Mii Brawler has had poor tournament representation, despite some decent tournament results in the early ''Smash 4'' days when customs were legal.
However, the Mii Brawler is heavily held back by its poor range, which leads to a poor approach when combined with their very lackluster projectile in [[Shot Put]]. Mii Brawler also suffers from one of the worst recoveries in the game, as none of its special moves provide significant upward distance, and most of them are easy to edgeguard or [[gimp]] against, most notably its standard recovery move [[Soaring Axe Kick]], which cannot sweetspot ledges until the peak of the move. While some of its [[custom move]]s can alleviate some of these problems, the universal ban on custom moves since [[EVO 2015]] has prevented players from taking advantage of these. As a result, Mii Brawler has had poor tournament representation, despite some decent tournament results in the early ''Smash 4'' days when customs were legal.
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'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.}}
*{{buff|Forward smash has received an additional hitbox close to Mii Brawler.}}
*{{nerf|Back aerial deals 2% less damage: 12% → 10%.}}
*{{change|Forward smash now always launches opponents in the direction Mii Brawler is facing.}}
*{{nerf|[[Piston Punch]]'s first hit can no longer [[OHKO]] the lightest characters.}}
*{{nerf|Both hits of forward aerial deal less damage (4%/6% → 3%/5%).}}
**{{buff|However, this also improves its combo potential at higher percents, especially for smaller Mii Brawlers.}}
*{{nerf|Back aerial deals less damage (12% → 10%).}}
*{{nerf|Back aerial's foot hitbox is smaller (5.7u → 4.7u).}}
*{{change|[[Piston Punch]]'s first hit has less set knockback (200 → 150).}}
**{{buff|This allows it to connect into the rest of the move more reliably (although it can still fail to connect depending on Mii Brawler's position).}}
**{{nerf|However, this also removes its ability to [[OHKO]] lighter characters on/near the ground, especially with [[rage]].}}
*{{nerf|Piston Punch's final hit has less knockback scaling (190 → 180).}}


'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{change|[[Onslaught]] windbox 1|angle|50°|Sakurai angle}}
*{{change|[[Onslaught]] windbox 1 angle (50° → 361°) and knockback (80 (set), 100 (scaling) → 0/0).}}
*{{change|Onslaught windbox 1 knockback growth|100|0}}
*{{change|Onslaught windbox 1 now has a push effect instead of a hit effect.}}
*{{change|Onslaught windbox 1 weight-based knockback|80|0}}
*{{change|Onslaught windbox 1 element|Hit|Push}}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[List of updates (SSB4)/1.1.0 changelog|1.1.0]]'''
*{{buff|Neutral infinite has 3 frames less of ending lag|43|40.}}
*{{change|The second hit of neutral attack has swapped priority on its hitboxes.}}
*{{buff|First hit of forward aerial damage increased by 1%|3%|4%.}}
*{{buff|Neutral infinite has less ending lag (FAF 44 → 41).}}
*{{buff|[[Ultimate Uppercut]] charge speed increased|137|124 frames.}}
*{{buff|Forward smash has received an additional hitbox inside of Mii Brawler.}}
*{{buff|[[Burning Dropkick]] base knockback increased|76/69|85/78.}}
*{{buff|The first hit of forward aerial deals more damage (3% → 4%).}}
*{{buff|[[Feint Jump]] kick deals 2% more damage|8%|10%.}}
*{{nerf|Up aerial deals less damage (9% → 8%).}}
*{{buff|Aerial [[Foot Flurry]] ending lag reduced by 10.}}
**{{buff|However, this also improves its followup potential at higher percents, especially for smaller Mii Brawlers.}}
*{{nerf|Up air damage decreased by 1%|9%|8%.}}
*{{buff|[[Ultimate Uppercut]] charges faster (137 frames → 124).}}
*{{buff|Uncharged Ultimate Uppercut's far hit deals more knockback (20 (base), 82/66 (scaling ground/air) → 40/100).}}
*{{buff|Fully charged Ultimate Uppercut's clean hit deals more damage (22% (ground)/15.4% (air) → 23%/16.1%) and the grounded version has slightly higher knockback scaling (79 → 80).}}
*{{nerf|Fully charged Ultimate Uppercut's late hit deals less damage (17% (ground)/11.9% (air) → 16%/11.2%).}}
*{{buff|[[Burning Dropkick]] has more base knockback (76/69 85/78).}}
*{{buff|[[Feint Jump]] kick deals more damage (8% 10%).}}
*{{buff|Aerial [[Foot Flurry]] has 10 frames less ending lag.}}


