Link (SSBB): Difference between revisions

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'''Link''' ({{ja|リンク|Rinku}}, ''Link'') returns as a playable character in ''[[Super Smash Bros. Brawl]]'' at [[E3 2006]]. He was one of the original 4 members to be confirmed as returning playable character at [[E3 2006]], with the other three being [[Mario]], [[Kirby]], and [[Pikachu]].
'''Link''' ({{ja|リンク|Rinku}}, ''Link'') returns as a playable character in ''[[Super Smash Bros. Brawl]]'' at [[E3 2006]]. He was one of the original 4 members to be confirmed as returning playable character at [[E3 2006]], with the other three being [[Mario]], [[Kirby]], and [[Pikachu]].


Akira Sasanuma, who previously voiced Link in ''The Legend of Zelda: Twilight Princess'', reprises his role as the character in ''Brawl'', with recycled voice clips from the game, replacing Nobuyuki Hiyama in ''64'' and ''Melee''.
Akira Sasanuma is the voice of Link in all regions of ''Brawl'', succeeding Nobuyuki Hiyama. Following a trend from the original ''Super Smash Bros.'', Link's voice clips are re-purposed directly from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'', featuring a combination of returning voice clips and ones left over from the game's recordings sessions.  


Link is currently ranked 35th on the tier list, placing him in the middle of the F tier, a vast drop from his position of 18th in ''Melee'', and his second worst placement in the series. Link is equipped with a useful [[DACUS]] that helps his mobility, camping ability, some of the best overall [[reach]] in his attacks, great [[momentum cancelling]], the third-best potential vertical endurance, and many KO moves. Like his ''Melee'' incarnation, he still has multiple projectiles, all of which are effective for [[spacing]]. [[Gale Boomerang]]s can be used to apply pressure, he can fire arrows and allow characters to approach, and [[bomb]]s can be used for [[edgeguarding]]. Despite his various [[projectile]]s and [[DACUS]], Link has atrocious mobility due to poor [[Dashing|dashing speed]], [[air speed]], and [[jump]]ing ability. In addition, Link has lackluster frame data throughout his moveset (his fastest grounded attack, [[jab]], and his fastest aerial, [[back aerial]], have startup lags of 7 and 6 frames, respectively), giving him almost nonexistent [[out of shield]] options, one of the worst [[aerial]] games, and an unremarkable [[neutral]] game. His most crippling flaw, however, is his [[recovery]], which has been heavily [[nerf]]ed from ''Melee'' to being one of the worst recoveries in ''Brawl'', often preventing him from fulfilling his amazing endurance potential. [[Spin Attack]] doesn't grant him much horizontal distance (and barely any without prior momentum), his [[bomb]]s are less effective for [[bomb recovery]], and his hookshot can no longer [[wall grapple]] (instead targeting only the edge, making it easily edgehogged). Overall, Link has unimpressive match-ups against most characters (especially in the top tiers) and terrible tournament results.
Link is currently ranked 35th on the tier list, placing him in the middle of the F tier, a vast drop from his position of 18th in ''Melee'', and is roughly similar to his 11th place ranking in ''Smash 64''. Link is equipped with a useful [[DACUS]] that helps his mobility, camping ability, some of the best overall [[reach]] in his attacks, great [[momentum cancelling]], the third-best potential vertical endurance, and many KO moves. Like his ''Melee'' incarnation, he still has multiple projectiles, all of which are effective for [[spacing]]. [[Gale Boomerang]]s can be used to apply pressure, he can fire arrows and allow characters to approach, and [[bomb]]s can be used for [[edgeguarding]]. Despite his various [[projectile]]s and [[DACUS]], Link has atrocious mobility due to poor [[Dashing|dashing speed]], [[air speed]], and [[jump]]ing ability. In addition, Link has lackluster frame data throughout his moveset (his fastest grounded attack, [[jab]], and his fastest aerial, [[back aerial]], have startup lags of 7 and 6 frames, respectively), giving him almost nonexistent [[out of shield]] options, one of the worst [[aerial]] games, and an unremarkable [[neutral]] game. His most crippling flaw, however, is his [[recovery]], which has been heavily [[nerf]]ed from ''Melee'' to being one of the worst recoveries in ''Brawl'', often preventing him from fulfilling his amazing endurance potential. [[Spin Attack]] doesn't grant him much horizontal distance (and barely any without prior momentum), his [[bomb]]s are less effective for [[bomb recovery]], and his hookshot can no longer [[wall grapple]] (instead targeting only the edge, making it easily edgehogged). Overall, Link has unimpressive match-ups against most characters (especially in the top tiers) and terrible tournament results.


