Lucina (SSBU): Difference between revisions

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|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A+
|tier = A-
|ranking = 22
|ranking = 28
}}
}}
'''Lucina''' ({{ja|ルキナ|Rukina}}, ''Lucina'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially revealed on June 12th, 2018 alongside {{SSBU|Robin}} and the rest of the returning roster. Lucina is {{SSBU|Marth}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #21<sup>ε</sup>]].
'''Lucina''' ({{ja|ルキナ|Rukina}}, ''Lucina'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially revealed on June 12th, 2018 alongside {{SSBU|Robin}} and the rest of the returning roster. Lucina is {{SSBU|Marth}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #21<sup>ε</sup>]].
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Both {{s|wikipedia|Laura Bailey}} and {{s|wikipedia|Yū Kobayashi}}'s respective English and Japanese portrayals of Lucina from ''[[Super Smash Bros. 4]]'' were repurposed for, respectively, the western and Japanese versions of ''Ultimate''. As a consequence of this, Lucina is not voiced by her current English voice actress, {{s|wikipedia|Alexis Tipton}}, who has otherwise held the role since 2017; she is one of only two ''Fire Emblem'' characters in ''Ultimate'' to not be portrayed by their current English actor from ''{{s|fireemblem|Fire Emblem Heroes}}'' onward, the other being [[Lyn]].
Both {{s|wikipedia|Laura Bailey}} and {{s|wikipedia|Yū Kobayashi}}'s respective English and Japanese portrayals of Lucina from ''[[Super Smash Bros. 4]]'' were repurposed for, respectively, the western and Japanese versions of ''Ultimate''. As a consequence of this, Lucina is not voiced by her current English voice actress, {{s|wikipedia|Alexis Tipton}}, who has otherwise held the role since 2017; she is one of only two ''Fire Emblem'' characters in ''Ultimate'' to not be portrayed by their current English actor from ''{{s|fireemblem|Fire Emblem Heroes}}'' onward, the other being [[Lyn]].


Lucina is ranked 22nd out of 82 on the current [[tier list]], placing her in the A+ tier. This is similar to her placement from ''Smash 4'' where she was ranked 14th out of 54, and places her above her base fighter, Marth.
Lucina is ranked 28th out of 82 on the current [[tier list]], placing her in the A- tier. This is a slight drop from her placement in ''Smash 4'' where she was ranked 14th out of 54, and places her above her base fighter, Marth.


==How to unlock==
==How to unlock==
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Lucina herself is somewhat vulnerable to edgeguarding, though she has options for mix-ups with her recovery. Dolphin Slash is her only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed, frame 1 intangibility and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. Additionally, since this move grants little horizontal distance, Lucina is vulnerable to semi-spikes. While Shield Breaker can aid her horizontal recovery, it covers little distance without charging and does not halt her vertical momentum either. Lucina is also heavily reliant on her double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them.
Lucina herself is somewhat vulnerable to edgeguarding, though she has options for mix-ups with her recovery. Dolphin Slash is her only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed, frame 1 intangibility and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. Additionally, since this move grants little horizontal distance, Lucina is vulnerable to semi-spikes. While Shield Breaker can aid her horizontal recovery, it covers little distance without charging and does not halt her vertical momentum either. Lucina is also heavily reliant on her double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them.


Overall, Lucina is a "lower-risk, higher-reward" version of Marth, and her strengths outweigh her weaknesses. She trades Marth's stronger KO potential courtesy of his stronger but notoriously inconsistent tippers for more consistent spacing and damage-racking abilities, better close-range capabilities, as well as more consistent KO potential. She has a low learning curve thanks to her straightforward playstyle, since she benefits from spacing at close range while also having several fast and reliably strong KOing options. As a result, Lucina has a very large playerbase, and has achieved excellent results and representation courtesy of players like {{sm|Mr. E}}, {{sm|Leon}} and {{sm|ProtoBanham}}; as such, she is considered to be a competitively viable character. In recent times, however, her placings have somewhat diminished over time: other sword characters, especially {{SSBU|Roy}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}, have achieved higher placings and representation. As such, while Lucina is still widely considered a top- or high-tier character, her overall position remains debatble.
Overall, Lucina is a "lower-risk, higher-reward" version of Marth, and her strengths outweigh her weaknesses. She trades Marth's stronger KO potential courtesy of his stronger but notoriously inconsistent tippers for more consistent spacing and damage-racking abilities, better close-range capabilities, as well as more consistent KO potential. She has a low learning curve thanks to her straightforward playstyle, since she benefits from spacing at close range while also having several fast and reliably strong KOing options, however this linear playstyle can also hurt her as players will ultimately have a better time fighting her once they learned the matchup.


