5,663
edits
m (R.I.P braindead CPUs ='() |
TheNuttyOne (talk | contribs) (→General: wrong double letter) |
||
Line 14: | Line 14: | ||
|- | |- | ||
|rowspan=8 align=center|Attack choices | |rowspan=8 align=center|Attack choices | ||
|When they get close to a foe after they roll, land from midair or finish another attack, CPUs will nearly always use a [[grab]], or | |When they get close to a foe after they roll, land from midair or finish another attack, CPUs will nearly always use a [[grab]], or occasionally a jab if the foe is not shielding, becoming predictable. They even do this if the foe approaches them from behind, turning around before grabbing. | ||
*If the player constantly stays a safe distance away from the CPU, it will aggresively dash towards them and use a [[dash grab]], or stop the dash in close before using another attack, making its approach predictable. The CPU will dash grab even if the player goes airborne or moves a small distance away, missing it and becoming vulnerable. | *If the player constantly stays a safe distance away from the CPU, it will aggresively dash towards them and use a [[dash grab]], or stop the dash in close before using another attack, making its approach predictable. The CPU will dash grab even if the player goes airborne or moves a small distance away, missing it and becoming vulnerable. | ||
*CPUs additionally always [[pummel]] at least once when grabbing a foe, even with characters such as Ganondorf and Robin that have slow pumels. | *CPUs additionally always [[pummel]] at least once when grabbing a foe, even with characters such as Ganondorf and Robin that have slow pumels. |