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Aidanzapunk (talk | contribs) (Eh...that's not really relevant.) |
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*In ''[[Melee]]'', {{SSBM|Mewtwo}} does not make any sounds while metal, even after landing from a jump. This was changed in ''Smash 4''. | *In ''[[Melee]]'', {{SSBM|Mewtwo}} does not make any sounds while metal, even after landing from a jump. This was changed in ''Smash 4''. | ||
*In ''[[Melee]]'', ''[[Brawl]]'', and ''[[Smash 4]]'', [[Mr. Game & Watch]] appears 3D after grabbing a Metal Box, but after inspecting him with the camera (zooming in all the way and moving all the way to the left/right), he is still in two dimensions. This is because of the metal character's texture. | *In ''[[Melee]]'', ''[[Brawl]]'', and ''[[Smash 4]]'', [[Mr. Game & Watch]] appears 3D after grabbing a Metal Box, but after inspecting him with the camera (zooming in all the way and moving all the way to the left/right), he is still in two dimensions. This is because of the metal character's texture. | ||
*In ''Brawl'', turning [[Olimar]] metal would turn his whole helmet metal, thus leaving his face out of view; in ''Smash 4'', however, his helmet is untouched, and his face turns metal | *In ''Brawl'', turning [[Olimar]] metal would turn his whole helmet metal, thus leaving his face out of view; in ''Smash 4'', however, his helmet is untouched, and his face turns metal. | ||
*In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time; it reflects only a specified screenshot of the stage. For example, the metal texture will only show the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme. | *In {{forwiiu}}, while the metal texture reflects the actual stage, it does not reflect it in real-time; it reflects only a specified screenshot of the stage. For example, the metal texture will only show the [[Boxing Ring]]'s ''Smash Bros.'' variant, as opposed to the default ''Punch-Out!!'' theme. | ||