==Differences from {{SSBU|Marth}}==
==Differences from {{SSBU|Marth}}==
As mentioned above, the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. This means that Lucina will be able to rack up damage and KO much more consistently, but in turn does not have the option to KO as early as Marth does.
As mentioned above, the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. This means that Lucina will be able to rack up damage and KO much more consistently, but in turn does not have the option to KO as early as Marth does. In essence, Lucina has less risk but less reward compared to Marth.


Lucina was also slightly recloned from her previous appearance in ''SSB4'', as she is no longer smaller than Marth (which increases the size of her hurtbox but improves her range), her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent.
Lucina was also slightly recloned from her previous appearance in ''SSB4'', as she is no longer smaller than Marth (which increases the size of her hurtbox but improves her range), her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent.
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*{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.}}
*{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.}}
*{{change|Unlike all other Echo Fighters, Lucina's [[Screen KO]] animation is different from Marth's.}}
*{{change|Unlike all other Echo Fighters, Lucina's [[Screen KO]] animation is different from Marth's.}}
*{{change|Lucina has an additional voice clip for taking medium knockback, a trait shared with most of the other ''SSB4'' newcomers.}}
*{{change|Lucina has an additional voice clip for taking medium knockback, a trait shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Little Mac}}, {{SSBU|Palutena}}, {{SSBU|Robin}}, {{SSBU|Shulk}}, {{SSBU|Ryu}}, {{SSBU|Cloud}}, {{SSBU|Corrin}}, and {{SSBU|Bayonetta}}.}}
*{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song "Id (Purpose)."}}
*{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song "Id (Purpose)."}}
*{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}}
*{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}}
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*{{change|Aside from her neutral attack and Dancing Blade, the rest of Lucina's moveset lacks [[hitlag]] modifiers.}}
*{{change|Aside from her neutral attack and Dancing Blade, the rest of Lucina's moveset lacks [[hitlag]] modifiers.}}
*{{buff|Lucina's [[spot dodge]] retains her horizontal momentum, granting it follow-ups that Marth's lacks.}}
*{{buff|Lucina's [[spot dodge]] retains her horizontal momentum, granting it follow-ups that Marth's lacks.}}
*{{nerf|Lucina's [[shield jump]] goes slightly higher than Marth's, resulting in it taking 3 frames longer for her to land on flat ground.}}
*{{nerf|Lucina's [[shield jump]] goes slightly higher than Marth's (38 → 40.85), resulting in it taking 3 frames longer for her to land on flat ground.}}


===Ground attacks===
===Ground attacks===
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===Misc.===
===Misc.===
*{{change|Lucina has a different pose when trapped inside of {{SSBU|Steve}}'s [[Minecart]], being the same as {{SSBU|Chrom}}'s.}}
*{{change|Lucina has a different pose when trapped inside of {{SSBU|Steve}}'s [[Minecart]], being the same as {{SSBU|Chrom}}'s.}}
*{{change|Lucina's [[Back Shield]] is positioned slightly lower (y offset: 8 → 7.5).}}


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Like her ancestor {{SSBU|Marth}}, Lucina was a high-ranking character near the end of ''SSB4''{{'}}s lifespan, especially after receiving major buffs from game updates, thanks to her combination of speed and range. In the transition to ''Ultimate'', Lucina has received a mixture of buffs and nerfs. Though despite receiving a few notable nerfs in the transition, she benefits greatly from the the indirect changes to the game's engine. As a result, Lucina has been slightly buffed overall.
Like her ancestor {{SSBU|Marth}}, Lucina was a high-ranking character near the end of ''SSB4''{{'}}s lifespan, especially after receiving major buffs from game updates, thanks to her combination of speed and range. In the transition to ''Ultimate'', Lucina has received a mix of buffs and nerfs, though despite being objectively nerfed, the indirect changes to the game's engine benefit her playstyle greatly. As a result, Lucina has been neither strongly buffed or nerfed overall.


