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{{ | {{Title|''Kirby'' (universe)}} | ||
{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
{{Infobox Series | {{Infobox Series | ||
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|image = [[File:KirbyTitle.png|250px]] | |image = [[File:KirbyTitle.png|250px]] | ||
|caption = [[File:KirbySymbol.svg|50px|class=invert]] | |caption = [[File:KirbySymbol.svg|50px|class=invert]] | ||
|developer = [[HAL Laboratory]]<br> | |developer = [[HAL Laboratory]]<br>Various | ||
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
|distributor = | |distributor = | ||
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|originconsole = Game Boy | |originconsole = Game Boy | ||
|firstinstallment = ''{{s|wikirby|Kirby's Dream Land}}'' (1992) | |firstinstallment = ''{{s|wikirby|Kirby's Dream Land}}'' (1992) | ||
|latestinstallment = ''{{s|wikirby|Kirby | |latestinstallment = ''{{s|wikirby|Kirby's Return to Dream Land Deluxe}}'' (2023) | ||
|interwiki = wikirby | |interwiki = wikirby | ||
|interwikiname = Wikirby | |interwikiname = Wikirby | ||
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''Kirby's Dream Land'' introduced several trademark elements of Kirby's ability, including his ability to inflate his spherical body to fly upwards, the ability to inhale enemies into his mouth, and being able to effectively erase enemies out of existence within his own tiny body by swallowing. But the first ''Kirby'' sequel Sakurai developed, ''{{s|wikirby|Kirby's Adventure}}'' for the NES, added a much more expansive variety and depth to the basic formula and design; in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "[[Copy Ability]]" to adopt something else. | ''Kirby's Dream Land'' introduced several trademark elements of Kirby's ability, including his ability to inflate his spherical body to fly upwards, the ability to inhale enemies into his mouth, and being able to effectively erase enemies out of existence within his own tiny body by swallowing. But the first ''Kirby'' sequel Sakurai developed, ''{{s|wikirby|Kirby's Adventure}}'' for the NES, added a much more expansive variety and depth to the basic formula and design; in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "[[Copy Ability]]" to adopt something else. | ||
''Adventure'' was released to widespread critical acclaim in early | ''Adventure'' was released to widespread critical acclaim in early 1993—nearly two years after the next-generation Super Nintendo launched—and is regarded as one of the most successful late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES; to put this into perspective, the original {{uv|Mega Man}} for the NES famously occupies one megabit, or one-eighth of a megabyte. | ||
''Kirby'' was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and, other than the Virtual Boy, covering every Nintendo console and handheld since its debut. ''Kirby'' games have made occasional forays into certain other genres besides 2D platformers, and while almost none of the ''Kirby'' follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his series were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the ''[[Super Smash Bros.]]'' series of Nintendo-centered crossover fighting games. | ''Kirby'' was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and, other than the Virtual Boy, covering every Nintendo console and handheld since its debut. ''Kirby'' games have made occasional forays into certain other genres besides 2D platformers, and while almost none of the ''Kirby'' follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his series were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the ''[[Super Smash Bros.]]'' series of Nintendo-centered crossover fighting games. | ||
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In any given ''Kirby'' game that adheres to a traditional side-scrolling structure, Kirby is controlled by the player through levels that are less about reflex-demanding obstacles and linear point-A-to-point-B stage layout and more about using a variety of copied powers to defeat enemies without incurring damage. Following ''Kirby's Adventure'', however, every "main" game features some kind of twist that governs the overall gameplay. Early examples include Kirby riding one of his Animal Friends in ''{{s|wikirby|Kirby's Dream Land 2}}'' and getting his current copy power modified by the animal being ridden; ''{{s|wikirby|Kirby Super Star}}'' being presented as a "compilation package" where several level sets are presented as their own short "games" with their own rules and mechanics; and Kirby being able to combine any two basic enemy copy abilities into one of several dozen advanced powers in ''{{s|wikirby|Kirby 64: The Crystal Shards}}''. | In any given ''Kirby'' game that adheres to a traditional side-scrolling structure, Kirby is controlled by the player through levels that are less about reflex-demanding obstacles and linear point-A-to-point-B stage layout and more about using a variety of copied powers to defeat enemies without incurring damage. Following ''Kirby's Adventure'', however, every "main" game features some kind of twist that governs the overall gameplay. Early examples include Kirby riding one of his Animal Friends in ''{{s|wikirby|Kirby's Dream Land 2}}'' and getting his current copy power modified by the animal being ridden; ''{{s|wikirby|Kirby Super Star}}'' being presented as a "compilation package" where several level sets are presented as their own short "games" with their own rules and mechanics; and Kirby being able to combine any two basic enemy copy abilities into one of several dozen advanced powers in ''{{s|wikirby|Kirby 64: The Crystal Shards}}''. | ||