==Moveset==
==Moveset==
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|fsdesc=Uppercuts the target into the air and batters them with punches and kicks before smashing them back downwards. Functions similarly to [[Great Aether]].
|fsdesc=Uppercuts the target into the air and batters them with punches and kicks before smashing them back downwards. Functions similarly to [[Great Aether]].
}}
}}
===Stats===
All stats listed in the following table assumes a default Mii of perfectly average height and weight.
{{Attributes
|cast = 58
|weight = 100
|rweight = 17-21
|dash = 1.6
|rdash = 15-23
|run = 1.72
|rrun = 21
|walk = 1.15
|rwalk = 24-27
|trac = 0.045
|rtrac = 44-52
|airfric = 0.015
|rairfric = 6-19
|air = 1.2
|rair = 6-7
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.058
|raddaccel = 36
|gravity = 0.1
|rgravity = 17
|fall = 1.7
|rfall = 12-13
|ff = 2.72
|rff = 13-14
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 35
|rjumpheight = 18-20
|shorthop = 17
|rshorthop = 20-21
|djump = 35.5
|rdjump = 19-21
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Mii Fighter English Announcer SSB4.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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==In [[competitive play]]==
==In [[competitive play]]==
===[[Official Custom Moveset Project]]===
{| class="wikitable"
{| class="wikitable"
!Character
!Character
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|}
|}


===Notable players===
===Most historically significant players===
*{{Sm|BigLord|Portugal}} - Places well consistently in [[Throwdown LX]] tournaments. A prominent labber for the character.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Dapuffster|USA}} - The best Mii Brawler player of all time.
 
*{{Sm|Keitaro|USA}} - One of the best active Mii Brawler players.
''See also: [[:Category:Mii Brawler players (SSB4)]]''
*{{Sm|komorikiri|Japan}} - A notable Mii Brawler player in Japan. Placed 13th at [[Sumabato 28]]. Has several wins over {{Sm|Ranai}}.
 
*{{Sm|KP Joey|USA}}
*{{Sm|Dapuffster|USA}} - The best Mii Brawler player of all time, finding success in the early metagame with 3rd at {{Trn|KTAR XII}} defeating {{Sm|6WX}} and 13th at {{Trn|EVO 2015}} defeating {{Sm|Tyrant}}. However the legality of the Mii's custom movesets eventually led to his retirement in late-2015, and he has only attended a handful of events since.
*{{Sm|Leaf FC|USA}} - One of the best Mii Brawler players in the world. With Mii Brawler, he has placed 2nd at [[Super FamiCon 2016]] and 9th at [[Tipped Off 11]].
*{{Sm|Jesse Tranum|USA}} - Although known for being a {{SSB4|Bayonetta}} player during ''Smash 4''{{'}}s heyday, he played Mii Brawler in a few Super Smash Con events after ''Ultimate''{{'}}s release, placing 5th at both {{Trn|Super Smash Con 2019}} and {{Trn|Super Smash Con: Fall Fest}} with solo-Mii Brawler, the best Mii Brawler major performances since Dapuffster. He had since switched back to Bayonetta.
*{{Sm|LeeT|USA}} - A "Low Tier Hero", placed 13th at [[Overclocked II]] and 17th at [[Overclocked]] with Mii Brawler as one of his characters.
*{{Sm|Mew2King|USA}}
*{{Sm|Nick Riddle|USA}}
*{{Sm|Zyth|USA}} - Has a win over {{Sm|Ally}}.
*{{Sm|Xyro|Canada|p=Canada}} - Has a win over {{Sm|SDX}}


===Tier placement and history===
===Tier placement and history===
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
The Mii Brawler was met with great expectations and considered by many to be a potential high-tier character in the early metagame, due to their highly aggressive playstyle that stood out in comparison to the other Mii Fighters. However, all three kinds of Miis were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the Mii Brawler's aggressive playstyle and recovery being adversely affected due to the complete ban on custom moves. This forced it to deal with weaknesses such as a very poor recovery, special moves with little utility, and difficulty approaching due to a sluggish projectile and short range on their moves.
The Mii Brawler was met with great expectations and considered by many to be a potential high-tier character in the early metagame, due to their highly aggressive playstyle that stood out in comparison to the other Mii Fighters. This was especially apparent with smaller variants of Mii Brawler, who had superior mobility and frame data to allow their aggressive play and punish game to shine even more. However, all three kinds of Miis were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the Mii Brawler's aggressive playstyle and recovery being adversely affected due to the complete ban on custom moves, as well as the banning of custom Mii sizes. This forced it to deal with weaknesses such as a very poor recovery, special moves with little utility, and difficulty approaching due to a sluggish projectile and short range on their moves.


