List of updates (SSB4)/1.0.6 changelog: Difference between revisions

no edit summary
No edit summary
 
(29 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. This update became available on April 15th, 2015.


==General==
==Universal==
*{{change|Pressing A + B together produces [[smash attack]]s. This can be disabled in the [[Controls]] menu.}}
{{UpdateList|ver=1.0.6|char=Universal}}
*{{change|Tilting the analog stick + smash stick together produces smash attacks instead of [[tilt attack]]s.}}
*{{change|It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.}}
*[[File:SSB4-U Icon.png|16px]]{{change|The player's selected [[name]] now persists between modes.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where feeding an [[amiibo]] would affect CPU characters in [[Master Orders]].}}
*[[File:SSB4-3 Icon.png|16px]]{{change|In [[Team Battle|Team Battles]], CPUs use [[Share Stock]] a couple seconds after they lose their stocks, rather than instantly.}}


==Stages==
==Stages==
*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}}
{{UpdateList|ver=1.0.6|char=Stages}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|The [[Nabbit|Nabbit glitch]] has been removed.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where {{SSB4|Ness}}'s down throw could send opponents through the boat on [[Wuhu Island]] for an instant KO.}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{buff|Bowser has more control over the trajectory of [[Flying Slam]].}}
{{UpdateList|ver=1.0.6|char=Bowser}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
*{{buff|Side smash can now hit at closer range.}}
{{UpdateList|ver=1.0.6|char=Bowser Jr.}}
*{{change|Rapid jab combo has less visual whiffs.}}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
*{{nerf|Forward smash has noticeably less knockback when [[angling|angled]] downwards.}}
{{UpdateList|ver=1.0.6|char=Captain Falcon}}
*{{change|Rapid jab combo has less visual whiffs.}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{buff|Up throw damage|6%, 2%|8%, 3%}}
{{UpdateList|ver=1.0.6|char=Charizard}}
*{{buff|[[Fly]] deals more knockback.}}
*{{nerf|[[Flare Blitz]] startup [[recoil damage]]|4%|5%}}
*{{change|Sweetspot and sourspot of forward aerial have been switched.}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
{{UpdateList|ver=1.0.6|char=Dark Pit}}
 
=={{SSB4|Diddy Kong}}==
{{UpdateList|ver=1.0.6|char=Diddy Kong}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
*{{buff|[[Giant Punch]] full charge time|172 frames|144 frames}}
{{UpdateList|ver=1.0.6|char=Donkey Kong}}
*{{change|First hit of jab no longer has the [[Sakurai angle]].}}
 