==Attributes==
==Attributes==
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*{{change|His forward [[helpless]] state is now the animation of when he finishes his double jump (from both ''Melee'' and ''Brawl''), but his back and neutral helpless states are the same.}}
*{{change|His forward [[helpless]] state is now the animation of when he finishes his double jump (from both ''Melee'' and ''Brawl''), but his back and neutral helpless states are the same.}}
*{{change|Link's dark costume is now based on [[Dark Link]] and he has a new yellow costume.}}
*{{change|Link's dark costume is now based on [[Dark Link]] and he has a new yellow costume.}}
*{{change|Link's taunt from ''Melee'' has been removed. His new down taunt is similar to his ''Smash 64'' taunt.}}
*{{change|Like all characters, Link now has three taunts; his ''Melee'' has been removed and replaced with two new ones, and his down taunt is similar to his ''Smash 64'' taunt.}}


===Attributes===
===Attributes===
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**{{nerf|Up tilt has a shorter duration (frames 9-15 → 8-12) and more ending lag (frame 30 → 36). This combined with universally decreased fall speeds and the introduction of [[hitstun canceling]] hinders its juggling potential.}}
**{{nerf|Up tilt has a shorter duration (frames 9-15 → 8-12) and more ending lag (frame 30 → 36). This combined with universally decreased fall speeds and the introduction of [[hitstun canceling]] hinders its juggling potential.}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt deals more damage (11% → 12%) and has increased base knockback (80 → 90). This combined with the changes to [[meteor canceling]] *significantly improves its edgeguarding potential.}}
**{{buff|Down tilt deals more damage (11% → 12%) and has increased base knockback (80 → 90). This combined with the changes to [[meteor canceling]] significantly improves its edgeguarding potential.}}
**{{nerf|Down tilt's meteor smash hitbox is significantly smaller and the hitbox placement is worse (now being a small hitbox on Link's body), now making it nearly impossible to land due to its impractical placement. One of its hitboxes is also no longer a meteor smash.}}
**{{nerf|Down tilt's meteor smash hitbox is significantly smaller and the hitbox placement is worse (now being a small hitbox on Link's body), now making it nearly impossible to land due to its impractical placement. One of its hitboxes is also no longer a meteor smash.}}
*[[Dash attack]]:
*[[Dash attack]]:
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***{{nerf|As a drawback of both the faster charge and the increased minimum range, it is harder to hit opponents below Link.}}
***{{nerf|As a drawback of both the faster charge and the increased minimum range, it is harder to hit opponents below Link.}}
**{{buff|Link can now [[B-reverse]] with Hero's Bow.}}
**{{buff|Link can now [[B-reverse]] with Hero's Bow.}}
**{{bugfix|[[Ghost Arrow glitch]] has been removed.}}
**{{bugfix|[[Chain dance#Ghost Arrow glitch|Ghost Arrow glitch]] has been removed.}}
*[[Gale Boomerang]]:
*[[Gale Boomerang]]:
**{{nerf|Link has a new side special: Gale Boomerang. It is considered less effective; Gale Boomerang deals significantly less damage in its initial hitboxes and has no damaging hitboxes at all in its later flight and on its return, while the opponent can still fully react when being pushed/pulled by the wind hitboxes, which makes it difficult for Link to use the move to setup additional blows. Gale Boomerang also travels more slowly and cannot be controlled.}}
**{{nerf|Link has a new side special: Gale Boomerang. It is considered less effective; Gale Boomerang deals significantly less damage in its initial hitboxes and has no damaging hitboxes at all in its later flight and on its return, while the opponent can still fully react when being pushed/pulled by the wind hitboxes, which makes it difficult for Link to use the move to setup additional blows. Gale Boomerang also travels more slowly and cannot be controlled.}}
**{{buff|Gale Boomerang deals more knockback, has larger hitboxes, and is much more effective for [[gimp]]ing. Its new [[Windbox]] can allow for new follow ups in some situations. Link can now [[cape glide|edge momentum shift]] Gale Boomerang aiding its edeguarding potential.}}
**{{buff|Gale Boomerang deals more knockback, has larger hitboxes, and is much more effective for [[gimp]]ing. Its new [[Windbox]] can allow for new follow ups in some situations. Link can now [[cape glide|edge momentum shift]] Gale Boomerang aiding its edeguarding potential.}}
**{{buff|Link can B-reverse with Gale Boomerang.}}
**{{buff|Link can B-reverse with Gale Boomerang.}}
**{{bugfix|[[Boomerang superjump]] glitch removed.}}
**{{bugfix|[[Chain dance#Boomerang superjump|Boomerang superjump]] glitch removed.}}
*[[Spin Attack]]:
*[[Spin Attack]]:
**{{buff|Link can now charge grounded Spin Attack, with its fully charged variant dealing more damage (15% → 19%) and knockback. Its uncharged late hit also deals more damage (5% → 9%/7%/5%), and the aerial version deals more damage due to changes to stale move negation (12% → 14%).}}
**{{buff|Link can now charge grounded Spin Attack, with its fully charged variant dealing more damage (15% → 19%) and knockback. Its uncharged late hit also deals more damage (5% → 9%/7%/5%), and the aerial version deals more damage due to changes to stale move negation (12% → 14%).}}
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|dashdmg=12% (blade), 10% (tip), 11% (arm & body)
|dashdmg=12% (blade), 10% (tip), 11% (arm & body)
|dashdesc=Swings sword from head to toe. Good combo starter.
|dashdesc=Swings sword from head to toe. Good combo starter.
|fsmashname=Sword Slice
|fsmashname=Sword Slice ({{ja|スマッシュ斬り|Sumasshu Giri}}, ''Smash Slice'') / Double Sword Slice ({{ja|二段スマッシュ斬り|Nidan Sumasshu Giri}}, ''Double Smash Slice'')
|fsmashcount=2
|fsmashcount=2
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (blade), {{ChargedSmashDmgSSBB|14}} (body)
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (blade), {{ChargedSmashDmgSSBB|14}} (body)
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|dairdmg=22% (clean), 18% (late), 8% (after bounce)
|dairdmg=22% (clean), 18% (late), 8% (after bounce)
|dairdesc=Holds his sword downward, this time based on his "Downthrust" from ''Zelda II: The Adventure of Link''. Bounces when the attack lands, possibly scoring an additional hit, but goes through opponents if Link is fast falling. A very powerful finisher that can K.O as low as 75%, but if missed leaves Link open for 50 frames if not auto-cancelled (the laggiest aerial landing in the game).
|dairdesc=Holds his sword downward, this time based on his "Downthrust" from ''Zelda II: The Adventure of Link''. Bounces when the attack lands, possibly scoring an additional hit, but goes through opponents if Link is fast falling. A very powerful finisher that can K.O as low as 75%, but if missed leaves Link open for 50 frames if not auto-cancelled (the laggiest aerial landing in the game).
|zairname= 
|zairname=[[Clawshot]] ({{ja|クローショット|Kurōshotto}})
|zairdmg=4% (hit 1), 6% (hit 2)
|zairdmg=4% (hit 1), 6% (hit 2)
|zairdesc=Link fires his [[Clawshot]] forward, scoring two hits. Has no landing lag at all. Can be used as a [[tether recovery]]. Very useful for spacing and stopping approaches against taller characters.
|zairdesc=Link fires his [[Clawshot]] forward, scoring two hits. Has no landing lag at all. Can be used as a [[tether recovery]]. Very useful for spacing and stopping approaches against taller characters.
|grabname= 
|grabname=Clawshot ({{ja|クローショット|Kurōshotto}})
|grabdesc= 
|grabdesc= 
|pummelname= 
|pummelname= 
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|fsdmg=5% (traping), 4% (hits 1-15), 18% (hit 16)
|fsdmg=5% (traping), 4% (hits 1-15), 18% (hit 16)
|fsdesc=Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Link slashes them. The final strike launches the opponent.
|fsdesc=Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Link slashes them. The final strike launches the opponent.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 104
|rweight    = 12-13
|dash      = 1.3
|rdash      = 29-35
|run        = 1.328
|rrun      = 35
|walk      = 1.2
|rwalk      = 12-14
|trac      = 0.064
|rtrac      = 10
|airfric    = 0.0038
|rairfric  = 38
|air        = 0.8084
|rair      = 34
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.04
|raddaccel  = 31-35
|gravity    = 0.089
|rgravity  = 12
|fall      = 1.6
|rfall      = 9
|ff        = 2.666
|rff        = 2
|jumpsquat  = 7
|rjumpsquat = 36-37
|jumpheight = 27.57550702
|rjumpheight= 34
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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|desc-up=Swings his sword twice and twirls the sword before sheathing it. Similar to his ''Twilight Princess'' victory pose, which he performs after defeating a boss, learning a hidden sword technique, or sheathing his sword upon the defeat of harder-to-defeat enemies.
|desc-up=Swings his sword twice and twirls the sword before sheathing it. Similar to his ''Twilight Princess'' victory pose, which he performs after defeating a boss, learning a hidden sword technique, or sheathing his sword upon the defeat of harder-to-defeat enemies.
|desc-side=Link takes out a fairy that appears similar to Navi from ''Ocarina of Time''. The fairy then proceeds to fly around as Link watches it until it returns to his pocket.
|desc-side=Link takes out a fairy that appears similar to Navi from ''Ocarina of Time''. The fairy then proceeds to fly around as Link watches it until it returns to his pocket.
|desc-down=Link's taunt that had previously appeared in the original ''Super Smash Bros.''. He pulls his knee to his chest and draws his sword back behind his head. Similar to {{SSBB|Lucario}}'s down taunt. May be loosely based on the attacking pose used by the Link from ''Zelda II: The Adventure of Link''.}}
|desc-down=Link's taunt that had previously appeared in the original ''Super Smash Bros.'' He pulls his knee to his chest and draws his sword back behind his head. Similar to {{SSBB|Lucario}}'s down taunt. May be loosely based on the attacking pose used by the Link from ''Zelda II: The Adventure of Link''.}}