While the Mii's choice for custom movesets was initially up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, and in the case of the Mii Brawler, many considered them to be, once again, a top-tier character with extremely high potential. After the universal ban of custom movesets post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to being widely viewed as some of the worst characters in the game. Despite this, Mii Brawlers were considered to be more effective than their Mii Fighter counterparts due to their speed and combo ability, causing them to be ranked 48th on the first ''4BR'' [[tier list]], as the best kind of Mii. It would then see a notable drop to 54th on the second tier list, and 56th on the third tier list, though this time as the second best kind of default Mii for the last two placings. Some top-level players such as advocated that the Brawler was the worst Mii due to worse results and their weaknesses being more exploitable without the aid of custom moves.
While the Mii's choice for custom movesets and sizes was initially up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, and in the case of the Mii Brawler, many considered them to be, once again, a top-tier character (particularly the smaller variant) with extremely high potential. After the universal ban of custom movesets and Mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to being widely viewed as some of the worst characters in the game. Despite this, Mii Brawlers were considered to be more effective than their Mii Fighter counterparts due to their speed and combo ability, causing them to be ranked 48th on the first ''4BR'' [[tier list]], as the best kind of Mii. It would then see a notable drop to 54th on the second tier list, and 56th on the third tier list, though this time as the second best kind of default Mii for the last two placings. Some top-level players such as advocated that the Brawler was the worst Mii due to worse results and their weaknesses being more exploitable without the aid of custom moves.


Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list. Although members of the 4BR have stated that it is possible they might be included on future iterations should they achieve notoriety once again, the game’s competitive stagnation makes it unlikely for them to achieve any notable competitive breakthroughs.
Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list, and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. However, tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Brawler in a better spot than in ''Smash 4''{{'}}s heyday.


==Trophies==
==[[Trophies]]==
:'''Mii Brawler'''
{{Trophy/Fighter
::{{flag|ntsc}} ''This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes—you'll KO them in no time!''
|name=Mii Brawler
|image-3ds=MiiBrawlerTrophy3DS.png
|image-wiiu=MiiBrawlerTrophyWiiU.png
|mode=Classic
|desc-ntsc=This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes—you'll KO them in no time!
|desc-pal=A fighter based on your Mii! Brawlers focus on kicks and punches, and a lot of their specials send them hurtling towards opponents. They're better at dashing and jumping than other types of Mii Fighter, and their speedy attacks really pile on the pressure at close range. And, just for good measure, they can also lob shot-puts!
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}


::{{flag|pal}} ''A Fighter based on your Mii! Brawlers focus on kicks and punches, and a lot of their specials send them hurtling towards opponents. They're better at dashing and jumping than other types of Mii Fighter, and their speedy attacks really pile on the pressure at close range. And, just for good measure, they can also lob shot-puts!''
{{Trophy/Fighter
|name=Mii Brawler (Alt.)
|image-3ds=MiiBrawlerAltTrophy3DS.png
|image-wiiu=MiiBrawlerAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging off an edge to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself, too!
|desc-wiiu-ntsc=Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and bounces only a tiny bit. Try using it on foes hanging off edges to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself too!
|desc-pal=Shot-Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging from the stage to knock them off. The down special Head-On Assault can bury enemies in the ground. It's also a kind of meteor smash, but if you use it while off the stage, you'll probably KO yourself, too.
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}


{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
{{Trophy/Fighter
 
|name=Omega Blitz
:'''Mii Brawler (Alt.)'''
|image=OmegaBlitzTrophyWiiU.png
::{{flag|ntsc}} ''Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging off an edge to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself, too!''
|desc-ntsc=Mii Brawler's Final Smash will strike opponents with a powerful uppercut and then deliver a rush of attacks in midair. If the uppercut misses, the rush of attacks will fail as well. However, there is no escaping this move once caught in it. The final blow consists of kicking opponents down and bouncing them off the stage.
 
|desc-pal=In this Final Smash, Mii Brawler lifts a foe into the air with an uppercut, then delivers a barrage of strikes. If the initial uppercut misses, the whole thing stops there but if it hits, the other blows can't be dodged. It ends with a series of kicks followed by a chop, sending the victim smashing into the ground and bouncing way up high.
::{{flag|pal}} ''Shot-Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging from the stage to knock them off. The down special Head-On Assault can bury enemies in the ground. It's also a kind of meteor smash, but if you use it while off the stage, you'll probably KO yourself, too.''
|game=ssb4-wiiu
 
}}
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
{{clrl}}
 
:'''Omega Blitz'''
::{{flag|ntsc}} ''Mii Brawler's Final Smash will strike opponents with a powerful uppercut and then deliver a rush of attacks in midair. If the uppercut misses, the rush of attacks will fail as well. However, there is no escaping this move once caught in it. The final blow consists of kicking opponents down and bouncing them off the stage.''
 
