Mewtwo (PM): Difference between revisions

124 bytes added ,  9 years ago
→‎Changes from Melee to PM: Updated general changelist to new format.
(→‎Changes from Melee to PM: Lot of aesthetic changes going on here. I'll update this article's changelist in due time.)
(→‎Changes from Melee to PM: Updated general changelist to new format.)
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[[Image:PMMewtwoAlt.png|thumb| Mewtwo's alternate costume]]
[[Image:PMMewtwoAlt.png|thumb| Mewtwo's alternate costume]]


===Changes from ''Melee'' to ''PM''===
==Changes from ''Melee'' to ''PM''==
Mewtwo was significantly [[buff]]ed from ''Melee'' to ''Project M''.
Mewtwo was significantly [[buff]]ed from ''Melee'' to ''Project M''.


===Aesthetics===
*{{change|Animation for dropping through a [[soft platform]] now has Mewtwo's body flicker briefly.}}
*{{change|For its [[on-screen appearance]], Mewtwo teleports onto the stage and stretches a hand, emitting its cry from the main ''Pokémon'' games, which is also used for its [[Wii Remote]] sound when selected.}}
*{{change|Mewtwo's up [[taunt]] involves it floating in a sitting pose with closed eyes, similar to how it appeared at [[bulbapedia:Dr. Fuji (anime)|Dr. Fuji]]'s lab in ''[[bulbapedia:M01|Mewtwo Strikes Back]]''. Mewtwo keeps floating as long as the taunt input is held.}}
*{{change|Its side taunt is similar to the on-screen appearance, while down taunt is that from ''Melee''.}}
*{{change|Its spinning victory pose now has it say "{{rollover|愚かな|Trans: Foolish|y}}" (Orokana) which is taken from the Japanese version of ''Melee''.}}
*{{change|It also has a new victory pose, replacing the dark fire one, where it spins in place, floating up, and ultimately disappearing. This pose has the same groan from the original, however.}}
*{{change|Mewtwo's standing pose after losing a match now has it floating while its turned away and looking back, similar to the artwork on the Pokémon selection screen of its appearance in ''[[bulbapedia:Pokémon_Stadium_(English)|Pokémon Stadium]]'' before battling it.}}
===Attributes===
*{{buff|Mewtwo is [[Weight|heavier]], now being a middleweight character instead of a lightweight.}}
*{{buff|Mewtwo is [[Weight|heavier]], now being a middleweight character instead of a lightweight.}}
*{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. Additionally, only the inner half of the tail has a hurtbox (whereas in ''Melee'' the entire tail had a hurtbox), thus giving Mewtwo significant [[disjointed hitbox]]es for its tail attacks.}}
*{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. Additionally, only the inner half of the tail has a hurtbox (whereas in ''Melee'' the entire tail had a hurtbox), thus giving Mewtwo significant [[disjointed hitbox]]es for its tail attacks.}}
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]]. While Mewtwo can float in any direction, its float duration is shorter (for about a bit more than one second), and using it will cause Mewtwo to lose its [[midair jump]]. Hovered aerials have their [[landing lag]] removed, though, akin to Peach's [[float cancel]].}}
*{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}}
*{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}}
===Ground Attacks===
*{{buff|The minimum amount of hits delivered by the second hit of Mewtwo's [[neutral attack]] is now just one (as opposed to ''Melee''{{'}}s eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.}}
*{{buff|The minimum amount of hits delivered by the second hit of Mewtwo's [[neutral attack]] is now just one (as opposed to ''Melee''{{'}}s eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.}}
*{{buff|All tilts have less ending lag.}}
*{{buff|All tilts have less ending lag.}}
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*{{buff|The hits of [[up smash]] link better into each other. The final hit is additionally more powerful and deals slightly more damage.}}
*{{buff|The hits of [[up smash]] link better into each other. The final hit is additionally more powerful and deals slightly more damage.}}
*{{buff|Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's ''Melee'' power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).}}
*{{buff|Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's ''Melee'' power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).}}
*{{change|Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.}}
*{{change|Sourspot of forward smash possesses a neutral effect, making it more noticeable.}}
===Aerial Attacks===
*{{buff|Aerials have less landing lag.}}
*{{buff|Aerials have less landing lag.}}
*{{buff|Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.}}
*{{buff|Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.}}
*{{buff|Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.}}
*{{buff|Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.}}
===Grabs and Throws===
*{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}}
*{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}}
===Special Attacks===
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}}
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}}
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, is safe on hit (in ''Melee'', every character could punish the attack on-hit with a back aerial) and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}}
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, is safe on hit (in ''Melee'', every character could punish the attack on-hit with a back aerial) and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}}
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos. The move can now also scar through stages similar to Wolf's [[Wolf Flash]].}}
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos. The move can now also scar through stages similar to Wolf's [[Wolf Flash]].}}
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}}
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}}
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]]. While Mewtwo can float in any direction, its float duration is shorter (for about a bit more than one second), and using it will cause Mewtwo to lose its [[midair jump]]. Hovered aerials have their [[landing lag]] removed, though, akin to Peach's [[float cancel]].}}
*{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}}
*{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}}
*{{nerf|Mewtwo can no longer [[Teleport]] downward through [[soft platform]]s that it is standing on.}}
*{{nerf|Mewtwo can no longer [[Teleport]] downward through [[soft platform]]s that it is standing on.}}
*{{change|Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.}}
*{{change|Sourspot of forward smash possesses a neutral effect, making it more noticeable.}}
*{{change|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}}
*{{change|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}}
*{{change|Animation for dropping through a [[soft platform]] now has Mewtwo's body flicker briefly.}}
*{{change|Unlike the majority of Mewtwo's moves, which use the SFX from ''Melee'', [[Shadow Ball]] maintains the SFX from Lucario's [[Aura Sphere]] when charging.}}
*{{change|Unlike the majority of Mewtwo's moves, which use the SFX from ''Melee'', [[Shadow Ball]] maintains the SFX from Lucario's [[Aura Sphere]] when charging.}}
*{{change|For its [[on-screen appearance]], Mewtwo teleports onto the stage and stretches a hand, emitting its cry from the main ''Pokémon'' games, which is also used for its [[Wii Remote]] sound when selected.}}
*{{change|Mewtwo's up [[taunt]] involves it floating in a sitting pose with closed eyes, similar to how it appeared at [[bulbapedia:Dr. Fuji (anime)|Dr. Fuji]]'s lab in ''[[bulbapedia:M01|Mewtwo Strikes Back]]''. Mewtwo keeps floating as long as the taunt input is held.}}
*{{change|Its side taunt is similar to the on-screen appearance, while down taunt is that from ''Melee''.}}
*{{change|Its spinning victory pose now has it say "{{rollover|愚かな|Trans: Foolish|y}}" (Orokana) which is taken from the Japanese version of ''Melee''.}}
*{{change|It also has a new victory pose, replacing the dark fire one, where it spins in place, floating up, and ultimately disappearing. This pose has the same groan from the original, however.}}
*{{change|Mewtwo's standing pose after losing a match now has it floating while its turned away and looking back, similar to the artwork on the Pokémon selection screen of its appearance in ''[[bulbapedia:Pokémon_Stadium_(English)|Pokémon Stadium]]'' before battling it.}}


==Revisions==
==Revisions==