Compared to other characters, Lucina has received few major, direct changes between games, with most of her notable nerfs being shared with Marth. Her biggest nerf is to her [[neutral attack]]; previously an excellent combo starter and neutral tool due to its first hit, it has been altered as with most neutral attacks so that it can only follow up into the second hit from the first, completely removing its powerful jab cancel from ''SSB4'' that was vital to Lucina's gameplan in exchange for more situational [[lock]]ing potential. Her KO potential was also weakened, with her forward smash, forward aerial, [[Shield Breaker]] and Dancing Blade receiving knockback nerfs. [[Dolphin Slash]] and [[Counter]] are also slightly more punishable than before. Lucina's previously weak grab game was further neutered, with forward throw losing its combo potential and up throw, previously an emergency KO option with the aid of rage, being weaker; this limits her options against shields, forcing her to rely on breaking them through the usage of [[Shield Breaker]]. Lastly, her already linear recovery was also made less safe by the changes to [[air dodge]] mechanics as well as the reduction in [[edge sweetspot]] size, making her easier to edgeguard and thus worsening her survivability.
Compared to other characters, Lucina has received few major, direct changes between games, with most of her notable nerfs being shared with Marth. Her biggest nerf is to her [[neutral attack]]; previously an excellent combo starter and neutral tool due to its first hit, it has been altered as with most neutral attacks so that it can only follow up into the second hit from the first, completely removing its powerful jab cancel from ''SSB4'' that was vital to Lucina's gameplan in exchange for more situational [[lock]]ing potential. Her KO potential was also weakened, with her forward smash, forward aerial, [[Shield Breaker]] and Dancing Blade receiving knockback nerfs. [[Dolphin Slash]] and [[Counter]] are also slightly more punishable than before. Lucina's previously weak grab game was further neutered, with forward throw losing its combo potential and up throw, previously an emergency KO option with the aid of rage, being weaker; this limits her options against shields, forcing her to rely on breaking them through the usage of [[Shield Breaker]]. Lastly, her already linear recovery was also made less safe by the changes to [[air dodge]] mechanics as well as the reduction in [[edge sweetspot]] size, making her easier to edgeguard and thus worsening her survivability.
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Lucina also received a few noteworthy direct buffs, the most notable of them being to [[Dancing Blade]]: the move was sped up greatly, allowing her to link each hit into one another more reliably. A few of her moves received slight damage increases, further helping her damage racking game. Lastly, her dash attack, previously one of her more mediocre options in the previous game, also received a knockback buff, giving it more utility.
Lucina also received a few noteworthy direct buffs, the most notable of them being to [[Dancing Blade]]: the move was sped up greatly, allowing her to link each hit into one another more reliably. A few of her moves received slight damage increases, further helping her damage racking game. Lastly, her dash attack, previously one of her more mediocre options in the previous game, also received a knockback buff, giving it more utility.


Overall, Lucina's nerfs weaken the miscellaneous tools she had in ''SSB4'' as well as further defining one of her weaknesses, but the buffs she has received and the game's different engine have benefited her in several ways that generally compensate for these nerfs, as they affect her much less than Marth due to her not relying on tippers at all. As a result of this, Lucina has retained her high-ranking in ''Ultimate'', and is now generally considered superior to Marth; though while originally called the best swordfighter in the game, the slight nerfs Lucina has received in game updates and the prevalence of other swordfighters such as {{SSBU|Pyra}} & {{SSBU|Mythra}}, {{SSBU|Roy}}, and {{SSBU|Shulk}}, have resulted in her being in a similar position relative to the cast overall.
Overall, Lucina's nerfs weaken the miscellaneous tools she had in ''SSB4'' as well as further defining one of her weaknesses, but the buffs she has received and the game's different engine have benefited her in several ways that generally compensate for these nerfs, as they affect her much less than Marth due to not relying on tippers at all. As a result of this, Lucina is now generally considered superior to Marth; however,the slight nerfs Lucina has received in game updates and general optimizations to the metagame have resulted in her overall performing similarly effective in ''Ultimate'' as in ''SSB4''.


