Luigi (SSBU): Difference between revisions

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Aside from these, Luigi's other special moves are completely distinct from Mario's. [[Green Missile]] deals damage and covers horizontal distance, both of which can be increased thanks to its ability to be [[charge]]d, giving KO potential to the fully charged version. However, it also has a one-in-ten [[random]] chance of misfiring; in this case, it becomes even stronger than the fully charged version, and travels much further. Lastly, [[Luigi Cyclone]] grants Luigi some [[invincibility]] frames on startup, enabling him to break out of combos or contest opposing attacks effectively. It also functions as a KOing option near the upper [[blast line]], and is a guaranteed follow-up out of down throw even at high percents; this can even be a KO combo on platforms.
Aside from these, Luigi's other special moves are completely distinct from Mario's. [[Green Missile]] deals damage and covers horizontal distance, both of which can be increased thanks to its ability to be [[charge]]d, giving KO potential to the fully charged version. However, it also has a one-in-ten [[random]] chance of misfiring; in this case, it becomes even stronger than the fully charged version, and travels much further. Lastly, [[Luigi Cyclone]] grants Luigi some [[invincibility]] frames on startup, enabling him to break out of combos or contest opposing attacks effectively. It also functions as a KOing option near the upper [[blast line]], and is a guaranteed follow-up out of down throw even at high percents; this can even be a KO combo on platforms.


However, Luigi has some notable disadvantages. He has fairly sluggish mobility, with his extremely slow air speed and floaty physics giving him trouble landing, especially against faster characters, thus possessing a subpar approach and a weakness to [[juggling]]. His range, while better than Mario, is still below average, which leaves him fairly susceptible to getting outspaced by characters with long range, such as {{SSBU|Lucina}} and {{SSBU|Shulk}}, and compared to Mario, his lack of a [[reflect]]or makes it more difficult for him to deal with [[projectile camping]] (especially against characters such as {{SSBU|Link}}, {{SSBU|Samus}}, and {{SSBU|Simon}}) when combined with his awkward mobility. Additionally, his poor air mobility hinders his ability to approach with his aerial attacks, as well as his recovery. On top of this, his recovery, while long-distanced, is linear, slow, predictable and is fairly susceptible to [[gimp]]ing, as Luigi Cyclone barely gives any additional height compared to previous games, leaving him to deal with his [[Super Jump Punch]] and [[Green Missile]] moves, the former which only travels straight upward, and the latter which has noticeable lag, cannot [[Edge sweet spot|sweetspot edges]], and relies on either charging or its random misfire chance to cover a serviceable distance.
However, Luigi has some notable disadvantages. He has fairly sluggish mobility, with his extremely slow air speed and floaty physics giving him trouble landing, especially against faster characters, thus possessing a subpar approach and a weakness to [[juggling]]. His range, while better than Mario, is still below average, which leaves him fairly susceptible to getting outspaced by characters with long range, such as {{SSBU|Marth}} and {{SSBU|Shulk}}, and compared to Mario, his lack of a [[reflect]]or makes it more difficult for him to deal with [[projectile camping]] (especially against characters such as {{SSBU|Link}}, {{SSBU|Samus}}, and {{SSBU|Simon}}) when combined with his awkward mobility. Additionally, his poor air mobility hinders his ability to approach with his aerial attacks, as well as his recovery. On top of this, his recovery, while long-distanced, is linear, slow, predictable and is fairly susceptible to [[gimp]]ing, as Luigi Cyclone barely gives any additional height compared to previous games, leaving him to deal with his [[Super Jump Punch]] and [[Green Missile]] moves, the former which only travels straight upward, and the latter which has noticeable lag, cannot [[Edge sweet spot|sweetspot edges]], and relies on either charging or its random misfire chance to cover a serviceable distance.


Overall, Luigi is a very solid character, though he often tends to run hot-and-cold, unlike his brother. His extremely fast frame data, strong air game, and devastating combos make him a force to be reckoned with, provided his opponents make careless mistakes. Luigi's overall combo game, KO potential, and advantage state are easily superior to his brother's, having many different set-ups that can deal absurdly high damage within seconds, and then completely take stocks away. However, Luigi's short range - along with his only average ground mobility, abysmal aerial mobility, and predictable side and up specials - force him to fight at close-quarters all the time, hindering both his approach and recovery. Because of this, a mastery of Luigi's recovery mixups and powerful combo game is crucial to his success.
Overall, Luigi is a very solid character, though he often tends to run hot-and-cold, unlike his brother. His extremely fast frame data, strong air game, and devastating combos make him a force to be reckoned with, provided his opponents make careless mistakes. Luigi's overall combo game, KO potential, and advantage state are easily superior to his brother's, having many different set-ups that can deal absurdly high damage within seconds, and then completely take stocks away. However, Luigi's short range - along with his only average ground mobility, abysmal aerial mobility, and predictable side and up specials - force him to fight at close-quarters all the time, hindering both his approach and recovery. Because of this, a mastery of Luigi's recovery mixups and powerful combo game is crucial to his success.
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