Marth (SSBM)/Neutral special: Difference between revisions

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== Overview ==
== Overview ==
[[Image:Marth Neutral Special Hitbox Melee.gif|thumb|The hitbox of Shield Breaker.]]
[[File:Marth Neutral Special Hitbox Melee.gif|thumb|The hitbox of Shield Breaker.]]
Despite being a little sluggish compared to Marth's other moves, [[Shield Breaker]] is a surprisingly versatile move and fills many niches that the rest of Marth's moves can't. As the name suggests, the move deals a very high amount of shield damage, breaking more than half a shield when uncharged and breaking a full shield when fully charged. The move deals 28% damage at full charge with average base knockback and very high knockback scaling, meaning it can KO well below 70%. Fittingly, the move is meant to break a shield then punish the resulting shield break with a KO. Similarly, this move is Marth's best punish for a whiffed [[Rest]].  
Despite being a little sluggish compared to Marth's other moves, [[Shield Breaker]] is a surprisingly versatile move and fills many niches that the rest of Marth's moves can't. As the name suggests, the move deals a very high amount of shield damage, breaking more than half a shield when uncharged and breaking a full shield when fully charged. The move deals 28% damage at full charge with average base knockback and very high knockback scaling, meaning it can KO well below 70%. Fittingly, the move is meant to break a shield then punish the resulting shield break with a KO. Similarly, this move is Marth's best punish for a whiffed [[Rest]].