The most recent mainline ''Kirby'' game is ''{{s|wikirby|Kirby | The most recent mainline ''Kirby'' game is ''{{s|wikirby|Kirby and the Forgotten Land}}'', released for the Nintendo Switch in 2022, and the first main installment with fully 3D gameplay. The series places a general emphasis on being comparatively easy and accessible to less experienced gamers, while also allowing content that appeals to advanced gamers, typically as part of the postgame and the lore of the series. | ||
The ''Kirby'' universe is set in a galaxy populated by highly abstract, colorful planets and lifeforms with a very simple and basic design aesthetic, and Kirby himself, an 8-inch-tall lifeform with almost no demonstrable speaking capacity, lives on {{s|wikirby|Popstar}}, a planet structured like a glowing yellow five-pointed star. "{{s|wikirby|Dream Land}}" itself is a kingdom on Popstar. Each game is typically a self-contained adventure with little carry-over between installments, not unlike the ''[[Mario (universe)|Super Mario]]'' series, though in comparison each ''Kirby'' game's narrative tends to be a little more involved. | The ''Kirby'' universe is set in a galaxy populated by highly abstract, colorful planets and lifeforms with a very simple and basic design aesthetic, and Kirby himself, an 8-inch-tall lifeform with almost no demonstrable speaking capacity, lives on {{s|wikirby|Popstar}}, a planet structured like a glowing yellow five-pointed star. "{{s|wikirby|Dream Land}}" itself is a kingdom on Popstar. Each game is typically a self-contained adventure with little carry-over between installments, not unlike the ''[[Mario (universe)|Super Mario]]'' series, though in comparison each ''Kirby'' game's narrative tends to be a little more involved. | ||
The recurring setup initially appears to be parallel to the [[Mario]]/[[Bowser]] relationship, where Kirby has to go out on a quest to put a mischievous, troublemaking, self-styled "king" of Dream Land, Dedede, back in his place. (An alternate-universe [[wikirby:Kirby: Right Back at Ya!|''Kirby'' anime series]] that ran for 100 episodes adheres to this pattern fairly strictly.) However, Dedede is | The recurring setup initially appears to be parallel to the [[Mario]]/[[Bowser]] relationship, where Kirby has to go out on a quest to put a mischievous, troublemaking, self-styled "king" of Dream Land, Dedede, back in his place. (An alternate-universe [[wikirby:Kirby: Right Back at Ya!|''Kirby'' anime series]] that ran for 100 episodes adheres to this pattern fairly strictly.) However, Dedede is only very rarely a villain, with fights against him frequently being due to a misunderstanding or him being controlled by another entity. Kirby is usually pitted against some kind of greater threat to Popstar or the galaxy, revealed either from the outset or over the course of the game. In addition to Dedede, another recurring character Kirby encounters is Meta Knight, a rival who similarly shifts between ally and occasional antagonist, while similarly usually being the latter against his will or due to miscommunication. In many games, one or both of Dedede and Meta Knight ally with Kirby against the greater threat at hand, and Kirby also receives assistance from other characters, such as the {{s|wikirby|Animal Friends}} or {{s|wikirby|Bandana Waddle Dee}}. Kirby's adventures regularly take him through not just Dream Land and the planet Popstar itself, but other planets as well. | ||
Additionally, details scattered throughout each entry in the series establish a consistent setting and connection between games; for example, the recurring presence of the corruptive {{s|wikirby|Dark Matter}}, or the existence of a parallel {{s|wikirby|Mirror World}} to Dream Land that includes its own counterparts to the land's traditional inhabitants. Because of this, a highly intricate backstory is present in the overall ''Kirby'' universe that, while superseded by the main plot of each game, creates ongoing themes that influence the overarching universe of the series. | Additionally, details scattered throughout each entry in the series establish a consistent setting and connection between games; for example, the recurring presence of the corruptive {{s|wikirby|Dark Matter}}, or the existence of a parallel {{s|wikirby|Mirror World}} to Dream Land that includes its own counterparts to the land's traditional inhabitants. Because of this, a highly intricate backstory is present in the overall ''Kirby'' universe that, while superseded by the main plot of each game, creates ongoing themes that influence the overarching universe of the series. | ||
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===Fighter=== | ===Fighter=== | ||
*[[File:KirbyIcon(SSB).png|50px|right]]'''{{SSB|Kirby}}''' ([[Starter character|Starter]]): Kirby is a small, pink, spherical creature with a positive disposition and several abilities and powers that are almost magical in nature. In his series, he is the main protagonist, often portrayed with a cheerful, child-like personality. He is canonically about eight inches in height; his size is greatly increased for his appearance in ''Smash 64''. In most of his games, Kirby can also {{iw|wikirby|Hover}} indefinitely; but for his appearance in ''Smash'', Kirby can jump up to five times in midair. Kirby's [[neutral special move]] is {{b|Inhale|Kirby}}, his trademark ability since ''Kirby's Dream Land''. Kirby swallows an opponent, and can either copy and use their special move, or spit them out as a star. His [[up special move]] is [[Final Cutter]], a move from the {{iw|wikirby|Cutter}} copy ability from ''Kirby Super Star'' where Kirby swoops up and down while attacking with a blade. His [[down special move]] is the [[Stone]] ability from ''[[Kirby's Adventure]]'', transforming Kirby into heavy objects and making him invulnerable for a brief period.