{{SSB4 to SSBU changelist|char=Lucina}}
{{SSB4 to SSBU changelist|char=Lucina}}
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|fsmashname=Dragon Killer ({{ja|ドラゴンキラー|Doragon Kirā}})
|fsmashname=Dragon Killer ({{ja|ドラゴンキラー|Doragon Kirā}})
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdesc=Rotates her body counter-clockwise with a strong overarching one-handed swing from her head to the ground. Very fast startup for a forward smash, but has high ending lag. Deals considerably high knockback, KOing middleweights at the edge around 76%.
|fsmashdesc=Rotates her body counter-clockwise with a strong overarching one-handed swing from her head to the ground. Very fast startup for a forward smash, but has high ending lag. Deals considerably high knockback, KOing middleweights at the edge around 82%.
|usmashname=Justice Sword ({{ja|ジャスティスソード|Jasutisu Sōdo}})
|usmashname=Justice Sword ({{ja|ジャスティスソード|Jasutisu Sōdo}})
|usmashdmg={{ChargedSmashDmgSSBU|3}} (ground), {{ChargedSmashDmgSSBU|14.25}} (blade).
|usmashdmg={{ChargedSmashDmgSSBU|3}} (ground), {{ChargedSmashDmgSSBU|14.25}} (blade).
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|fairname=Flag Cut ({{ja|フラッグカット|Furaggu Katto}})
|fairname=Flag Cut ({{ja|フラッグカット|Furaggu Katto}})
|fairdmg={{ShortHopDmgSSBU|10.5}}
|fairdmg={{ShortHopDmgSSBU|10.5}}
|fairdesc=Does a descending crescent slash in front of her with great coverage. This is Lucina's best tool for air combat, and its reasonably low landing lag makes it very safe when spaced properly. Lucina can also use this move more reliably than Marth can, as it deals relatively high damage and knockback throughout. Around 27%, it begins to knock opponents into a tumble, which can force a tech-chase situation. KOs middleweights at the edge around 143%.
|fairdesc=Does a descending crescent slash in front of her with great coverage. This is Lucina's best tool for air combat, and its reasonably low landing lag makes it very safe when spaced properly. Lucina can also use this move more reliably than Marth can, as it deals relatively high damage and knockback throughout. Around 27%, it begins to knock opponents into a tumble, which can force a tech-chase situation. KOs middleweights at the edge around 150%.
|bairname=About Face ({{ja|アッパースイング|Appā Suingu}}, ''Upper Swing'')
|bairname=About Face ({{ja|アッパースイング|Appā Suingu}}, ''Upper Swing'')
|bairdmg={{ShortHopDmgSSBU|11.875}}
|bairdmg={{ShortHopDmgSSBU|11.875}}
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Lucina has seen strong potential even before the release of ''Ultimate''. Pre-release tier lists ranked her as one of the best characters in the game. Many top professionals noticed her strengths over her original fighter {{SSBU|Marth}}, lacking tippers on her hitboxes. She is also complemented with a low learning curve possessed with a simple neutral, above-average edgeguarding, and consistent KO power. She has been a popular choice among all levels of play. {{Sm|MkLeo}} and {{Sm|Nairo}} were early pioneers for the character utilizing her as a strong secondary to their mains {{SSBU|Ike}} and {{SSBU|Palutena}}, respectively. Leo went on to win {{Trn|GENESIS 6}} and be the runner up for {{Trn|Frostbite 2019}}. Later on, players, such as {{Sm|Mr. E}}, {{Sm|Etsuji}}, and {{Sm|ProtoBanham}}, use her as a solo main to consistently do well in tournaments. {{Sm|ProtoBanham}} notably placed well in Japanese tournaments with a 1st place finish at {{Trn|Kagaribi 4}} and being the runner up at {{Trn|Umebura Japan Major 2019}} and in American tournaments with a 5th place finish at {{Trn|EVO 2019}}. Although she has seen remarkable success at the top level of play, her results have steadily decreased because of the simple playstyle she has, enabling players to quickly learn the matchup and become more used to how she plays. In the present day, Lucina is still widely considered a top tier and one of the best swordfighters in the game along with {{SSBU|Shulk}}, {{SSBU|Roy}} and {{SSBU|Pyra}}/{{SSBU|Mythra}}, ranking 22nd on the first and current tier list.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Lucina players (SSBU)]]''
''See also: [[:Category:Lucina players (SSBU)]]''
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->


