Landing lag glitch: Difference between revisions

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==In ''Smash 4''==
==In ''Smash 4''==
While the glitch no longer occurs after grabbing a ledge, most characters suffer a varying amount of landing lag if they are hit after the execution of their up special moves, but before they land. {{SSB4|Captain Falcon}}, {{SSB4|Ganondorf}}, and {{SSB4|Zero Suit Samus}} also remain affected by RCO lag after they connect with [[Falcon Dive]], [[Dark Dive]], or [[Flip Jump]] respectively and land on a platform. However, any aerial used in an attempt to override the RCO lag will not have increased landing lag, unlike in ''Brawl'', but it must not auto-cancel; otherwise, the lag persists. Some moves, particularly multi-hitting electric moves like {{SSB4|Mewtwo}}'s neutral aerial or {{SSB4|Pikachu}}'s forward aerial, induce extra landing lag on the character they hit if they end prematurely.
While the glitch no longer occurs after grabbing a ledge, most characters suffer a varying amount of landing lag if they are hit after the execution of their up special moves, but before they land. {{SSB4|Captain Falcon}}, {{SSB4|Ganondorf}}, {{SSB4|Zero Suit Samus}}, and {{SSB4|Charizard}} also remain affected by RCO lag after they connect with [[Falcon Dive]], [[Dark Dive]], or [[Flip Jump]] respectively and land on a platform. However, any aerial used in an attempt to override the RCO lag will not have increased landing lag, unlike in ''Brawl'', but it must not auto-cancel; otherwise, the lag persists. Some moves, particularly multi-hitting electric moves like {{SSB4|Mewtwo}}'s neutral aerial or {{SSB4|Pikachu}}'s forward aerial, induce extra landing lag on the character they hit if they end prematurely.


==External links==
==External links==
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