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hoop damage is | {{ArticleIcons|ssbm=y|ssbb=y}} | ||
[[File:LuigiHoopDamage.jpg|thumb|250px|right|Wolf takes damage, because he is out of view.]] '''Hoop damage''' is the [[damage]] that a [[character]] receives when they are out of the camera's boundaries but not at the [[blast line]]. The character is still shown, but only inside a small "hoop" at the edge of the camera boundary. The damage is applied at a rate of 1% per second to prevent players from simply hiding near the blast lines of a stage. Once a character reaches 150%, however, hoop damage stops. Hoop damage is present in both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It was mentioned on the [[Smash Bros. DOJO!!]] on April 14, 2008. Hoop damage occurs in every [[mode]], except for [[Training Mode]]. | |||
In ''SSBM'', the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' [[Bonus points|bonus]]. | |||
In the ''[[Subspace Emissary]]'', if Player 2 is in a situation that would usually trigger hoop damage, they will instead [[Space Jump]]. | |||
==Trivia== | |||
*In ''Melee'', characters in the Magnifying Glass have a more blocky appearance (akin to graphics of most games for the [[Nintendo 64]]), which, when applied to certain characters such as [[Kirby (SSBM)|Kirby]] or [[Mario (SSBM)|Mario]], makes them look like they did in the [[Super Smash Bros.|first game]]. | |||
[[Category:Damage]] | |||
[[Category:Terms]] |