*{{Sm|Etsuji|Japan}} - Formerly one of the best Lucina players in Japan before switching to {{SSBU|Diddy Kong}}. Placed 5th at {{Trn|EGS Cup 3}}, 7th at {{Trn|Umebura SP 2}}, and 13th at {{Trn|Sumabato SP 2}}, {{Trn|Umebura Japan Major 2019}}, and {{Trn|EVO Japan 2020}} with wins over players such as {{Sm|Tsu}}, {{Sm|Abadango}}, and {{Sm|T}}. Ranked 34th on the [[Fall 2019 PGRU]].
*{{Sm|Etsuji|Japan}} - The second-best Lucina player in Japan in the early metagame, ranking 34th on the [[Fall 2019 PGRU]] and regularly placing highly at majors, including 2nd at {{Trn|EGS Cup 2}}, 5th at {{Trn|EGS Cup 3}}, and 9th at {{Trn|Umebura SP 5}}. He dropped Lucina for {{SSBU|Diddy Kong}} in 2021 before retiring from competitive play, with only a few appearances in tournaments since.
*{{Sm|Javi|Mexico}} - One of the best Lucina players in Mexico. Placed 2nd at {{Trn|ChillHouse}}, 7th at {{Trn|Smash Fest to the Sky}}, and 9th at {{Trn|Smash Factor 8}}. Ranked 10th on the [[Mexican Power Rankings]].
*{{Sm|Laid|USA}} - One of the best Lucina players in North America who saw most of his success in the Northeast, notably winning {{Trn|Overclocked Ultimate III}} and placing 7th at {{Trn|Defend the North 2019}} and 9th at {{Trn|Suplex City Smash}}, ultimately ranking 84th on the [[OrionRank 2019]]. Although he had a notable presence in the first few months of the online metagame, he has since become less active in competitive play while playing other characters when he does attend events.
*{{Sm|Laid|USA}} - One of the best Lucina players in the United States. Placed 3rd at {{Trn|Return to Subspace 2}}, 7th at {{Trn|Defend the North 2019}}, and 17th at {{Trn|Let's Make Big Moves}} with wins over players such as {{Sm|Marss}} and {{Sm|Light|p=Connecticut}}. Ranked 3rd on the [[New England Power Rankings#Super Smash Bros. Ultimate rankings|New England Ultimate Power Rankings]]. Online, placed 9th at both {{Trn|The Quarantine Series: Minor Tournament 1}} and {{Trn|The Box}}. Formerly ranked 37th on the [[Wi-Fi Warrior Rank v5]].
*{{Sm|Leon|France}} - The best Lucina player in Europe who has been a top 10 player in the continent since 2021, thanks to his consistently strong performances at European events, including 3rd at both {{Trn|VCA 2021}} and {{Trn|Glory 2.0}} as well as 9th at {{Trn|COLOSSEL 2022}}. Internationally, he has notably placed 9th at {{Trn|Glitch - Infinite}} and 25th at {{Trn|GENESIS 9}}. His highest ranking was 55th on the [[OrionRank Ultimate: Eclipse]].
*{{Sm|Leon|France}} - The best Lucina player in Europe. Placed 4th at {{Trn|Ultimate WANTED 2}}, 7th at {{Trn|European SEL Clash}}, 13th at {{Trn|Stunfest 2019}}, and 17th at {{Trn|Ultimate Fighting Arena 2019}}, and {{Trn|Syndicate 2019}} with wins over players such as {{Sm|Glutonny}}, {{Sm|Mr. E}}, and {{Sm|Charliedaking}}. Ranked 5th on the [[PGRU v3 EU]].
*{{Sm|MkLeo|Mexico}} - The greatest ''Ultimate'' player of all-time who used Lucina prominently in the first few months of 2019, including to win {{Trn|GENESIS 6}} and {{Trn|Smash Ultimate Summit}}. He eventually dropped Lucina in mid-2019 but has rarely pulled her out as a counterpick with middling results.
*{{Sm|Masashi|Japan}} - Formerly co-mained Lucina alongside {{SSBU|Cloud}} but has dropped her for {{SSBU|Sephiroth}}. Placed 9th at {{Trn|Karisuma SP 6}}, 13th at both {{Trn|Maesuma TOP 1}} and {{Trn|Sumabato SP 8}}, and 25th at both {{Trn|Sumabato SP 9}} and {{Trn|Sumabato SP 10}}.
*{{Sm|Mr. E|USA}} - The best Lucina player in North America, especially after MkLeo dropped the character. In the first half of 2019, he frequently finished top 32 at majors, most notably 13th at {{Trn|2GG: Prime Saga}}, {{Trn|Pound 2019}}, and {{Trn|Smash 'N' Splash 5}}, and was ranked 38th on the [[Spring 2019 PGRU]]. Although no longer as consistent as before, he remained one of the few Lucina players who still solo-main her in the newer metagame and remains one of her best representatives, with couple of strong major results such as 5th at {{Trn|LVL UP EXPO 2023}} and 7th at {{Trn|Glitch 8 - Missingno}}.
*{{Sm|MkLeo|Mexico}} - Was the best Lucina player in the world during early metagame but has since dropped her. Placed 1st at {{Trn|GENESIS 6}}, {{Trn|Smash Ultimate Summit}}, and {{Trn|MomoCon 2019}}, as well as 2nd at {{Trn|Frostbite 2019}} and {{Trn|Mainstage}}.
*{{Sm|ProtoBanham|Japan}} - The best Lucina player of all-time, playing her alongside {{SSBU|Min Min}}. He has won several majors with Lucina, including {{Trn|Kagaribi 4}}, {{Trn|Double Down 2022}}, and {{Trn|Smash Ultimate Summit 5}}.
*{{Sm|Mr. E|USA}} - The best Lucina player in the United States. Placed 7th at {{Trn|Glitch 8 - Missingno}}, 13th at {{Trn|2GG: Prime Saga}}, {{Trn|CEO 2019}}, and {{Trn|DreamHack Atlanta 2019}}, and 17th at {{Trn|EVO Japan 2020}} with wins over players such as {{Sm|Glutonny}}, {{Sm|MVD}}, and {{Sm|LeoN}}. Ranked 15th on the [[PGRU v3 EU]]. He is also considered the best Lucina player online, placing 4th at {{Trn|Lockhart Series}} and 5th at {{Trn|The Quarantine Series: Minor Tournament 1}}Ranked 49th on the [[Wi-Fi Warrior Rank v7]].
 