===[[Idle pose]]s===
===[[Idle pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
===Most historically significant players===
{{SSBBMatchupTable|link=yes}}
:''See also: [[:Category:Link players (SSBB)]]''
Link has among the worst matchup spreads in ''Brawl''. He soft counters two characters, {{SSBB|Ganondorf}} and {{SSBB|Zelda}}, and is even with three, but is soft countered by seven, countered by 20, and hard countered by four. He suffers against characters who can outspeed him such as {{SSBB|Sonic}} and {{SSBB|Sheik}}, characters who can outcamp him such as {{SSBB|Falco}}, or characters that can chaingrab him to death such as {{SSBB|Ice Climbers}} and {{SSBB|King Dedede}}. Overall, Link has very few advantageous matchups, and his positive matchups are rarely seen in competitive play.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


===Notable players===
*{{sm|Izaw|Sweden}} - Known as the best Link player in Europe and one of the very few to achieve any regional notoriety with the character. Managed to place 33rd out of 140 entrants at [[Bushido Brawl Impact]], the only ''Brawl'' major that Europe ever had.
:''See also: [[:Category:Link players (SSBB)]]''
*{{sm|KirinBlaze|USA}} - Known as the best Link player in the world for most of ''Brawl''{{'}}s competitive life, while playing him alongside a {{SSBB|Mario}} comain. Placed 49th out of 192 entrants at [[Pound 4]], 33rd out of 148 entrants at [[MLG Raleigh 2010]], and 33rd out of 151 entrants at [[Pound V]], which even with a co-main, remains the only times Link was ever seen in the top 64 of ''Brawl'' majors aside from Izaw's lone major placement.
*{{sm|Izaw|Sweden}}
*{{sm|Legan|USA}} - Competed with KirinBlaze as the best Link player for most of ''Brawl''{{'}}s competitive life, but unlike Kirin he was a solo main. While Legan never competed at majors, he had some impressive placements at large Midwest regionals, including 33rd out of 117 entrants at {{Trn|School is in Session 3}}, 13th out of 70 entrants at {{Trn|School is in session 6}}, and 17th out of 89 entrants {{Trn|VENGEANCE}}, a level of regional performance that few bottom tier mains ever touched.
*{{sm|KirinBlaze|USA}}
*{{sm|Scizor|USA}} - Known as the best Link player in the world by the end of ''Brawl''{{'}}s active competitive life. While he never competed in a ''Brawl'' major during the game's active life, he got respectable placements using Link in [[SoCal]] regionals near the end of ''Brawl'', which was considered the second strongest region in North America after [[Tristate]]. Such placements include 17th out of 70 entrants at {{trn|Elite Four Unova: Remix 3}} and 17th out of 59 entrants at {{Trn|Final Battle}}. In the post-''[[Smash 4]]'' era, he would also place 13th out of 54 entrants at [[Apex 2022#Super Smash Bros. Brawl singles|Apex 2022]], the highest ''Brawl'' major placement for a Link player in the post-''Smash 4'' era.
*{{sm|Legan|USA}}
*{{Sm|LordXav1er|USA}}
*{{sm|Mr. R|Netherlands}}
*{{sm|Scabe|Australia}}
*{{sm|Scizor|USA}}


