Master Hand (SSBM): Difference between revisions

→‎Moveset: Rearranged order to be based on input as it is more concrete than alphabetically on completely made-up names. Added internal names; need glitches or debug stuff so it seemed fitting
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(→‎Moveset: Rearranged order to be based on input as it is more concrete than alphabetically on completely made-up names. Added internal names; need glitches or debug stuff so it seemed fitting)
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==Changes from ''SSB'' to ''Melee''==
==Changes from ''SSB'' to ''Melee''==
*Lost his ability to turn around.
*{{Change|Lost his ability to turn around.}}
*Master Hand's movement is now entirely dependent on the attack he's using and the player's position; he always returns to his starting position when not attacking. This means he cannot be moved freely when controlled via glitching or hacking.
*{{Nerf|Master Hand's movement is now entirely dependent on the attack he's using and the player's position; he always returns to his starting position when not attacking. This means he cannot be moved freely when controlled via glitching or hacking.}}
*No longer has the Slam move, where he turns into a fist and flies towards the player across the stage (not to be confused with Ram).
*{{Nerf|No longer has the Slam move, where he turns into a fist and flies towards the player across the stage (not to be confused with Ram).}}
*Has the Lasers, Ground Hit, and Grab attacks added to his moveset.
*{{Buff|Has the Lasers, Ground Hit, and Grab attacks added to his moveset.}}
*His HP is now dependent on [[difficulty]], instead of having 300 HP regardless of difficulty.
*{{Change|His HP is now dependent on [[difficulty]], instead of having 300 HP regardless of difficulty.}}
*Pokes three times instead of twice.
*{{Buff|Pokes three times instead of twice.}}
*{{Change|The Jetstream attack has been altered to look less like an obscene gesture.}}


==HP==
==HP==
{{EnemyHPTable}}
{{EnemyHPTable}}
{{EnemyHPRow||150|250|300|330|360}}
{{EnemyHPRow||150|250|300|330|360}}
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==Moveset==
==Moveset==
Note that none of the names are official. Master Hand can only be played by using the {{SSBM|debug menu}} through an [[Action Replay]], or the use of the [[Master Hand glitch]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Master Hand can only be controlled by Player 3.
Note that none of the names are official and are followed by the name used in the game's files. Master Hand can only be played by using the {{SSBM|debug menu}} through an [[Action Replay]], or the use of the [[Master Hand glitch]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Master Hand can only be controlled by Player 3.


===Individual===
===Individual===
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!Description
!Description
|-
|-
|Big Swipe||25%||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Master Hand takes a big swipe across the stage.
|Jetstream<br/><code>okuhikouki</code>
|10% (startup), 30% (attack)
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand makes a vaguely plane-like shape, then flies into the background. When Master Hand is about to launch, the fire that comes out of his wrist is a meteor smash. He attempts to fly into the player, then flies in from the right.
|-
|-
|Finger Bullet||10% (single pair), 6% (triple pair)||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Master Hand makes the shape of a gun, and fires pairs of bullets. He fires one pair if he hasn't taken 150% damage yet, and three pairs if he took 150% damage or more
|Flying Punch<br/><code>okupunch</code>
|34%
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. As a meteor smash, it cannot KO grounded players until very high percentages.
|-
|-
|Finger Drill||5% (startup), 4% (descent), 1% (each hit)||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Master Hand flies up, then slams down while spinning in a drill-like fashion. Difficult to escape and deals high damage, but effectively no knockback.
|Flying Slap<br/><code>okutsubushi</code>
|30%/24%/16%/12% (from earlist to latest)
|{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. A powerful semi-spike if the player is inside of his palm; the ground-only shockwave produced starts with vertical knockback but flattens out with distance.
|-
|-
|Finger Walk||10%/12% (walk), 20% (kick)||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them.
|Laser Nail<br/><code>yubibeam</code>
|9%
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand shoots a laser beam from each of his fingertips.
|-
|-
|Floor Sweep||14%||{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Master Hand makes a slapping motion across the platform.
|Finger Bullet<br/><code>yubideppou</code>
|10% (single pair), 6% (triple pair)
|{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand makes the shape of a gun, and fires pairs of bullets. He fires one pair if he hasn't taken 150% damage yet, and three pairs if he took 150% damage or more.
|-
|-
|Flying Punch||34%||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. As a meteor smash, it cannot KO grounded players until very high percentages.
|Squeeze<br/><code>nigiru</code>
|13%
|{{Button|GCN|Z|s=32px}} + <br />({{Button|GCN|D-Pad|U|s=32px}} Or {{Button|GCN|D-Pad|R|s=32px}})
|Master Hand's [[pummel]]. After 3 squeezes he will move to a throw based on the direction when executed.
|-
|-
|Flying Slap||30%/24%/16%/12% (from earlist to latest)||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. A powerful semi-spike if the player is inside of his palm; the ground-only shockwave produced starts with vertical knockback but flattens out with distance.
|Reverse Throw<br/><code>nageru</code>
|18%
|{{Button|GCN|Z|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand throws the opponent backwards with decent knockback.
|-
|-
|Jetstream||10% (startup), 30% (attack)||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies in from the right. When Master Hand is about to launch, the fire that comes out of his wrist is a meteor smash.
|Vertical Throw<br/><code>tatakituke</code>
|20%
|{{Button|GCN|Z|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand throws the opponent into the ground. High damage and knockback, but cannot KO under normal conditions.
|-
|-
|Laser Nail||9%||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Master Hand shoots a laser beam from each of his fingertips.
|Finger Drill<br/><code>drill</code>
|5% (startup), 4% (descent), 1% (each hit)
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand flies up, then slams down while spinning in a drill-like fashion. Difficult to escape and deals high damage, but effectively no knockback.
|-
|-
|Power Punch||24%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Master Hand hovers over the target, then quickly punches down with an explosive meteor smash.
|Power Punch<br/><code>gootsubusu</code>
|24%
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand hovers over the target, then quickly punches down with an explosive meteor smash.
|-
|-
|Power Slap||26%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||Master Hand slaps the ground. Buries the player.
|Power Slap<br/><code>paatsubusu</code>
|26%
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Master Hand slaps the ground. Buries the player.
|-
|-
|Reverse Throw||18%||{{Button|GCN|Z|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}||Master Hand throws the opponent backwards with decent knockback.
|Tri-Poke<br/><code>tsutsuku</code>
|7%, 7%, 20%
|{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}
|Master Hand pokes the air three times. The third poke is more powerful.
|-
|-
|Squeeze||13%||{{Button|GCN|Z|s=32px}} + <br />({{Button|GCN|D-Pad|U|s=32px}} Or {{Button|GCN|D-Pad|R|s=32px}})||Master Hand's [[pummel]]. After 3 squeezes he will move to a throw.
|Floor Sweep<br/><code>harau</code>
|14%
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}}
|Master Hand makes a sweeping motion across the platform.
|-
|-
|Tri-Poke||7%, 7%, 20%||{{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||Master Hand pokes the air three times. The third poke is more powerful.
|Big Swipe<br/><code>hippataku</code>
|25%
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}
|Master Hand takes a big swipe across the stage.
|-
|-
|Vertical Throw||20%||{{Button|GCN|Z|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||Master Hand throws the opponent into the ground. High damage and knockback, but cannot KO under normal conditions.
|Finger Walk<br/><code>walk</code>
|10%/12% (walk), 20% (kick)
|{{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}
|Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them.
|}
|}