{{clr}} | *[[File:KirbyIcon(SSB).png|50px|right|link=Kirby (SSB)]]'''{{SSB|Kirby}}''' ([[Starter character|Starter]]): Kirby is a small, pink, spherical creature with a positive disposition and several abilities and powers that are almost magical in nature. In his series, he is the main protagonist, often portrayed with a cheerful, child-like personality. He is canonically about eight inches in height; his size is greatly increased for his appearance in ''Smash 64''. In most of his games, Kirby can also {{iw|wikirby|Hover}} indefinitely; but for his appearance in ''Smash'', Kirby can jump up to five times in midair. Kirby's [[neutral special move]] is {{b|Inhale|Kirby}}, his trademark ability since ''Kirby's Dream Land''. Kirby swallows an opponent, and can either copy and use their special move, or spit them out as a star. His [[up special move]] is [[Final Cutter]], a move from the {{iw|wikirby|Cutter}} copy ability from ''Kirby Super Star'' where Kirby swoops up and down while attacking with a blade. His [[down special move]] is the [[Stone]] ability from ''[[Kirby's Adventure]]'', transforming Kirby into heavy objects and making him invulnerable for a brief period.{{clr}} | ||
===Stage=== | ===Stage=== | ||
*[[File:DreamLandIconSSB.png|right|link=Dream Land (SSB)]] '''{{SSB|Dream Land}}''' ([[Starter stage|Starter]]): This stage is a small area of colorful grassland based on the generic look for many grass levels in the ''Kirby'' franchise. The stage has a very basic layout; three static, floating soft platforms above the main solid platform. In the background of the stage resides [[Whispy Woods]], a recurring boss who first appeared in ''Kirby's Dream Land''. Whispy Woods slowly blows fighters off to one side of the stage from time to time. [[Bronto Burt]]s and [[King Dedede]] can also be seen flying in the far background as cameo appearances.{{clr}} | *[[File:DreamLandIconSSB.png|right|link=Dream Land (SSB)]]'''{{SSB|Dream Land}}''' ([[Starter stage|Starter]]): This stage is a small area of colorful grassland based on the generic look for many grass levels in the ''Kirby'' franchise. The stage has a very basic layout; three static, floating soft platforms above the main solid platform. In the background of the stage resides [[Whispy Woods]], a recurring boss who first appeared in ''Kirby's Dream Land''. Whispy Woods slowly blows fighters off to one side of the stage from time to time. [[Bronto Burt]]s and [[King Dedede]] can also be seen flying in the far background as cameo appearances.{{clr}} | ||
===Items=== | ===Items=== | ||
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===Music=== | ===Music=== | ||
*'''{{SSBMusicLink|10: Pupupu Land|10: Pupupu Land}}''': A fast-paced remix of the music featured in ''Gourmet Race'' from ''[[Kirby Super Star]]''. It is heard on the stage {{SSB|Dream Land}}. | *'''{{SSBMusicLink|10: Pupupu Land|10: Pupupu Land}}''': A fast-paced remix of the music featured in ''Gourmet Race'' from ''[[Kirby Super Star]]''. It is heard on the stage {{SSB|Dream Land}}. | ||
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===Fighter=== | ===Fighter=== | ||
*[[File:KirbyIcon(SSBM).png|50px|right]]'''{{SSBM|Kirby}}''' ([[Starter character|Starter]]): Kirby is still the only playable ''Kirby'' series character. Kirby returns swinging a {{b|hammer|move}} (based on the {{iw|wikirby|Hammer}} ability he can obtain in various ''Kirby'' games from the simian miniboss {{iw|wikirby|Bonkers}}) as his new [[side special move]], and the move works differently depending on whether it is used in the air or on the ground.{{clr}} | *[[File:KirbyIcon(SSBM).png|50px|right|link=Kirby (SSBM)]]'''{{SSBM|Kirby}}''' ([[Starter character|Starter]]): Kirby is still the only playable ''Kirby'' series character. Kirby returns swinging a {{b|hammer|move}} (based on the {{iw|wikirby|Hammer}} ability he can obtain in various ''Kirby'' games from the simian miniboss {{iw|wikirby|Bonkers}}) as his new [[side special move]], and the move works differently depending on whether it is used in the air or on the ground.{{clr}} | ||
===Stages=== | ===Stages=== | ||
''Super Smash Bros. Melee'' features three ''Kirby''-themed stages: | ''Super Smash Bros. Melee'' features three ''Kirby''-themed stages: | ||
*[[File:FountainOfDreamsIconSSBM.png|right|link=Fountain of Dreams]] '''Dream Land: [[Fountain of Dreams]]''' ([[Starter stage|Starter]]): A stage with a layout similar to {{SSBM|Battlefield}}, this is the Fountain of Dreams that safeguards the Dream Land galaxy so long as the Star Rod is inserted into the fountain's shaft. The dreamy music heard here was reused in ''Kirby: Nightmare in Dream Land'', when Kirby battles King Dedede at this location.{{clr}} | *[[File:PastDreamLandIconSSBM.png|right|link=Dream Land (SSB)]]{{GameIcon|SSB}}'''[[Past Stages]]: {{SSB|Dream Land}}''' ([[Unlockable stage|Unlockable]]): This is the original {{SSB|Dream Land}} stage from ''[[Super Smash Bros.]]'', returning in ''Melee'' completely unaltered.{{clr}} | ||
*[[File:GreenGreensIconSSBM.png|right|link=Green Greens]] '''Dream Land: [[Green Greens]]''' ([[Starter stage|Starter]]): This stage is thematically similar to the {{SSB|Dream Land}} stage, with Whispy Woods blowing toward either end of the stage, but the layout is rather different, consisting of the ground being divided up into three platforms by two sets of building blocks that fall from the sky to build up walls that can be broken. Some of these boxes are explosive in nature, denoted by the bombs on their sides | *[[File:FountainOfDreamsIconSSBM.png|right|link=Fountain of Dreams]]'''Dream Land: [[Fountain of Dreams]]''' ([[Starter stage|Starter]]): A stage with a layout similar to {{SSBM|Battlefield}}, this is the Fountain of Dreams that safeguards the Dream Land galaxy so long as the Star Rod is inserted into the fountain's shaft. The dreamy music heard here was reused in ''Kirby: Nightmare in Dream Land'', when Kirby battles King Dedede at this location.{{clr}} | ||
