Mario (SSBB)/Neutral attack/Hit 2: Difference between revisions

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The supporting arguments for the merge are bad. The moves differ greatly in data and function. Also, the project head opposes a merge, that is the majority opinion, and this has been bumped sufficiently.
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m (The supporting arguments for the merge are bad. The moves differ greatly in data and function. Also, the project head opposes a merge, that is the majority opinion, and this has been bumped sufficiently.)
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{merge|Mario (SSBB)/Neutral attack 1|See description on target page}}
==Overview==
==Overview==
The second jab deals 1% less damage than the [[Mario (SSBB)/Neutral attack 1|first jab]], with negligibly more [[fixed knockback]]. It follows into the third hit of Mario's jab seamlessly, and can [[jab cancel]] into a tilt or down smash moderately well. It cannot [[jab lock]] however like the first jab can, and thus one jab locking with the first jab will have to be careful to not use the second jab.
The second jab deals 1% less damage than the [[Mario (SSBB)/Neutral attack 1|first jab]], with negligibly more [[fixed knockback]]. It follows into the third hit of Mario's jab seamlessly, and can [[jab cancel]] into a tilt or down smash moderately well. It cannot [[jab lock]] however like the first jab can, and thus one jab locking with the first jab will have to be careful to not use the second jab.