Meta Knight (SSBB)/Up smash: Difference between revisions

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Text replacement - "|thumb|right" to "|thumb"
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==Overview==
==Overview==
[[File:Meta Knight Up Smash Hitbox Brawl.png|thumb|right|250px|Top: first hit, middle: second hit, bottom: third hit.]]
[[File:Meta Knight Up Smash Hitbox Brawl.png|thumb|250px|Top: first hit, middle: second hit, bottom: third hit.]]
Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.
Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.


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|ks=100
|ks=100
|fkv=80
|fkv=80
|r=30000
|r=300000
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
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|damage={{ChargedSmashDmgSSBB|3.0}}
|damage={{ChargedSmashDmgSSBB|3.0}}
|angle=115
|angle=115
|bk=0
|bk=30
|ks=100
|ks=100
|fkv=40
|fkv=40
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|bn=0
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|rawflags=00100010100000110000011000100010
}}
}}
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|damage={{ChargedSmashDmgSSBB|3.0}}
|damage={{ChargedSmashDmgSSBB|3.0}}
|angle=115
|angle=115
|bk=0
|bk=30
|ks=100
|ks=100
|fkv=40
|fkv=40
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=30000
|r=378000
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
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|ks=100
|ks=100
|fkv=90
|fkv=90
|r=30000
|r=300000
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=360000
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|zpos=-48000
|rawflags=00100010100000110000011001000010
|rawflags=00100010100000110000011001000010
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|damage={{ChargedSmashDmgSSBB|2.0}}
|damage={{ChargedSmashDmgSSBB|2.0}}
|angle=115
|angle=115
|bk=0
|bk=20
|ks=100
|ks=100
|fkv=30
|fkv=30
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|damage={{ChargedSmashDmgSSBB|2.0}}
|damage={{ChargedSmashDmgSSBB|2.0}}
|angle=115
|angle=115
|bk=0
|bk=20
|ks=100
|ks=100
|fkv=30
|fkv=30
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=30000
|r=378000
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=1320000
|ypos=1440000
|zpos=-48000
|zpos=-48000
|rawflags=00100010100000110000011001000010
|rawflags=00100010100000110000011001000010
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!Hit 3
!Hit 3
|17
|17
|-
!Interruptible
|50
|-
|-
!Animation length
!Animation length
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y}}


{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}