=={{SSB4|Diddy Kong}}==
*{{nerf|Up air damage|8%|6%}}
*{{nerf|Up air's knockback is also significantly weaker.}}
*{{nerf|Forward air damage|12/10%|10/8%}}
*{{change|Up throw deals less damage (from 10% to 8%), but it also has less knockback, which allows Diddy Kong to combo into up aerial more efficiently.}}
*{{nerf|Down throw damage|7%|6%}}
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}}
*{{nerf|[[Monkey Flip]] (jump) damage|10%|8%}}
*{{nerf|Forward smash's ending lag increased.}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
*{{buff|Forward aerial (clean) damage|15.68%|16.8%}}
{{UpdateList|ver=1.0.6|char=Dr. Mario}}
*{{change|Angle of up smash is more horizontal.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Jab damage|4%/6%/9%|4%/7%/10%}}
{{UpdateList|ver=1.0.6|char=Ganondorf}}
*{{change|Up, forward and down throws have less [[hitlag]].}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
*{{bugfix|[[Aether#Customization|Aether Drive]] now behaves normally when in slow motion.}}
{{UpdateList|ver=1.0.6|char=Ike}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{buff|Down throw damage|6.6%|10.2%}}
{{UpdateList|ver=1.0.6|char=Kirby}}
*{{buff|[[Inhale]] can be canceled earlier.}}
*{{buff|Up smash K.O.s 7% earlier.}}
*{{buff|Down smash K.O.s 4% earlier.}}
*{{buff|[[Hammer Flip]] has less ending lag.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{buff|[[Spin Attack]] comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).|12%|14%}}
{{UpdateList|ver=1.0.6|char=Link}}
*{{nerf|Back half of spin attack KOs 19% later.}}
*{{nerf|First hit of jab lasts 27 frames instead of 19, and no longer has any [[IASA]] frames.}}
**{{nerf|This change also removes his "Jab Cancel Death Combo."}}[https://www.youtube.com/watch?v=fWmtA1VCHWY]
*{{nerf|Dash attack damage (non-tip)|13%|12%}}
*{{buff|Dash attack's hitbox comes out one frame sooner.}}
*{{nerf|Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.}}
*{{buff|[[Shield (Link)|Hylian Shield]] now blocks [[Blaster]] shots.}}
*{{buff|Down air's reach increased by 50%.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
*{{buff|[[Jolt Haymaker]] has increased knockback.}}
{{UpdateList|ver=1.0.6|char=Little Mac}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{bugfix|[[ExtremeSpeed]]: [[Landing lag glitch]] has been fixed.}}
{{UpdateList|ver=1.0.6|char=Lucario}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
*{{buff|Forward aerial damage|8.075%|~8.575%}}
{{UpdateList|ver=1.0.6|char=Lucina}}
*{{buff|Down tilt damage|8.075%|~8.575%}}
*{{buff|Forward smash damage|14.725%|~15.275%}}
*{{buff|Down smash (second hit) damage|13.775%|~14.275%}}
*{{buff|Down aerial's meteor hitbox has been increased.}}
*{{buff|[[Shield Breaker]] damage|8.075%|~8.575%}}
*{{buff|Shield Breaker (full charge) damage|21.85%|~22.85%}}
*{{buff|Jab hit 1 [[IASA]]|Frame 29|Frame 26}}
*{{buff|Forward tilt IASA|Frame 39|Frame 35}}
*{{buff|[[Dancing Blade]] hit 1 IASA|Frame 45|Frame 42}}
*{{buff|Dancing Blade combos more consistently}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
*{{nerf|[[Fireball]] sourspot damage|6%|5%}}
{{UpdateList|ver=1.0.6|char=Luigi}}
 
=={{SSB4|Mario}}==
{{UpdateList|ver=1.0.6|char=Mario}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
*{{buff|Jab hit 1 [[IASA]]|Frame 29|Frame 26}}
{{UpdateList|ver=1.0.6|char=Marth}}
*{{buff|Forward tilt IASA|Frame 39|Frame 35}}
*{{buff|[[Dancing Blade]] hit 1 IASA|Frame 45|Frame 42}}
*{{buff|Dancing Blade combos more consistently}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
*{{buff|[[Leaf Shield]] starts moving sooner when thrown (though the animation length is unchanged).}}
{{UpdateList|ver=1.0.6|char=Mega Man}}
*{{bugfix|[[Landing lag glitch]] has been fixed.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
*{{change|Screen shakes slightly more violently when using Down throw.}}
{{UpdateList|ver=1.0.6|char=Meta Knight}}
*{{bugfix|[[Dimensional Cape]]: [[Landing lag glitch]] has been fixed.}}


=={{SSB4|Mii Brawler}}==
=={{SSB4|Mii Brawler}}==
*{{nerf|Forward aerial damage|4%, 6%|3%, 5%}}
{{UpdateList|ver=1.0.6|char=Mii Brawler}}
*{{nerf|Back aerial damage|12%|~10%}}
*{{bugfix|The first hit of [[Piston Punch]] can no longer OHKO light characters.}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
*{{buff|Down tilt damage|6%|8%}}
{{UpdateList|ver=1.0.6|char=Mii Swordfighter}}
*{{buff|Neutral aerial damage|5%|8%}}
 
