6,286
edits
(Importing a basic description from the Melee version, with commentary on a common pitfall.) |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
[[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]] | [[File:MarthDSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter.]] | ||
[[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]] | [[File:MarthDSpecialAttackSSBU.gif|thumb|400px|Hitbox visualization showing Marth's down special, Counter, when attacking.]] | ||
==Overview== | ==Overview== | ||
Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]''' | Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]'''. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. | ||
It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]] as their active hitboxes can trigger the counterattack. Some moves may also move the opponent too quickly, such as {{SSBU|Sephiroth}}, whose uncharged up special places him past Marth before he can counterattack. In this scenario, a turnaround Counter can be used. | |||
==Hitboxes== | ==Hitboxes== | ||
The move's true base damage is equal to 1.2× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of [[armor]], and they play an additional sound effect on hit if an attack that deals at least 13% is countered, which is shared with [[Critical Hit|Marth's Final Smash]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 12: | Line 14: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
Line 32: | Line 35: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
Line 52: | Line 56: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
Line 72: | Line 77: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 | ||
Line 89: | Line 95: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Counter=== | ===Counter=== | ||
Line 101: | Line 108: | ||
|65 | |65 | ||
|- | |- | ||
!Animation length | !Animation length (grounded) | ||
|71 | |71 | ||
|- | |||
!Animation length (aerial) | |||
|79 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=7}} | !Grounded {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=8}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c= | !Aerial {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=37}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |||
!Hurtboxes {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=73}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
=== | ===Attack=== | ||
Upon countering an attack, Marth immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility | ||
Line 120: | Line 133: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |42 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 127: | Line 140: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |- | ||
{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}} | {{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=43}} | ||
Line 133: | Line 146: | ||
{{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.5 | |||
|- | |||
!Air friction | |||
|0.0025 | |||
|- | |||
!Gravity | |||
|0.04 | |||
|- | |||
!Fall speed | |||
|1.2 | |||
|- | |||
!Counter hitlag on activation | |||
|21 frames | |||
|- | |||
!Counter damage multiplier | |||
|1.2 | |||
|- | |||
!Counter minimum damage | |||
|8% | |||
|- | |||
!Counter maximum damage | |||
|50% | |||
|- | |||
!Counter bubble size | |||
|10.5u | |||
|- | |||
!Counter bubble bone | |||
|top | |||
|- | |||
!Counter bubble offsets | |||
|[0, 10, 0] | |||
|} | |||
{{MvSubNavMarth|g=SSBU}} | {{MvSubNavMarth|g=SSBU}} |