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'''Link''' ({{ja|リンク}}, ''Rinku'') was confirmed for ''[[Super Smash Bros. Brawl]]'' at [[E3]] 2006. His graphics have been completely revamped from his ''[[Super Smash Bros. Melee]]'' form, since his new look is derived from the game, ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'', and his special moves have also been changed to fit the style of ''[[Twilight Princess]]'' | '''Link''' ({{ja|リンク}}, ''Rinku'') was confirmed for ''[[Super Smash Bros. Brawl]]'' at [[E3]] 2006. His graphics have been completely revamped from his ''[[Super Smash Bros. Melee]]'' form, since his new look is derived from the game, ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'', and his special moves have also been changed to fit the style of ''[[Twilight Princess]]'' | ||
Link is ranked 35 in the H Tier. Link is equipped with a good [[DACUS]] that helps his mobility, as well as a great camping ability and many good kill moves. Like his ''Melee'' incarnation, he still has plenty of projectiles, all of which can be useful at different times. Despite his [[projectile]]s and large number of advanced techniques, however, Link in general has poor mobility due to a poor [[Dashing|dashing speed]] and [[air speed]], bad [[out of shield]] options, and sluggish moves with poor frame data (his fastest ground attack, jab, is 7 frames, and fastest aerial, [[back aerial]], is 6 frames). Like in ''Melee'', Link also has a vulnerability to chain grabs and his recovery has been nerfed from ''Melee'''; Spin Attack scarcely gives him any horizontal distance, his bombs are less effective for recovery, and his hookshot | Link is ranked 35 in the H Tier. Link is equipped with a good [[DACUS]] that helps his mobility, as well as a great camping ability and many good kill moves. Like his ''Melee'' incarnation, he still has plenty of projectiles, all of which can be useful at different times. Despite his [[projectile]]s and large number of advanced techniques, however, Link in general has poor mobility due to a poor [[Dashing|dashing speed]] and [[air speed]], bad [[out of shield]] options, and sluggish moves with poor frame data (his fastest ground attack, jab, is 7 frames, and fastest aerial, [[back aerial]], is 6 frames). Like in ''Melee'', Link also has a vulnerability to chain grabs and his recovery has been nerfed from ''Melee'''; Spin Attack scarcely gives him any horizontal distance, his bombs are less effective for recovery, and his hookshot can no longer [[wall grapple]]. This results in very poor match-ups against most characters. | ||
==Attributes== | ==Attributes== |
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