::{{flag|pal}} ''In this Final Smash, Mii Brawler lifts a foe into the air with an uppercut, then delivers a barrage of strikes. If the initial uppercut misses, the whole thing stops there - but if it hits, the other blows can't be dodged. It ends with a series of kicks followed by a chop, sending the victim smashing into the ground and bouncing way up high.''
 
<center>
<gallery>
MiiBrawlerTrophy3DS.png|Classic (3DS)
MiiBrawlerAltTrophy3DS.png|Alt. (3DS)
MiiBrawlerTrophyWiiU.png|Classic (Wii U)
MiiBrawlerAltTrophyWiiU.png|Alt. (Wii U)
OmegaBlitzTrophyWiiU.png|[[Omega Blitz]]
</gallery>
</center>


==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
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<center>
<center>
{| class="wikitable"
{| class="wikitable"
| Vampire Outfit || Tracksuit || Standard Outfit || Mecha Suit || Protective Gear || Biker Gear || Fighter Uniform
| Biker Gear || Fighter Uniform || Mecha Suit || Protective Gear || Standard Outfit || Tracksuit || Vampire Outfit
|}
|}
</center>
</center>
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==Gallery==
==Gallery==
<gallery>
<gallery>
Mii Brawler amiibo.png|Mii Brawler's [[amiibo]].
Ice-t ssb4.png|{{s|wikipedia|Ice-T}} as a Brawler.
Ice-t ssb4.png|{{s|wikipedia|Ice-T}} as a Brawler.
Shinya Arino ssb4.png|{{s|wikipedia|Shinya Arino}} as a Brawler.
SSB4 - AKB48 Intro 01.jpg|{{s|wikipedia|AKB48}} member {{s|wikipedia|Mayu Watanabe}} as a Brawler.
SSB4 - AKB48 Intro 01.jpg|{{s|wikipedia|AKB48}} member {{s|wikipedia|Mayu Watanabe}} as a Brawler.
Mii Brawler amiibo.png|Mii Brawler's [[amiibo]].
SSB4 Mii Fighter Screen-1.jpg|With a {{SSB4|Mii Gunner}} and a {{SSB4|Mii Swordfighter}}.
SSB4 Mii Fighter Screen-1.jpg|With a {{SSB4|Mii Gunner}} and a {{SSB4|Mii Swordfighter}}.
SSB4 Mii Fighter Screen-2.jpg|Two Brawlers attacking {{SSB4|Donkey Kong}}.
SSB4 Mii Fighter Screen-2.jpg|Two Brawlers attacking {{SSB4|Donkey Kong}}.
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*The design of the Mii Brawler used in promotional material and in-game renders is based on an edited version of Guest C, one of the pre-loaded Miis available for use in titles that feature Mii support, as well as the default male Mii in the ''Mii Maker''. His skin is brighter than Guest C (as the default male Mii in Mii Maker has light skin) and his hair has a different design, along with the hair being black in color instead of brown.
*The design of the Mii Brawler used in promotional material and in-game renders is based on an edited version of Guest C, one of the pre-loaded Miis available for use in titles that feature Mii support, as well as the default male Mii in the ''Mii Maker''. His skin is brighter than Guest C (as the default male Mii in Mii Maker has light skin) and his hair has a different design, along with the hair being black in color instead of brown.
*The Cat costume for Mii Brawlers are designed from the Calico and Tabby cats. The idea is likely references to:
*The Cat costume for Mii Brawlers are designed from the Calico and Tabby cats. The idea is likely references to:
**''{{s|supermariowiki|Super Mario 3D World}}'', from the new cat transformation.  
**''{{s|supermariowiki|Super Mario 3D World}}'', from the new cat transformation.
**''{{s|icaruspedia|Kid Icarus: Uprising}}'', from the Paw Pad Orbitars.
**''{{s|icaruspedia|Kid Icarus: Uprising}}'', from the Paw Pad Orbitars.
*When one uses the Mii Brawler wearing a Fighter Uniform, there will be an odd hole located in the chest where the white undershirt should be in their battle portrait. However, the hole is not there during gameplay. This is only visible in the Wii U version.
*When one uses the Mii Brawler wearing a Fighter Uniform, there will be an odd hole located in the chest where the white undershirt should be in their battle portrait. However, the hole is not there during gameplay. This is only visible in the Wii U version.