Megavitamins: Difference between revisions

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**In ''Melee'', {{SSBM|Kirby}} [[copy]]ing Megavitamin does not copy the latter sound effect; this was fixed in ''SSB4''.
**In ''Melee'', {{SSBM|Kirby}} [[copy]]ing Megavitamin does not copy the latter sound effect; this was fixed in ''SSB4''.
*Megavitamins in ''Melee'' deal the most damage of any of Fireball's counterparts from the series, as Mario's Fireball does 7% in ''Smash 64'', 6% in ''Melee'', 5% in ''Brawl'', and 5/4% in ''Smash 4''; Luigi's does 7% in ''Smash 64'' (6% in PAL versions), 6% in ''Melee'' and ''Brawl'', and 6/5% in ''Smash 4''; and Megavitamin's ''Smash 4'' counterpart also deals 5/4%.  
*Megavitamins in ''Melee'' deal the most damage of any of Fireball's counterparts from the series, as Mario's Fireball does 7% in ''Smash 64'', 6% in ''Melee'', 5% in ''Brawl'', and 5/4% in ''Smash 4''; Luigi's does 7% in ''Smash 64'' (6% in PAL versions), 6% in ''Melee'' and ''Brawl'', and 6/5% in ''Smash 4''; and Megavitamin's ''Smash 4'' counterpart also deals 5/4%.  
*In ''Ultimate'', pausing the game the moment a Megavitamin appears in Dr. Mario's arm reveals that the projectile will be red before changing to a randomized color 1 frame later.


{{Special Moves|char=Dr. Mario}}
{{Special Moves|char=Dr. Mario}}
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