Luigi Cyclone: Difference between revisions

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===In ''Super Smash Bros. 4''===
===In ''Super Smash Bros. 4''===
In ''Smash 4'', Luigi Cyclone has similar traits to its ''Brawl'' incarnation, but its use for recovery has been made less viable; it gains less vertical recovery distance, and it becomes as difficult as in ''Melee'' to mash to gain height if Luigi does not jump before using it or is not suffering hitlag from actually hitting opponents with it. In turn, the last hit of Luigi Cyclone has much stronger vertical knockback, and can KO at around 130% when closer to the upper blast line. It was commonly used as a finisher after down throw, but after the [[1.1.0]] patch, its use has been relegated to [[gimping]] with the first few hitboxes, abusing the move's auto-link angles before the final hit. Aesthetically, Luigi no longer closes his eyes in fear, instead keeping his eyes and mouth open. It can no longer semi-spike, but in the air, if the final hit fails to connect, the opponent will be sent downwards.
In ''Smash 4'', Luigi Cyclone has similar traits to its ''Brawl'' incarnation, but its use for recovery has been made less viable; it gains less vertical recovery distance, and it becomes as difficult as in ''Melee'' to mash to gain height if Luigi does not jump before using it or is not suffering hitlag from actually hitting opponents with it. In turn, the last hit of Luigi Cyclone has much stronger vertical knockback, and can KO at around 130% when closer to the upper blast line. It was commonly used as a finisher after down throw, but after the [[1.1.1]] patch, its use has been relegated to [[gimp]]ing with the first few hitboxes, abusing the move's auto-link angles before the final hit. Aesthetically, Luigi no longer closes his eyes in fear, instead keeping his eyes and mouth open. It can no longer semi-spike, but in the air, if the final hit fails to connect, the opponent will be sent downwards.


==Customization==
==Customization==
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