*{{Sm|ProtoBanham|Japan}} - Co-mains Lucina alongside {{SSBU|Min Min}} and is considered the best Lucina player in the world. Placed 1st at {{Trn|Kagaribi 4}}, {{Trn|Seibugeki 8}}, {{Trn|Maesuma TOP 6}}, {{Trn|Double Down 2022}} and {{Trn|Smash Ultimate Summit 5}}. Ranked 19th on the [[Fall 2019 PGRU]].
===Tier placement and history===
*{{Sm|Rox|Mexico}} - One of the best Lucina players in Mexico. Placed 1st at {{Trn|BIT MASTER MTY 7}}, 2nd at {{Trn|BIT MASTER MTY 2nd STRIKE}}, and 4th at both {{Trn|Ragnarok}} and {{Trn|BIT MASTER MTY 9}}. Ranked 5th with the character on the [[Mexican Power Rankings]].
Lucina was a very popular pick in early-''Ultimate'', even amongst swordfighters that dominated the early months of ''Ultimate'', due to her low learning curve and possessing a simple neutral, above-average edgeguarding, and consistent KO power. As such, she was widely considered a top tier during this time and a better character choice than {{SSBU|Marth}} due to her blade's consistent damage output. Several top players had notable Lucina pockets or counterpicks, most notably {{Sm|MkLeo}}, who used Lucina to win some of the game's earliest majors, while success with Lucina as a solo-main also came from players such as {{Sm|Mr.E}} and {{Sm|ProtoBanham}}. This led to her high representation during this era: OrionRank ranked her 6th in terms of representation for January-June 2019, while seven different players were ranked on the [[Spring 2019 PGRU]] with Lucina, the most out of any other player. Even though some players ranked with Lucina did not use her in many sets, it was still a testament to her easy-to-pick-up characteristic.
 