*[[File:GreenGreensIconSSBM.png|right|link=Green Greens]]'''Dream Land: [[Green Greens]]''' ([[Starter stage|Starter]]): This stage is thematically similar to the {{SSB|Dream Land}} stage, with Whispy Woods blowing toward either end of the stage, but the layout is rather different, consisting of the ground being divided up into three platforms by two sets of building blocks that fall from the sky to build up walls that can be broken. Some of these boxes are explosive in nature, denoted by the bombs on their sides. {{clr}} | |||
''Kirby'' is the only universe in ''Melee'' to have three stages and yet not be related to the {{uv|Mario}} series (which itself has four stages from the main series, while the {{uv|Donkey Kong}} and {{uv|Yoshi}} universes, while each having three stages, are considered sub-universes of ''Mario''). | ''Kirby'' is the only universe in ''Melee'' to have three stages and yet not be related to the {{uv|Mario}} series (which itself has four stages from the main series, while the {{uv|Donkey Kong}} and {{uv|Yoshi}} universes, while each having three stages, are considered sub-universes of ''Mario''). | ||
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*'''{{SSBMMusicLink|Fountain of Dreams}}''': An orchestrated version of the music heard in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. This music was later reused during the boss fight against King Dedede at the Fountain of Dreams in ''Kirby: Nightmare in Dream Land''. It is Song 11 in the [[Sound Test]]. | *'''{{SSBMMusicLink|Fountain of Dreams}}''': An orchestrated version of the music heard in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. This music was later reused during the boss fight against King Dedede at the Fountain of Dreams in ''Kirby: Nightmare in Dream Land''. It is Song 11 in the [[Sound Test]]. | ||
*'''{{SSBMMusicLink|Green Greens}}''': An orchestration of Green Greens's music from ''Kirby's Dream Land'', heard on [[Green Greens]]. It is Song 12 in the Sound Test. | *'''{{SSBMMusicLink|Green Greens}}''': An orchestration of Green Greens's music from ''Kirby's Dream Land'', heard on [[Green Greens]]. It is Song 12 in the Sound Test. | ||
*'''{{SSBMMusicLink|Dream Land N64}}''': The music for the Dream Land stage in ''Super Smash Bros.'', which is also a re-recording of the music heard in the ''Gourmet Race'' sub-game from ''Kirby Super Star'', is brought back unaltered along with the stage itself as [[Past Stages: Dream Land]]. It is Song | *'''{{SSBMMusicLink|Dream Land N64}}''': The music for the Dream Land stage in ''Super Smash Bros.'', which is also a re-recording of the music heard in the ''Gourmet Race'' sub-game from ''Kirby Super Star'', is brought back unaltered along with the stage itself as [[Past Stages: Dream Land]]. It is Song 29 in the Sound Test. | ||
*'''[[Victory theme#Kirby Victory Theme|Kirby's Victory]]''': The victory theme of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games. It is Song 43 in the Sound Test. | *'''[[Victory theme#Kirby Victory Theme|Kirby's Victory]]''': The victory theme of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games. It is Song 43 in the Sound Test. | ||
*'''{{SSBMMusicLink|All-Star Intro}}''': A remix of the music that plays in the Save Cottages during ''The Great Cave Offensive'' from ''Kirby Super Star''. It is heard at the [[All-Star Teleporter]]. It is Song 60 in the Sound Test. | *'''{{SSBMMusicLink|All-Star Intro}}''': A remix of the music that plays in the Save Cottages during ''The Great Cave Offensive'' from ''Kirby Super Star''. It is heard at the [[All-Star Teleporter]]. It is Song 60 in the Sound Test. | ||
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===Fighters=== | ===Fighters=== | ||
On the final character select screen (after all characters are unlocked), the ''Kirby'' characters, joined by Olimar, occupy the fifth column. These characters have ''Gourmet Race'' playing when their dark forms are fought in [[The Great Maze]], and they also come from other planets. | On the final character select screen (after all characters are unlocked), the ''Kirby'' characters, joined by Olimar, occupy the fifth column. These characters have ''Gourmet Race'' playing when their dark forms are fought in [[The Great Maze]], and they also come from other planets. | ||
*[[File:KirbyIcon(SSBB).png|50px|right]]'''{{SSBB|Kirby}}''' ([[Starter character|Starter]]): The pink puff reappears and reprise his role and traits from ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' as a small character who can float in the air with a long series of multiple jumps, with his [[Final Cutter]] and Hammer intact. Kirby has a new dash attack; it is based on his Yo-Yo Copy Ability from ''Kirby Super Star''. Like other returning characters, Kirby is given a [[Final Smash]] attack called [[Cook Kirby]], which consists of dunking his opponent into a boiling pot, and then spitting them out. When they come out of the pot, random items appear.{{clr}} | *[[File:KirbyIcon(SSBB).png|50px|right|link=Kirby (SSBB)]]'''{{SSBB|Kirby}}''' ([[Starter character|Starter]]): The pink puff reappears and reprise his role and traits from ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' as a small character who can float in the air with a long series of multiple jumps, with his [[Final Cutter]] and Hammer intact. Kirby has a new dash attack; it is based on his Yo-Yo Copy Ability from ''Kirby Super Star''. Like other returning characters, Kirby is given a [[Final Smash]] attack called [[Cook Kirby]], which consists of dunking his opponent into a boiling pot, and then spitting them out. When they come out of the pot, random items appear.{{clr}} | ||
