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Mrgamer770 (talk | contribs) No edit summary |
MeatBall104 (talk | contribs) (→Super Smash Bros. for Wii U: SOMEBODY here would benefit greatly from reading SW:MoS. I'm not 100% sure if this is true or not, so I'll leave that bullet be for now.) |
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**They also have a habit of short-hopping off the stage after players who are close to the blast line (or recovering from a low height) as if they are about to edgeguard them, only to quickly use their double jump to reach the stage again. While not necessarily problematic, this can be a problem for characters who have subpar recoveries and/or fast falling speed (such as {{SSB4|Little Mac}}). | **They also have a habit of short-hopping off the stage after players who are close to the blast line (or recovering from a low height) as if they are about to edgeguard them, only to quickly use their double jump to reach the stage again. While not necessarily problematic, this can be a problem for characters who have subpar recoveries and/or fast falling speed (such as {{SSB4|Little Mac}}). | ||
*CPUs of characters with more than two jumps will often intentionally use up their extra jumps and hover right by a ledge before grabbing it, leaving them wide open to edgeguards. | *CPUs of characters with more than two jumps will often intentionally use up their extra jumps and hover right by a ledge before grabbing it, leaving them wide open to edgeguards. | ||
*on | *When the bridge is destroyed on [[Bridge of Eldin]], CPUs, including high level ones (most notoriously, {{SSB4|Little Mac}}) won't even attempt to cross the broken bridge. Instead he will just run near the [[blast zone]], close enough to where he'll get damaged but not to the point of SD'ing. The only way to stop this behavior is to cross the bridge, compelling the CPU to actually attack the player. | ||
==See also== | ==See also== |
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