Kirbycide: Difference between revisions

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===Up throw (Forward in ''Smash 64'')===  
===Up throw (Forward in ''Smash 64'')===  
Using the up throw to cause the opponent to SD requires Kirby to be at the very end of a ledge when he grabs.  If the conditions are correct (that of stage chosen and victim's character) Kirby will leap up as usual, but miss the stage on his way back down resulting in both players SDing off the bottom.  This Kirbycide is unique in the fact that the opponent ''cannot break free''.  However: Kirby ''will'' SD before the opponent, which ends the Kirbycide and gives the opponent a scant few frames to SD-Cancel. In ''Melee'' and ''Brawl'', this is not as detrimental as it seems because - aside from the strict timing requirement - many characters are incapable of recovering from the very bottom of deep stages, and some stages have hazardous environments - such as Jungle Japes' rushing water and lurking Klaptrap. However, in ''Smash 64'', the opponent will always be released just before being KO'd (while Kirby will always SD), and on stages like {{SSB|Dream Land}}, it is even possible for characters like another Kirby, Pikachu, and Luigi to recover. If used near the beginning of Rainbow Cruise or any time on Icicle Mountain, Kirby will hit one of the platforms above, causing both to die. There is also a glitch in Icicle Mountain that if the up throw is performed under a destructible ice block and there are only pass-through platforms underneath, Kirby will stop going up at the ice block, and fall through all the platforms underneath and cause both players to die.  In Brawl, the usual Up throw Kirbycide cannot be performed because of a stopper that seems to halt Kirby's dive a certain distance after rising up. The falling distance is fixed after the rise, so Kirby can fall a great distance off a ledge before actually finishing the move if he is stopped by a ceiling while rising up. This means the Up throw Kirbycide can still be used on stages with some sort of ceiling over a ledge, such as the lower center platform of [[Skyworld]] and the lower area of [[New Pork City]]. It can also be used on the lower-right area of [[Temple]]. The Kirbycide is almost the same as the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', but the opponent dies at the same time of Kirby, preventing any SD-Canceling. Also, the up throw Kirbycide for Rainbow Cruise still exists in ''[[Super Smash Bros. Brawl]]''. When using any type of these Kirbycides in Brawl, Sudden Death will occur. When an Up throw Kirbycide is used during a Sudden Death, the player with the greater controller priority in Brawl (P4 > P3 > P2 > P1) wins.
Using the up throw to cause the opponent to SD requires Kirby to be at the very end of a ledge when he grabs.  If the conditions are correct (that of stage chosen and victim's character) Kirby will leap up as usual, but miss the stage on his way back down resulting in both players SDing off the bottom.  This Kirbycide is unique in the fact that the opponent ''cannot break free''.  However: Kirby ''will'' SD before the opponent, which ends the Kirbycide and gives the opponent a scant few frames to SD-Cancel. In ''Melee'' and ''Brawl'', this is not as detrimental as it seems because - aside from the strict timing requirement - many characters are incapable of recovering from the very bottom of deep stages, and some stages have hazardous environments - such as Jungle Japes' rushing water and lurking Klaptrap. However, in ''Smash 64'', the opponent will always be released just before being KO'd (while Kirby will always SD), and on stages like {{SSB|Dream Land}}, it is even possible for characters like another Kirby, Pikachu, and Luigi to recover. If used near the beginning of Rainbow Cruise or any time on Icicle Mountain, Kirby will hit one of the platforms above, causing both to die. There is also a glitch in Icicle Mountain that if the up throw is performed under a destructible ice block and there are only pass-through platforms underneath, Kirby will stop going up at the ice block, and fall through all the platforms underneath and cause both players to die.  In Brawl, the usual Up throw Kirbycide cannot be performed because of a stopper that seems to halt Kirby's dive a certain distance after rising up. The falling distance is fixed after the rise, so Kirby can fall a great distance off a ledge before actually finishing the move if he is stopped by a ceiling while rising up. This means the Up throw Kirbycide can still be used on stages with some sort of ceiling over a ledge, such as the lower center platform of [[Skyworld]] and the lower area of [[New Pork City]]. It can also be used on the lower-right area of [[Temple]]. The Kirbycide is almost the same as the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', but the opponent dies at the same time of Kirby, preventing any SD-Canceling. Also, the up throw Kirbycide for Rainbow Cruise still exists in ''[[Super Smash Bros. Brawl]]''. When using any type of these Kirbycides in Brawl, Sudden Death will occur. When an Up throw Kirbycide is used during a Sudden Death, the player with the greater controller priority in Brawl (P4 > P3 > P2 > P1) wins. Kirby's up throw can also be used to force both fighters into a hazard above them.


===[[Final Cutter]]===
===[[Final Cutter]]===
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