*[[File:MetaKnightIcon(SSBB).png|50px|right]]'''{{SSBB|Meta Knight}}''' ([[Starter character|Starter]]): A sensational new character addition, Meta Knight is a masked-swordsman character ostensibly of the same species as Kirby, but with a dark blue body, thumbs, and white facial features that can be seen whenever he takes his mask off. Meta Knight's roles in his various appearances in the ''Kirby'' games and the anime have ranged from ally to villain. In his appearance in ''Brawl'', his cape transforms into wings which he uses to float in midair, much like Kirby and [[Jigglypuff]], and he demonstrates the new gliding ability. Meta Knight is particularly infamous in ''Brawl'' for being considered "[[broken]]," being undoubtedly the best character in the game.{{clr}} | *[[File:MetaKnightIcon(SSBB).png|50px|right|link=Meta Knight (SSBB)]]'''{{SSBB|Meta Knight}}''' ([[Starter character|Starter]]): A sensational new character addition, Meta Knight is a masked-swordsman character ostensibly of the same species as Kirby, but with a dark blue body, thumbs, and white facial features that can be seen whenever he takes his mask off. Meta Knight's roles in his various appearances in the ''Kirby'' games and the anime have ranged from ally to villain. In his appearance in ''Brawl'', his cape transforms into wings which he uses to float in midair, much like Kirby and [[Jigglypuff]], and he demonstrates the new gliding ability. Meta Knight is particularly infamous in ''Brawl'' for being considered "[[broken]]," being undoubtedly the best character in the game.{{clr}} | ||
*[[File:KingDededeIcon(SSBB).png|50px|right]]'''{{SSBB|King Dedede}}''' ([[Starter character|Starter]]): The first main foe Kirby ever faced, King Dedede had appeared in all but one game in the series since ''[[Kirby's Dream Land]]'' for the Game Boy (that being ''Kirby & The Amazing Mirror'') as of ''Brawl''{{'}}s release. In his fighter debut, he is a super heavyweight akin to [[Bowser]] and [[Donkey Kong]]. He brings several qualities he had in the ''Kirby'' platforming games with him, such as his [[Super Dedede Jump]], and some of his various servants in the form of the [[Waddle Dee Toss]]. He also brings his hammer with him and uses it in regular combat, but it has also been upgraded to have machine-like qualities, as evidenced by the [[Jet Hammer]] move. He can Inhale just like Kirby, but can't copy enemies' abilities. His grab game, in particular, is fast and powerful, and his recovery is decent.{{clr}} | *[[File:KingDededeIcon(SSBB).png|50px|right|link=King Dedede (SSBB)]]'''{{SSBB|King Dedede}}''' ([[Starter character|Starter]]): The first main foe Kirby ever faced, King Dedede had appeared in all but one game in the series since ''[[Kirby's Dream Land]]'' for the Game Boy (that being ''Kirby & The Amazing Mirror'') as of ''Brawl''{{'}}s release. In his fighter debut, he is a super heavyweight akin to [[Bowser]] and [[Donkey Kong]]. He brings several qualities he had in the ''Kirby'' platforming games with him, such as his [[Super Dedede Jump]], and some of his various servants in the form of the [[Waddle Dee Toss]]. He also brings his hammer with him and uses it in regular combat, but it has also been upgraded to have machine-like qualities, as evidenced by the [[Jet Hammer]] move. He can Inhale just like Kirby, but can't copy enemies' abilities. His grab game, in particular, is fast and powerful, and his recovery is decent.{{clr}} | ||
===Stages=== | ===Stages=== | ||
*[[File:Icon-halberd.gif|right]]'''[[Halberd]]''' ([[Starter stage|Starter]]): The Halberd has been seen in several incarnations throughout the ''Kirby'' franchise; in Smash, it is based on the ''Revenge of Meta Knight'' portion of ''Kirby Super Star''. The stage starts off in a hangar located on the high seas, which opens up not long afterwards. The Halberd takes off into the air along with the platform the players fight upon, and the Halberd flies around the backdrop of the now-floating stage. During the fight, the platform will land on the ship itself, which draws heavy fire from nearby cannons | *[[File:Icon-greengreensmelee.gif|right|link=Green Greens]]'''[[Melee Stages]]: [[Green Greens]]''' ([[Unlockable stage|Unlockable]]): A returning stage from ''[[Melee]]''. The bombs now have more knockback.{{clr}} | ||
*[[File:Icon-halberd.gif|right|link=Halberd]]'''[[Halberd]]''' ([[Starter stage|Starter]]): The Halberd has been seen in several incarnations throughout the ''Kirby'' franchise; in Smash, it is based on the ''Revenge of Meta Knight'' portion of ''Kirby Super Star''. The stage starts off in a hangar located on the high seas, which opens up not long afterwards. The Halberd takes off into the air along with the platform the players fight upon, and the Halberd flies around the backdrop of the now-floating stage. During the fight, the platform will land on the ship itself, which draws heavy fire from nearby cannons.{{clr}} | |||
===Items=== | ===Items=== | ||
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===Fighters=== | ===Fighters=== | ||
All veterans of the ''Kirby'' series have returned for ''Super Smash Bros. 4''. | All veterans of the ''Kirby'' series have returned for ''Super Smash Bros. 4''. | ||
*[[File:KirbyIcon(SSB4-U).png|50px|right]]'''{{SSB4|Kirby}}''' ([[Starter character|Starter]]): Kirby returns as a playable character in ''Super Smash Bros. 4''. He now appears to be a bit brighter than the previous games. In addition, he returns with a new Final Smash, [[Ultra Sword]].{{clr}} | *[[File:KirbyIcon(SSB4-U).png|50px|right|link=Kirby (SSB4)]]'''{{SSB4|Kirby}}''' ([[Starter character|Starter]]): Kirby returns as a playable character in ''Super Smash Bros. 4''. He now appears to be a bit brighter than the previous games. In addition, he returns with a new Final Smash, [[Ultra Sword]].{{clr}} | ||
*[[File:MetaKnightIcon(SSB4-U).png|50px|right]]'''{{SSB4|Meta Knight}}''' ([[Starter character|Starter]]): Meta Knight returns as a playable character in ''Super Smash Bros. 4''. The universal removal of gliding has nerfed his recovery, but to compensate, his [[Shuttle Loop]] is now a more powerful attack. He now has armored gauntlets over his gloves.{{clr}} | *[[File:MetaKnightIcon(SSB4-U).png|50px|right|link=Meta Knight (SSB4)]]'''{{SSB4|Meta Knight}}''' ([[Starter character|Starter]]): Meta Knight returns as a playable character in ''Super Smash Bros. 4''. The universal removal of gliding has nerfed his recovery, but to compensate, his [[Shuttle Loop]] is now a more powerful attack. He now has armored gauntlets over his gloves.{{clr}} | ||
*[[File:KingDededeIcon(SSB4-U).png|50px|right]]'''{{SSB4|King Dedede}}''' ([[Starter character|Starter]]): King Dedede returns in ''Super Smash Bros. 4'' as a playable character. He now has a more cartoonish look and his side special has been modified to consistently throw out [[Gordo]]s. As with Kirby, he has a new Final Smash, [[Dedede Burst]].{{clr}} | *[[File:KingDededeIcon(SSB4-U).png|50px|right|link=King Dedede (SSB4)]]'''{{SSB4|King Dedede}}''' ([[Starter character|Starter]]): King Dedede returns in ''Super Smash Bros. 4'' as a playable character. He now has a more cartoonish look and his side special has been modified to consistently throw out [[Gordo]]s. As with Kirby, he has a new Final Smash, [[Dedede Burst]].{{clr}} | ||
===Stages=== | ===Stages=== | ||
*[[File:DreamLand64IconSSB4-U.png|75px|right|link=Dream Land (SSB)]]{{GameIcon|SSB}} '''[[Dream Land (64)]]''' ([[DLC]]): A floating [[Battlefield]]-like arena staged in {{s|wikirby|Green Greens}} from ''{{s|wikirby|Kirby's Dream Land}}''. The tree [[Whispy Woods]] is centered in the background of the main platform and periodically blows powerful winds from his mouth, pushing fighters towards the stage's bottomless pits. [[King Dedede]] and [[Bronto Burt]]s fly far out in the distance, though Dedede is absent if involved in the match. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 4 of [[All-Star Mode]] as a [[home stage]] for Kirby, King Dedede, and Meta Knight. Its [[Ω form]] is a floating platform like [[Final Destination]]. Dream Land was released as downloadable content on June 14, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being {{SSB|Kongo Jungle}}, [[Peach's Castle]], and [[Hyrule Castle]].{{clr}} | *[[File:DreamLand64IconSSB4-U.png|75px|right|link=Dream Land (SSB)]]{{GameIcon|SSB}}'''[[Dream Land (64)]]''' ([[DLC]]): A floating [[Battlefield]]-like arena staged in {{s|wikirby|Green Greens}} from ''{{s|wikirby|Kirby's Dream Land}}''. The tree [[Whispy Woods]] is centered in the background of the main platform and periodically blows powerful winds from his mouth, pushing fighters towards the stage's bottomless pits. [[King Dedede]] and [[Bronto Burt]]s fly far out in the distance, though Dedede is absent if involved in the match. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 4 of [[All-Star Mode]] as a [[home stage]] for Kirby, King Dedede, and Meta Knight. Its [[Ω form]] is a floating platform like [[Final Destination]]. Dream Land was released as downloadable content on June 14, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being {{SSB|Kongo Jungle}}, [[Peach's Castle]], and [[Hyrule Castle]].{{clr}} | ||
====''for Nintendo 3DS''==== | ====''for Nintendo 3DS''==== | ||
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====''for Wii U''==== | ====''for Wii U''==== | ||
*[[File:HalberdIconSSB4-U.png|75px|right|link=Halberd]]{{GameIcon|SSBB}}'''[[Halberd]]''' ([[Starter stage|Starter]]): Staged on the main deck of Meta Knight's flying fortress from "{{s|wikirby|Meta Knight’s Revenge}}", one of the sub-games from ''Kirby Super Star''. The stage is somewhat transitionary: it begins on a flying platform that flies from the ''Halberd''{{'}}s launch bay before landing on its deck. During a match, the ship fires powerful projectiles and uses its protractible arm to attack fighters. It is one of the possible stages to appear in Level 4 of [[All-Star Mode]] as a [[home stage]] for Kirby, King Dedede, and Meta Knight. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is a [[Final Destination]]-like platform.{{clr}} | |||
*[[File:TheGreatCaveOffensiveIconSSB4-U.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]''' ([[Starter stage|Starter]]): An expansive labyrinth based on the [[wikirby:The Great Cave Offensive|eponymous sub-game]] from ''{{s|wikirby|Kirby Super Star}}''. It is an elaborate stage and the second largest in the game. It contains rideable minecarts, rotating cannons, and magma-covered walls called Danger Zones capable of KOing opponents at high damage percentage. This stage is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is staged on a [[Final Destination]]-like platform. This stage was originally going to be based on ''{{s|wikirby|Kirby's Epic Yarn}}''.{{clr}} | *[[File:TheGreatCaveOffensiveIconSSB4-U.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]''' ([[Starter stage|Starter]]): An expansive labyrinth based on the [[wikirby:The Great Cave Offensive|eponymous sub-game]] from ''{{s|wikirby|Kirby Super Star}}''. It is an elaborate stage and the second largest in the game. It contains rideable minecarts, rotating cannons, and magma-covered walls called Danger Zones capable of KOing opponents at high damage percentage. This stage is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is staged on a [[Final Destination]]-like platform. This stage was originally going to be based on ''{{s|wikirby|Kirby's Epic Yarn}}''.{{clr}} | ||
===Items=== | ===Items=== | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
The ''Kirby'' universe returns in ''Ultimate'' with every character and stage from previous entries returning. Additionally, a new Assist Trophy, item, and boss are featured. Modern ''Kirby'' games receive greater representation as well, through [[spirit]]s and tracks sourced directly from them. This is the first title to have unlockable ''Kirby'' fighters. | |||
The ''Kirby'' universe returns in ''Ultimate'' with every character and stage from previous entries returning. Additionally, a new Assist Trophy, item, and boss are featured. Modern ''Kirby'' games receive greater representation as well, through [[spirit]]s and tracks sourced directly from them. | |||
===Fighters=== | ===Fighters=== | ||
*06. [[File:KirbyIcon(SSBU).png|50px|right]]'''{{SSBU|Kirby}}''' ([[Starter character|Starter]]): | *06. [[File:KirbyIcon(SSBU).png|50px|right|link=Kirby (SSBU)]]'''{{SSBU|Kirby}}''' ([[Starter character|Starter]]): The pink puffball returns as a starter fighter. While he appears mostly unchanged from ''Smash 4'', his dash attack was reverted back to its iteration from ''Melee'', and his colors are more subdued. Kirby is the starter fighter in ''Ultimate's'' story mode, [[World of Light]], being the only fighter who survived [[Galeem]]'s attack.{{clr}} | ||
*27. [[File:MetaKnightIcon(SSBU).png|50px|right]]'''{{SSBU|Meta Knight}}''' ([[Unlockable character|Unlockable]]): | *27. [[File:MetaKnightIcon(SSBU).png|50px|right|link=Meta Knight (SSBU)]]'''{{SSBU|Meta Knight}}''' ([[Unlockable character|Unlockable]]): The lone swordsman returns as an unlockable fighter after being a starter in ''Brawl'' and ''Smash 4''. His design was tweaked to look more detailed, and he has a new [[Final Smash]], [[Darkness Illusion]].{{clr}} | ||
*39. [[File:KingDededeIcon(SSBU).png|50px|right]]'''{{SSBU|King Dedede}}''' ([[Unlockable character|Unlockable]]): King | *39. [[File:KingDededeIcon(SSBU).png|50px|right|link=King Dedede (SSBU)]]'''{{SSBU|King Dedede}}''' ([[Unlockable character|Unlockable]]): The King of Dream Land returns as an unlockable fighter after being a starter in ''Brawl'' and ''Smash 4''. He appears even more cartoonish, and his biggest changes are the ability to {{b|Inhale|King Dedede}} projectiles and his new cinematic [[Final Smash]], [[Dede-Rush]].{{clr}} | ||
===Boss=== | ===Boss=== | ||
*[[File:Marx.png|right|120px]]'''[[Marx]]''': Marx from ''Kirby Super Star'' makes his debut in the series as a boss in ''Super Smash Bros. Ultimate''. He appears at the end of {{SSBU|Kirby}}'s, {{SSBU|Rosalina & Luma}}'s, and {{SSBU|Inkling}}'s {{SSBU|Classic Mode}} run, as well as being the boss of the [[Mysterious Dimension]] in World of Light. His appearance and attacks are similar to his fight in ''Kirby Super Star''.{{clr}} | *[[File:Marx.png|right|120px|link=Marx]]'''[[Marx]]''': Marx from ''Kirby Super Star'' makes his debut in the series as a boss in ''Super Smash Bros. Ultimate''. He appears at the end of {{SSBU|Kirby}}'s, {{SSBU|Rosalina & Luma}}'s, and {{SSBU|Inkling}}'s {{SSBU|Classic Mode}} run, as well as being the boss of the [[Mysterious Dimension]] in World of Light. His appearance and attacks are similar to his fight in ''Kirby Super Star''.{{clr}} | ||
===Stages=== | ===Stages=== | ||
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*{{gameIcon|SSB4-3DS}}[[File:DreamLandGBIconSSBU.png|75px|right|link=Dream Land GB]]'''[[Dream Land GB]]''' ([[Starter stage|Starter]]): The scrolling stage based on ''Kirby's Dream Land'' returns from ''Smash for 3DS''. The stage happens inside of a {{s|wikipedia|Game Boy}} and covers the various areas of the game.{{clr}} | *{{gameIcon|SSB4-3DS}}[[File:DreamLandGBIconSSBU.png|75px|right|link=Dream Land GB]]'''[[Dream Land GB]]''' ([[Starter stage|Starter]]): The scrolling stage based on ''Kirby's Dream Land'' returns from ''Smash for 3DS''. The stage happens inside of a {{s|wikipedia|Game Boy}} and covers the various areas of the game.{{clr}} | ||
*{{gameIcon|SSB4-WiiU}}[[File:TheGreatCaveOffensiveIconSSBU.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]''' ([[Starter stage|Starter]]): This stage returns from ''Smash for Wii U''. It is based on {{s|wikirby|The Great Cave Offensive}} from ''Kirby Super Star''.{{clr}} | *{{gameIcon|SSB4-WiiU}}[[File:TheGreatCaveOffensiveIconSSBU.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]''' ([[Starter stage|Starter]]): This stage returns from ''Smash for Wii U''. It is based on {{s|wikirby|The Great Cave Offensive}} from ''Kirby Super Star''.{{clr}} | ||
===[[World of Light]] Sub-World=== | |||
*[[File:GRaceKirb.jpg|100px|right|link=Gourmet Race]]'''[[Gourmet Race]]''': Based on the sub-game from ''[[Kirby Super Star]]'', Gourmet Race appears as a sub-world in [[The Light Realm]]. The player goes down a series of paths, collecting as much food as they can. Upon reaching the finish line, the player will be rewarded depending on how much food they collected. Collecting 3-6 pieces of food will open the [[Waddle Dee]] spirit battle, collecting 7-10 pieces of food will open the [[Chef Kawasaki]] spirit battle, and collecting 11 pieces of food will allow the player to unlock {{SSBU|King Dedede}}.{{clr}} | |||
===Items=== | ===Items=== | ||
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*'''[[Maxim Tomato]]''' (recovery): The red fruit from ''{{s|wikirby|Kirby's Dream Land}}'' returns in ''Ultimate'' with the same functionality as before, healing damage to injured fighters. | *'''[[Maxim Tomato]]''' (recovery): The red fruit from ''{{s|wikirby|Kirby's Dream Land}}'' returns in ''Ultimate'' with the same functionality as before, healing damage to injured fighters. | ||
