Luigi (SSBU)/Side special: Difference between revisions

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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|[[Green Missile]] has one less frame of ending lag.}}
*{{buff|[[Green Missile]] has one less frame of ending lag.}}
==Hitboxes==
==Hitboxes==
Without a misfire, the move's true base damage is specified in its parameters, and ranges from 6% to 21% based on charge. More specifically, its base damage is equal to <code>6 + 15 * (charge frames / 90)</code>. A [[smash special move|smash input]] causes the move to start off with 20 charge frames.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Regular|50}}
{{HitboxTableTitle|Regular|50}}
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|effect=Flame
|effect=Flame
|sfx=Burn
|sfx=Burn
|hitbits=No Floor
|hitbits=No floor
|slvl=M
|slvl=M
}}
}}
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|sfx=Burn
|sfx=Burn
|slvl=M
|slvl=M
|hitbits=No Floor
|hitbits=No floor
}}
}}
|}
|}
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==Timing==
==Timing==
===Missile===
===Missile===
This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.
The move allows Luigi to land starting from frame 35 onward, skipping its remaining active frames in the process; when used on flat ground, Luigi usually lands on frame 55, allowing it to be interrupted on frame 95. Likewise, it skips to frame 61 upon hitting an opponent, or a wall if Luigi does not get stuck on it. [[Jostling]] is also disabled from frame 22 onward.
{|class="wikitable"
{|class="wikitable"
!Charges between
|17-18
|-
!Intangibility
!Intangibility
|1-5
|18-22
|-
|-
!Hitboxes
!Hitboxes
|5-43
|22-60
|-
!Interruptible (grounded)
|100
|-
!Interruptible (aerial)
|80
|-
|-
!Interruptible
!Animation length (grounded)
|63
|99
|-
|-
!Animation length
!Animation length (aerial)
|67
|84
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=39}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=5}}
!Grounded&nbsp;{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=39}}{{FrameStrip|t=Lag|c=39}}
|-
!Aerial&nbsp;{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=39}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=5}}{{FrameStrip|t=Blank|c=15}}
|-
|-
{{FrameStrip|t=Vulnerable|c=17}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=62}}
!Luigi&nbsp;{{FrameStrip|t=Vulnerable|c=17}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=77}}
{{FrameStripEnd}}
 
===Landing Lag===
{|class="wikitable"
!Animation length
|41
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=41}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
==Parameters==
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.8
|-
!Friction during startup and charge
|0.02
|-
!Gravity during startup and charge
|0.05
|-
!Total charge time
|90 frames
|-
!Starting charge with smash input
|20 frames
|-
!Maximum hold time before automatic cancel
|150 frames
|-
!Misfire chance
|10%
|-
!Base damage
|6% to 21%
|-
!Initial horizontal speed on release
|1.4 to 2.65 (normal)<br>3 (misfired)
|-
!Initial vertical speed on release
|0.4 to 0.8 (normal)<br>0.34 (misfired)
|-
!Minimum horizontal speed for wall stick
|1.8
|-
!Wall stick chance
|50%
|-
!Gravity on release
|0.008
|-
!Fall speed on release
|1.2
|-
!Friction on ending
|0.07
|-
!Gravity on ending
|0.1
|}


{{MvSubNavLuigi|g=SSBU}}
{{MvSubNavLuigi|g=SSBU}}