Hitbox visualization showing Mega Man's up smash.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0   0 100 160 5.0 0 0.0 8.0 6.5 0.0x 0.0x 0%               Shock  
1 0 2% 0   0 100 160 5.0 0 0.0 8.0 -8.0 0.0x 0.0x 0%               Shock  
Hit 2-6 (loop)
0 0 1.5% 0   0 100 40 3.0 0 0.0 9.0 0.0 0.7x 0.0x 0%               Shock  
1 0 1.5% 0   0 100 15 7.0 0 0.0 19.0 0.0 0.7x 0.0x 0%               Shock  
Hit 7
0 0 6% 0   30 160 0 11.0 0 0.0 19.0 0.0 1.0x 1.0x 0%               Shock  
1 0 6% 0   30 160 0 4.0 0 0.0 8.0 0.0 1.0x 1.0x 0%               Shock  

TimingEdit

Charges between 4-5
Hit 1 8
Hits 2-6 11-12, 15-16, 19-20, 23-24, 27-28
Hit 7 31
Interruptible 69
Animation length 84
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible