Magnifying-Glass Damage: Difference between revisions

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==Trivia==
==Trivia==
*In ''Melee'', characters in the Magnifying Glass have a blockier, lower-resolution model compared to ordinary gameplay. These models cannot properly emulate some animations, such as blinking, and the use of some moves or attacks can result in unusual visual behaviour, such as {{SSBM|Jigglypuff}} keeping its eyes open when using [[Rest]].
*In all four games, status effects such as being [[buried]] or [[frozen]] are not rendered in the magnifying glass.
*When inside the hoop, no status effects will be shown. This will make buried or frozen characters look like they are floating.
**In ''Melee'', characters in the Magnifying Glass have a blockier, lower-resolution model compared to ordinary gameplay. These models cannot properly emulate some animations, such as blinking, and the use of some moves or attacks can result in unusual visual behaviour, such as {{SSBM|Jigglypuff}} keeping its eyes open when using [[Rest]]. These models are also used to emulate the reflections seen on [[Fountain of Dreams]].


==Reference==
==Reference==