*{{buff|[[Hero's Spin]] (grounded) damage|12-16%|14-19%}}
=={{SSB4|Mr. Game & Watch}}==
{{UpdateList|ver=1.0.6|char=Mr. Game & Watch}}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==
*{{bugfix|A glitch where [[reflect]]ing [[Order Tackle]] would give the Pikmin a permanent power boost has been fixed.}}
{{UpdateList|ver=1.0.6|char=Olimar}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
*{{buff|Trampoline can no longer be affected by [[Pocket]].}}
{{UpdateList|ver=1.0.6|char=Pac-Man}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
*{{bugfix|Fixed glitch where using a jump-canceled attack during [[Super Speed]] would store Palutena's momentum and apply it to her next jump.}}
{{UpdateList|ver=1.0.6|char=Palutena}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
*{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}}
{{UpdateList|ver=1.0.6|char=Pikachu}}


=={{SSB4|Pit}}==
=={{SSB4|Pit}}==
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
{{UpdateList|ver=1.0.6|char=Pit}}


=={{SSB4|R.O.B.}}==
=={{SSB4|R.O.B.}}==
*{{nerf|Up throw does less knockback.}}
{{UpdateList|ver=1.0.6|char=R.O.B.}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|The wind repeating hits of jab do less knockback and thus link to each other better.}}
{{UpdateList|ver=1.0.6|char=Robin}}
*{{change|Tomes do not disappear when landing on platforms.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
*{{nerf|Luma health|52 HP|47 HP}}
{{UpdateList|ver=1.0.6|char=Rosalina}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
*{{buff|Forward tilt (sweetspot) damage|7/8%|8/9%.}}
{{UpdateList|ver=1.0.6|char=Samus}}
*{{buff|[[Missile]] travels faster as a Super Missile, but the speed increase is very negligible.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
*{{nerf|Back aerial damage|11/10%|8/7%}}
{{UpdateList|ver=1.0.6|char=Sheik}}
*{{nerf|Down tilt damage|7.5%|5%}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
*{{nerf|Back throw does less knockback.}}
{{UpdateList|ver=1.0.6|char=Sonic}}
*{{nerf|[[Spin Dash]] (fully charged) damage|10%|7%}}
*{{nerf|Burning Spin Dash appears to have reduced [[invincibility]].}}
*{{buff|[[Spring]] can no longer be affected by [[Pocket]].}}
*{{change|[[Homing Attack]]'s applicable targets reduced to characters only (no longer targets Luma).}}
*{{Change|[[Spin Shot]] can now only be used when using the spin dash (or Spin Dash with C-stick when set to attack).}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
*{{buff|[[Shield (Link)|Hero's Shield]] now blocks [[Blaster]] shots.}}
{{UpdateList|ver=1.0.6|char=Toon Link}}
*{{nerf|First hit of Down Smash's knockback reduced.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
*{{buff|Ledge attack has less ending lag.}}
{{UpdateList|ver=1.0.6|char=Yoshi}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
*{{buff|Forward smash looping hit angles have been lowered to make the move connect better.}}
{{UpdateList|ver=1.0.6|char=Zelda}}
*{{buff|[[Phantom Slash]] has slightly less ending lag.}}
*{{buff|Phantom stays out for roughly 1/4 of a second longer.}}
*{{nerf|Destroyed Phantom regeneration time|6 seconds|9 seconds}}


==References==
==References==
Line 185: Line 125:


[https://www.youtube.com/playlist?list=PLlIHVxA7UoL2me49_ivTfSPeXn0_7PSOC]
[https://www.youtube.com/playlist?list=PLlIHVxA7UoL2me49_ivTfSPeXn0_7PSOC]
{{SSB4 Updates}}


[[Category:Lists]]
[[Category:Lists]]
[[Category:Downloadable content]]
[[Category:Free downloadable content]]
5,682

edits