Marth (SSBM)/Grab: Difference between revisions

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However, Marth's grab does come with downsides. Like many grabs, it has noticeable endlag, making it punishable when whiffed. Additionally, while his grab may extend a long distance, Marth's grounded grab actually cannot reach some crouching characters, most notoriously {{SSBM|Jigglypuff}}, which means it is not a foolproof approach option. Despite these flaws, Marth's grab is still one of his greatest advantages over other characters, and players utilize this move in their neutral and punish games at all levels of play.
However, Marth's grab does come with downsides. Like many grabs, it has noticeable endlag, making it punishable when whiffed. Additionally, while his grab may extend a long distance, Marth's grounded grab actually cannot reach some crouching characters, most notoriously {{SSBM|Jigglypuff}}, which means it is not a foolproof approach option. Despite these flaws, Marth's grab is still one of his greatest advantages over other characters, and players utilize this move in their neutral and punish games at all levels of play.


His dash grab is able to grab behind of him, but doesn't extend out as far out in front of him and has more stating and ending lag.
His dash grab is able to grab behind of him, but doesn't extend out as far out in front of him and has more starting and ending lag. As such, Marth players will usually want to [[jump cancel]] a dash into a standing grab instead of dash grabbing in most scenarios.
==Timing==
==Timing==
===Grab===
===Grab===