===Tier placement and history===
===Tier placement and history===
Despite the considerable power buffs he received in ''Brawl'', his amazing [[momentum cancelling]], and being given a usable DACUS, Link has perpetually hovered among ''Brawl'''s bottom four characters since the first tier list. Link's terrible and extremely gimpable [[recovery]] has always significantly limited his survivability even in the early inexperienced ''Brawl'' [[metagame]], and his very sluggish attacks and terrible mobility significantly inhibited Link's ability to effectively compete even from the earliest stages of competitive play. While Link had renowned players, such as {{Sm|KirinBlaze}}, {{Sm|Legan}}, {{Sm|Izaw}}, and {{Sm|Scabe}} in Australia, none of these players have ever achieved notable tournament results beyond the local level, and all of them have either dropped Link for a better character or stopped playing ''Brawl'' competitively altogether. As such, Link's competitive prospects have never gotten prospered throughout Brawl's competitive lifespan, and while he is very rarely thought of as a candidate for the worst character in the game, it is extremely unlikely Link will ever rise beyond the bottom tier, as he has a minuscule playerbase and ''Brawl''{{'}}s metagame has become mostly stagnant.
Despite the considerable power buffs he received in ''Brawl'', his amazing vertical [[momentum cancelling]], and possessing a usable DACUS, Link has perpetually hovered among ''Brawl'''s bottom four characters since the first tier list. Link's terrible and extremely [[gimp]]able [[recovery]] has always significantly limited his survivability even in the early inexperienced ''Brawl'' [[metagame]], and his very sluggish attacks and terrible mobility significantly inhibited Link's ability to effectively compete even from the earliest stages of competitive play. While Link had a few renowned players, such as {{Sm|KirinBlaze}}, {{Sm|Legan}}, and {{Sm|Izaw}}, these players were never a high placing threat at majors, with no Link player ever placing higher than 33rd at a major, and even at average regionals, making top 8 was unobtainable. Eventually all of them either dropped Link for a better character or stopped playing ''Brawl'' competitively altogether, and while {{Sm|Scizor}} would emerge late in ''Brawl'' as a strong Link player in one of the strongest regions, he too couldn't buck this trend. As such, Link's competitive prospects have never prospered throughout Brawl's competitive lifespan, and while he is very rarely thought of as a candidate for the worst character in the game, he never rose beyond being considered a bottom tier.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Subspace link.PNG|thumb|250px|Link in ''[[SSE]]''.]]
Link's role begins with him walking through a forest with his fairy companion, Navi. Upon reaching the Master Sword's resting place, Link pulls the sword from its pedestal, wielding it once more. In a clearing of the forest is a napping {{SSBB|Yoshi}}, who Link at first pays no mind to. However, the [[Halberd]] soon flies over the clearing, dropping [[Shadow Bug]]s which soon form into Primids. At this point, Link and Yoshi form a team and battle through the enemies while in pursuit of the Halberd, only to lose their aforementioned target as it flies far off into the distance, though they quickly continue their pursuit.
Link's role begins with him walking through a forest with his fairy companion, Navi. Upon reaching the Master Sword's resting place, Link pulls the sword from its pedestal, wielding it once more. In a clearing of the forest is a napping {{SSBB|Yoshi}}, who Link at first pays no mind to. However, the [[Halberd]] soon flies over the clearing, dropping [[Shadow Bug]]s which soon form into Primids. At this point, Link and Yoshi form a team and battle through the enemies while in pursuit of the Halberd, only to lose their aforementioned target as it flies far off into the distance, though they quickly continue their pursuit.
[[File:Subspace link.PNG|thumb|250px|right|Link in the ''[[SSE]]'']]
 
