Luigi (SSBU): Difference between revisions

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(→‎Update history: Removed mentions of 1.1.0. Seems mostly fine though something else might be worth trimming.)
Tag: Mobile edit
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In terms of indirect nerfs, the changes to [[air dodging]] have both helped and hindered Luigi, but hurt him overall: due to his floatiness, the reintroduction of directional air dodges allows him to use one for recovery in a pinch. However, due to his below-average gravity, his air dodges have drastically more ending lag relative to the rest of the cast, thus making them more punishable, and recovery mix-ups with them are almost unfeasible due to the ability to only use one before landing. When combined with his [[air speed]] remaining the second worst in the game, as well as the severe distance nerf to Luigi Cyclone, his recovery is much more linear and easier to intercept, causing Luigi to become much more prone to [[edgeguarding]] and early offstage KOs, despite Super Jump Punch and fully charged Green Missile granting slightly more distance.
In terms of indirect nerfs, the changes to [[air dodging]] have both helped and hindered Luigi, but hurt him overall: due to his floatiness, the reintroduction of directional air dodges allows him to use one for recovery in a pinch. However, due to his below-average gravity, his air dodges have drastically more ending lag relative to the rest of the cast, thus making them more punishable, and recovery mix-ups with them are almost unfeasible due to the ability to only use one before landing. When combined with his [[air speed]] remaining the second worst in the game, as well as the severe distance nerf to Luigi Cyclone, his recovery is much more linear and easier to intercept, causing Luigi to become much more prone to [[edgeguarding]] and early offstage KOs, despite Super Jump Punch and fully charged Green Missile granting slightly more distance.


However, Luigi has received several buffs, with said buffs being of greater quantity than his nerfs. In particular, some of his least useful moves in ''Smash 4'' have been significantly buffed: [[down tilt]] can be interrupted twice as fast and deals less knockback, allowing it to poke opponents much more safely and increasing its combo potential, while his [[dash attack]] has considerably decreased ending lag and increased power. Additionally, his existing KO options have been improved overall: [[forward smash]] has higher knockback and a lower trajectory across all angles, [[up smash]] and [[Luigi Cyclone]] have increased knockback, [[down smash]]'s sweetspots are easier to land, and his [[Super Jump Punch]]'s signature sweetspot can KO at even lower percents. Further complementing these changes, his combo ability, already one of his strongest assets in ''Smash 4'', has been improved as well: he has gained a new [[up tilt]] with less ending lag and more range in front of and above him, and his [[down throw]], already one of his best moves, leads to deadlier combos due to its lower ending lag and Luigi's faster [[jumpsquat]], having more consistent KO setups and even potential [[zero-to-death]]s. Lastly, Luigi Cyclone has received far more utility overall despite its usage for recovery being removed: it deals greater damage with more knockback, pulling opponents in more consistently thanks to its new [[windbox]]es, having more range, and granting [[invincibility]] on startup (especially in the air, which grants it as soon as frame 1), improving both its offensive and defensive capabilities, and with the addition of the Poltergust G-00 to Luigi's moveset, not only do his [[grab]]s have more range, but he has also gained a [[grab aerial]], firing a plunger that can set up combos and even edgeguard opponents.
However, Luigi has received several buffs, with said buffs being of greater quantity than his nerfs. In particular, some of his least useful moves in ''Smash 4'' have been significantly improved: [[down tilt]] can be interrupted twice as fast and deals less knockback, allowing it to poke opponents much more safely and increasing its combo potential, while his [[dash attack]] has considerably decreased ending lag and increased power. Additionally, his existing KO options have been improved overall: [[forward smash]] has higher knockback and a lower trajectory across all angles, [[up smash]] and [[Luigi Cyclone]] have increased knockback, [[down smash]]'s sweetspots are easier to land, and his [[Super Jump Punch]]'s signature sweetspot can KO at even lower percents. Further complementing these changes, his combo ability, already one of his strongest assets in ''Smash 4'', has been improved as well: he has gained a new [[up tilt]] with less ending lag and more range in front of and above him, and his [[down throw]], already one of his best moves, leads to deadlier combos due to its lower ending lag and Luigi's faster [[jumpsquat]], having more consistent KO setups and even potential [[zero-to-death]]s. Lastly, Luigi Cyclone has received far more utility overall despite its usage for recovery being removed: it deals greater damage with more knockback, pulling opponents in more consistently thanks to its new [[windbox]]es, having more range, and granting [[invincibility]] on startup (especially in the air, which grants it as soon as frame 1), improving both its offensive and defensive capabilities, and with the addition of the Poltergust G-00 to Luigi's moveset, not only do his [[grab]]s have more range, but he has also gained a [[grab aerial]], firing a plunger that can set up combos and even edgeguard opponents.


Luigi also benefits from some of the universal changes. Like the rest of the veterans, Luigi has had decreased [[landing lag]] in all his aerial attacks and his mobility enhanced in most areas, but most importantly, his infamously low [[traction]] has been greatly increased, which somewhat alleviates his problems with [[approach]]ing and significantly improves his out of shield options. The increased [[shieldstun]] on grounded moves in comparison to ''Smash 4'' makes Luigi harder to punish on some of his moves, notably his newly improved down tilt. In addition, unlike most characters, Luigi has increased [[falling speed]] and [[gravity]], which leaves him less vulnerable to juggling.
Luigi also benefits from some of the universal changes. Like the rest of the veterans, Luigi has had decreased [[landing lag]] in all his aerial attacks and his mobility enhanced in most areas, but most importantly, his infamously low [[traction]] has been greatly increased, which somewhat alleviates his problems with [[approach]]ing and significantly improves his out of shield options. The increased [[shieldstun]] on grounded moves in comparison to ''Smash 4'' makes Luigi harder to punish on some of his moves, notably his newly improved down tilt. In addition, unlike most characters, Luigi has increased [[falling speed]] and [[gravity]], which leaves him less vulnerable to juggling.
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