L-canceling: Difference between revisions

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'''L-cancelling''' (possibly officially termed a '''smooth landing''') is a technique in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-cancelling is done by pressing a shield button 20 [[frame]]s before landing during an aerial attack (the grab button also works because of its unique properties).
'''L-cancelling''' (possibly officially termed a '''smooth landing''') is a technique in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-cancelling is done by pressing a shield button 20 [[frame]]s before landing during an aerial attack (the grab button also works because of its unique properties).


Only regular aerial attacks can be L-cancelled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]led then L-cancelling has no effect.
Only regular aerial attacks can be L-cancelled; [[special move]]s that have landing lag cannot. If an attack is auto-cancelled then L-cancelling has no effect.


===In ''SSB''===
===In ''SSB''===