Luigi (SSB4): Difference between revisions

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Luigi's [[Fireball]] is very useful for spacing out opponents, as they have little lag and can be fired faster than most other projectiles; his custom Ice Ball works even better to help him keep pace of the match. Fireball can also be utilized as an aid to get back on stage, by firing it so the opponent has to deal with it while he himself recovers. He is also granted with very fast yet powerful attacks that deals high damage output. This lets Luigi, once he gets in on opponent, to be able to rack up damage very quickly, especially since his comboing ability is among the best in the game.
Luigi's [[Fireball]] is very useful for spacing out opponents, as they have little lag and can be fired faster than most other projectiles; his custom Ice Ball works even better to help him keep pace of the match. Fireball can also be utilized as an aid to get back on stage, by firing it so the opponent has to deal with it while he himself recovers. He is also granted with very fast yet powerful attacks that deals high damage output. This lets Luigi, once he gets in on opponent, to be able to rack up damage very quickly, especially since his comboing ability is among the best in the game.


His grab game is among the best in the game, with his forward throw capable of edgeguarding and his back throw being a viable KOing option, especially at the edge. His up throw can lead into an aerial combo, and his down throw is one of the best comboing moves in the game, having low knockback and ending lag, and also allowing for two pseudo-chain grabs. His down throw, however, is the most notable of his throws, as it has immense combo potential even when the opponent is in excess of 70%. With this throw, Luigi also possesses two pseudo-chain grabs: one is involving two forward airs from a down throw to keep enemy in hitstun and thus render them able to be grabbed again upon landing. The other involves him constantly using the meteor smash of his down air to pin opponents to the ground while he performs a fast fall into another grab. The first one is significantly easier, although it can be interrupted and only works on certain characters. The latter is much harder to perform, but works against every character in the game except for {{SSB4|Bowser}} and yields better rewards as it is much trickier to DI. His grab game is further complimented by him having the second longest perfect pivot with a value of 5.5, leaving him tied with {{SSB4|Little Mac}} and only losing out to {{SSB4|Captain Falcon}}.
His grab game is among the best in the game, with his forward throw capable of edgeguarding and his back throw being a viable KOing option, especially at the edge. His up throw can lead into an aerial combo, and his back throw is a relatively potent kill throw. His down throw, however, is the most notable of his throws, as it has immense combo potential even when the opponent is in excess of 70%. With this throw, Luigi also possesses two pseudo-chain grabs: one is involving two forward airs from a down throw to keep enemy in hitstun and thus render them able to be grabbed again upon landing. The other involves him constantly using the meteor smash of his down air to pin opponents to the ground while he performs a fast fall into another grab. The first one is significantly easier, although it can be interrupted and only works on certain characters. The latter is much harder to perform, but works against every character in the game except for {{SSB4|Bowser}} and yields better rewards as it is much trickier to DI. His grab game is further complimented by him having the second longest perfect pivot with a value of 5.5, leaving him tied with {{SSB4|Little Mac}} and only losing out to {{SSB4|Captain Falcon}}.


Nonetheless, Luigi still has some of the significant drawbacks that limited him in previous installments, mainly in regard to his mobility. While his [[dashing]] speed is average and Luigi Cyclone provides him a great amount of horizontal coverage when used on the ground, his [[air speed]] is not fast at all, with his aerial mobility being among the worst due to the retention of his trademark floaty jumps from [[Mario (universe)|his home series]]. While he does have high jumps that can help his combos, they make him hard to maneuver, and he can sometimes lose control of matches with speedy opponents such as {{SSB4|Sonic}}.
Nonetheless, Luigi still has some of the significant drawbacks that limited him in previous installments, mainly in regard to his mobility. While his [[dashing]] speed is average and Luigi Cyclone provides him a great amount of horizontal coverage when used on the ground, his [[air speed]] is not fast at all, with his aerial mobility being among the worst due to the retention of his trademark floaty jumps from [[Mario (universe)|his home series]]. While he does have high jumps that can help his combos, they make him hard to maneuver, and he can sometimes lose control of matches with speedy opponents such as {{SSB4|Sonic}}.
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