Luigi (SSBU)/Down aerial: Difference between revisions

→‎Timing: CrossMod, like Smash Forge in Smash 4, puts an extra frame at the end of an animation that does not count into the animation's total frames. It's usually identical to the first frame of the idle animation or falling for aerials.
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(→‎Timing: CrossMod, like Smash Forge in Smash 4, puts an extra frame at the end of an animation that does not count into the animation's total frames. It's usually identical to the first frame of the idle animation or falling for aerials.)
Line 25: Line 25:
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!Animation length
!Animation length
|35
|34
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=6}}
|-
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=12}}
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