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!Move!!Damage!!Description
!Move!!Damage!!Description
|-
|-
|Applause||6% (sleep), 3% (swipes), 10% (last swipe)||A gas is released that puts the player to sleep, then the two hands clap together five times. The first four shock the player, and the last one burns the player with vertical knockback. The five hits can chain together, but the player can [[DI]] out of the first four hits.
|Applause<br/><code>taghakusyu</code>||6% (sleep), 3% (swipes), 10% (last swipe)||A gas is released that puts the player to sleep, then the two hands clap together five times. The first four shock the player, and the last one burns the player with vertical knockback. The five hits can chain together, but the player can [[DI]] out of the first four hits.
|-
|-
|Cross Punch||0%||Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also sends players upward. This attack can KO opponents at high percentage.
|Cross Punch<br/><code>tagtsukamu</code>||0%||Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also sends players upward. This attack can KO opponents at high percentage.
|-
|-
|Sandwich Punch||13% (swing)||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
|Sandwich Punch<br/><code>tagtsubusu</code>||13% (swing)||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage.
|-
|-
|Grab (disabled)||15% (grab), 12% (throw)||The two hands attempt to grab the player.  
|Grab (disabled)<br/><code>tagnigiru</code>||15% (grab), 12% (throw)||The two hands attempt to grab the player.  
|}
|}
===[[Announcer]] call===
Master Hand has an unused announcer call, which can be accessed if made selectable on the character select screen.
<gallery>
Master Hand Announcer SSBM.wav|English
</gallery>


==Trophy==
==Trophy==
{{trophy
{{trophy
|name=Master Hand
|name=Master Hand
|desc=The Master Hand awaits anyone who survives the long difficult road to the Final Destination.  This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because he wears a white glove doesn't mean he fights clean.  Get ready to get flicked, swatted, punched, and poked like crazy!
:*Super Smash Bros. 04/99
|image=Master Hand Melee Trophy.png
|image=Master Hand Melee Trophy.png
|size=115px
|desc=The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
|gamelist={{Trophy games|game1=Super Smash Bros.|release1=4/99}}
|game=Melee
|game=Melee
}}
}}
{{clrl}}


{{Smash universe}}
{{Smash universe}}
{{Bosses}}
{{Bosses}}
[[Category:Master Hand]]
[[Category:Master Hand]]
[[Category:Characters (SSBM)]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Unplayable characters (SSBM)]]
[[Category:Unplayable characters]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
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