Link's next appearance plays out depending on which princess is saved earlier on in the story. If {{SSBB|Peach}} was saved, Link and Yoshi do battle with a Shadow Bug clone of Peach (who had recently been turned into a trophy by {{SSBB|Bowser}}) after she attempted to turn an unsuspecting {{SSBB|Mario}} and {{SSBB|Pit}} into trophies until Link prevented the attack by slicing the Dark Cannon in half. Upon defeating the clone of Peach, Link is attacked by Mario, who witnessed the defeat of Peach's copy as it reverts into Shadow Bugs and drifts away, apparently mistaking it for the real Peach. Then Link and Yoshi fight him and Pit. If {{SSBB|Zelda}} is saved earlier on, then it is she who is cloned, and Mario and Pit fight the clone of her, and must then fend off an attack by Link and Yoshi, whom Link thinks Mario killed the real Zelda. After the defeat of Mario and Pit or Link and Yoshi, {{SSBB|King Dedede}} arrives in a [[cargo]] and snatches the trophies of the fallen duo with an arm attached to it. Fortunately, {{SSBB|Kirby}} (who had accompanied Peach/Zelda earlier) appears and frees the two trophies, and revives them as well. Upon revival, Pit/Link fires an arrow at the incoming cargo, slowing it down a little. The five characters then form an alliance and pursue Dedede.
Link's next appearance plays out depending on which princess is saved earlier on in the story. If {{SSBB|Peach}} was saved, Link and Yoshi do battle with a Shadow Bug clone of Peach (who had recently been turned into a trophy by {{SSBB|Bowser}}) after she attempted to turn an unsuspecting {{SSBB|Mario}} and {{SSBB|Pit}} into trophies until Link prevented the attack by slicing the Dark Cannon in half. Upon defeating the clone of Peach, Link is attacked by Mario, who witnessed the defeat of Peach's copy as it reverts into Shadow Bugs and drifts away, apparently mistaking it for the real Peach. Then Link and Yoshi fight him and Pit. If {{SSBB|Zelda}} is saved earlier on, then it is she who is cloned, and Mario and Pit fight the clone of her, and must then fend off an attack by Link and Yoshi, whom Link thinks Mario killed the real Zelda. After the defeat of Mario and Pit or Link and Yoshi, {{SSBB|King Dedede}} arrives in a [[cargo]] and snatches the trophies of the fallen duo with an arm attached to it. Fortunately, {{SSBB|Kirby}} (who had accompanied Peach/Zelda earlier) appears and frees the two trophies, and revives them as well. Upon revival, Pit/Link fires an arrow at the incoming cargo, slowing it down a little. The five characters then form an alliance and pursue Dedede.


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*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18
*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18


==In [[Event Matches]]==
==In Solo Modes==
===Solo Events===
==={{SSBB|Classic Mode}}===
In Classic Mode, Link can appear as an opponent or ally in Stage 1 along with {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, and {{SSBB|Toon Link}} on [[Bridge of Eldin]] or [[Pirate Ship]] (with the latter available if it has been unlocked). Link can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 1.
 
===[[All-Star Mode]]===
In All-Star Mode, Link is fought in Stage 6 alongside {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, and {{SSBB|Toon Link}} on [[Bridge of Eldin]] or [[Pirate Ship]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 10: All-Star Battle Regulars]]''': Link is one of the opponents that must be fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 10: All-Star Battle Regulars]]''': Link is one of the opponents that must be fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 18: Dark Link Duel]]''': Link must defeat Dark Link in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Event 18: Dark Link Duel]]''': Link must defeat Dark Link in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Event 33: Advent of the Evil King]]''': As {{SSBB|Ganondorf}}, the player must defeat Link, {{SSBB|Zelda}}, and {{SSBB|Pit}} on [[Temple]].
*'''[[Event 33: Advent of the Evil King]]''': As {{SSBB|Ganondorf}}, the player must defeat Link, {{SSBB|Zelda}}, and {{SSBB|Pit}} on [[Temple]].


===Co-op Events===
====Co-Op Events====
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': Link and {{SSBB|Samus}} must defeat Dark Link and Dark Samus in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': Link and {{SSBB|Samus}} must defeat Dark Link and Dark Samus in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': {{SSBB|Marth}} and {{SSBB|Ike}} must defeat Link, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on Temple.
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': {{SSBB|Marth}} and {{SSBB|Ike}} must defeat Link, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on Temple.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Link Classic Mode Congratulations Screen Brawl.png|Classic Mode
Link Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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|{{Head|Link|g=SSBB|s=25px|cl=Black}}
|{{Head|Link|g=SSBB|s=25px|cl=Black}}
|}
|}
==Gallery==
<gallery>
SSBBDojoLink1.jpg|Using his [[forward smash]] on {{SSBB|Battlefield}}.
SSBBDojoLink2.jpg|Posing on [[Skyworld]].
Hero's Bow Brawl.png|Using [[Hero's Bow]] on Skyworld.
SSBBDojoLink4.jpg|Using his [[forward tilt]] on {{SSBB|Fox}} on Battlefield.
</gallery>


==Trivia==
==Trivia==
5,682

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