Luigi (SSBU): Difference between revisions

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==Attributes==
==Attributes==
Luigi is a [[Weight|middleweight]] who is somewhat floaty and has attributes that deviate from most characters of his weight class. Luigi has average [[walking]] and [[dash]]ing speeds, the second slowest [[air speed]], average [[air acceleration]], slightly below average [[gravity]], slow [[falling speed]] and fast falling speed and low [[traction]]. Luigi also sports a very high [[jump]] and [[double jump]], among the highest in the game. Overall, Luigi is a rather floaty character who is sluggish in some aspects, especially in the air.
Luigi is a [[Weight|middleweight]] who is quite floaty and has attributes that deviate from most other characters in his weight class. Luigi sports fairly average walking speed, dashing speed, and air acceleration, a decent initial dash, below average gravity, slow falling speed, low traction, the second slowest air speed, and one of the highest jumps in the game. As such, Luigi's mobility is fairly sluggish overall, especially in the air.


Like [[Mario (SSBU)|his older brother]], Luigi can be very difficult to punish, as only two of his standard moves and four of his attacks have more than 9 frames of startup lag (forward smash, down aerial, Fireball, and Green Missile) and a multitude of moves that hit at or before frame 5, such as neutral aerial or neutral attack, giving him among the fastest frame data in the game and an excellent punish game, which is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and [[range]] are decent, and the first two hits can [[lock]]. Luigi's tilt attacks also have their own perks: forward tilt can be angled, and is useful for spacing; up tilt has excellent combo and juggling potential; and down tilt is an incredibly quick and highly [[spam]]mable move that can combo into itself. Finally, Luigi's dash attack has quick startup, and with its reduced ending lag as well as its increased damage output and knockback, it is a much better move for approaching and attacking than in previous titles.
Like [[Mario (SSBU)|his older brother]], Luigi can be very difficult to punish, as only two of his standard moves and four of his attacks have more than 9 frames of startup lag (forward smash, down aerial, Fireball, and Green Missile) and a multitude of moves that hit at or before frame 5, such as neutral aerial or neutral attack, giving him among the fastest frame data in the game and an excellent punish game, which is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and [[range]] are decent, and the first two hits can [[lock]]. Luigi's tilt attacks also have their own perks: forward tilt can be angled, and is useful for spacing; up tilt has excellent combo and juggling potential; and down tilt is an incredibly quick and highly [[spam]]mable move that can combo into itself. Finally, Luigi's dash attack has quick startup, and with its reduced ending lag as well as its increased damage output and knockback, it is a much better move for approaching and attacking than in previous titles.
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