This hot streak for Lucina declined following the first PGR season, as her simple playstyle allowed many players to learn the matchup and adapt to her playstyle. As several of her best representatives only used Lucina as a pocket, she was ultimately dropped with little consequences, while some solo-Lucina players that stuck around saw their results decline, most notably Mr. E. Despite this decline, players still regarded her rather highly for the next few years thanks to ProtoBanham's performances, which only served to improve in the post-online metagame after he began winning majors with a mix of Lucina and {{SSBU|Min Min}}, and the rise of {{Sm|Leon}} in Europe's tournament scene. Her representation received a hit as a result of her shrinking playerbase and the rise of other swordfighters such as {{SSBU|Roy}} and [[Pyra (SSBU)|the]] [[Mythra (SSBU)|Aegis]], and as such it never reached the heights of the very early metagame. However, her representation nevertheless remained above-average, hovering between 15th and 27th between July 2019 and December 2022. Although Lucina was no longer considered a top tier character, she was still well-regarded in competitive play, and as such she was ranked 22nd on the first tier list, placing her towards the front of the A+ tier as a high-tier character.
 
Following the first tier list, ProtoBanham's tournament activity declined sharply as he only attended a couple of events in 2023. Leon and Mr. E remained notable threats at majors, however their results were unable to make up for ProtoBanham's absence in top-level play. As such, Lucina's playerbase stagnated, which led her representation to drop from 27th at the end of 2022 to 45th by the end of 2023. This stagnation was reflected in her placement on the second tier list, where she fell six spots to 28th, placing her towards the end of the A- tier; partly responsible to this drop was the rise of [[Samus (SSBU)|the]] [[Dark Samus (SSBU)|Samuses]], {{SSBU|Sora}}, {{SSBU|Bayonetta}}, and {{SSBU|Corrin}} on the tier list, characters who were all previously ranked below Lucina.


=={{SSBU|Classic Mode}}: A Path of Heroes==
=={{SSBU|Classic Mode}}: A Path of Heroes==
Line 374: Line 375:
|1||{{Head|Corrin|g=SSBU|s=20px}}{{Head|Corrin|g=SSBU|s=20px|cl=Female}} {{SSBU|Corrin}} (x2)||[[Find Mii]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||
|1||{{Head|Corrin|g=SSBU|s=20px}}{{Head|Corrin|g=SSBU|s=20px|cl=Female}} {{SSBU|Corrin}} (x2)||[[Find Mii]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||
|-
|-
|2|| {{CharHead|Chrom|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Conquest (Ablaze)}}''||Items do not appear.
|2|| {{CharHead|Chrom|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Conquest (Ablaze)}}''||Items do not appear. References her duel with Chrom in [[fireemblemwiki:Two Falchions|Chapter 4]] of ''Awakening''.
|-
|-
|3||{{Head|Robin|g=SSBU|s=20px}}{{Head|Robin|g=SSBU|s=20px|cl=Female}} {{SSBU|Robin}} (x2)||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''||
|3||{{Head|Robin|g=SSBU|s=20px}}{{Head|Robin|g=SSBU|s=20px|cl=Female}} {{SSBU|Robin}} (x2)||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''||
Line 668: Line 669:
|{{SSBUMusicLink|Kingdom Hearts|Night of Fate}}
|{{SSBUMusicLink|Kingdom Hearts|Night of Fate}}
|
|
|-
|1,527
|{{SpiritTableName|Swordfighter Peach|size=64|link=y|iw=supermariowiki}}
|''Super Mario'' Series
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}} (140 HP)
|{{SpiritType|Attack}}
|3,400
|[[Hyrule Castle]] (hazards off)
|•Item: Swords
|•[[Stamina battle]]
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|
|}
|}