*'''[[Star Rod]]''' (battering/shooting): The magic wand from ''{{s|wikirby|Kirby's Adventure}}'' returns and retains the same functionality as before. It can be used to bludgeon nearby opponents. A fully-charged swing of the Star Rod expels a projectile star. | *'''[[Star Rod]]''' (battering/shooting): The magic wand from ''{{s|wikirby|Kirby's Adventure}}'' returns and retains the same functionality as before. It can be used to bludgeon nearby opponents. A fully-charged swing of the Star Rod expels a projectile star. | ||
*'''[[Warp Star]]''' ( | *'''[[Warp Star]]''' (transforming): The rideable shooting star from ''Kirby's Dream Land'' returns in ''Ultimate'' with the same usage as before. The user soars skyward and slams back down, colliding with the highest platform in its downward trajectory. | ||
*'''[[Superspicy Curry]]''' ( | *'''[[Superspicy Curry]]''' (transforming): The spicy food item from ''Kirby's Dream Land'' returns once again. When eaten, the user will uncontrollably shoot fire out of its mouth for a period of time. | ||
*'''[[Dragoon]]''' (combining): The legendary air machine from ''{{s|wikirby|Kirby Air Ride}}'' appears one again. Like in the previous game, it is composed of three different pieces that must be collected to use. Assembling all three pieces rides the user onto the Dragoon's back, lock-on, and fly into opponents. The [[knockback]] from the impact is so great that it is almost always a [[one-hit KO]]. | *'''[[Dragoon]]''' (combining): The legendary air machine from ''{{s|wikirby|Kirby Air Ride}}'' appears one again. Like in the previous game, it is composed of three different pieces that must be collected to use. Assembling all three pieces rides the user onto the Dragoon's back, lock-on, and fly into opponents. The [[knockback]] from the impact is so great that it is almost always a [[one-hit KO]]. | ||
*'''''[[Bomber]]''''' ( | *'''''[[Bomber]]''''' (exploding): An enemy from ''Kirby's Adventure''. When held for a short period of time, it creates a huge explosion that hits everyone in sight, much like the Crash ability, the copy ability given by Bomber when inhaled in the ''Kirby'' series. | ||
====Assist Trophies==== | ====Assist Trophies==== | ||
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*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Kirby|Green Greens (Melee)}}''': An arrangement of the music that plays in the first stage of ''Kirby's Dream Land'', Green Greens. It is heard in Kirby's character trailer. | *{{gameIcon|SSBM}}'''{{SSBUMusicLink|Kirby|Green Greens (Melee)}}''': An arrangement of the music that plays in the first stage of ''Kirby's Dream Land'', Green Greens. It is heard in Kirby's character trailer. | ||
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|Kirby|Gourmet Race (Melee)}}''': An orchestral arrangement of the music played in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. Returns from ''Melee''. | *{{GameIcon|SSBM}}'''{{SSBUMusicLink|Kirby|Gourmet Race (Melee)}}''': An orchestral arrangement of the music played in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. Returns from ''Melee''. | ||
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|Super Smash Bros.|All Star Intro}}''': The [[All-Star Rest Area]] music from ''Melee'', which is an arrangement of the Float Islands theme from the original ''Kirby’s Dream Land'', though based in particular on the version played in save cottages in the Great Cave Offensive in ''Kirby Super Star''. It is sorted in the {{uv|Super Smash Bros.}} series music section and its origin is not acknowledged in the track information. | |||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''': An arrangement of King Dedede's battle theme, a recurring theme in the ''Kirby'' series. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''': An arrangement of King Dedede's battle theme, a recurring theme in the ''Kirby'' series. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Boss Theme Medley - Kirby Series}}''': A medley of the boss themes from various ''Kirby'' games, including the standard battle theme and "The Arena" theme from ''[[Kirby's Adventure]]'', the boss theme from ''{{iw|wikirby|Kirby's | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Boss Theme Medley - Kirby Series}}''': A medley of the boss themes from various ''Kirby'' games, including the standard battle theme and "The Arena" theme from ''[[Kirby's Adventure]]'', the boss theme from ''{{iw|wikirby|Kirby's Dream Land 2}}'', the boss theme from ''Kirby Super Star'', the mini-boss theme from ''{{iw|wikirby|Kirby 64: The Crystal Shards}}'', and the boss theme from ''{{iw|wikirby|Kirby Squeak Squad}}''. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Butter Building (Brawl)}}''': An arrangement of the music played in the Butter Building stages in ''Kirby's Adventure'', which also contains the title theme from ''Kirby's Dream Land''. Returns from ''Brawl''. | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Butter Building (Brawl)}}''': An arrangement of the music played in the Butter Building stages in ''Kirby's Adventure'', which also contains the title theme from ''Kirby's Dream Land''. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}''': A heavy-metal remix of the songs that play in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. Returns from ''Brawl''. | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}''': A heavy-metal remix of the songs that play in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. Returns from ''Brawl''. | ||
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==Media with elements appearing in the ''Super Smash Bros.'' series== | ==Media with elements appearing in the ''Super Smash Bros.'' series== | ||
{{main|Kirby (universe)/Elements appearing in the Super Smash Bros. series}} | |||
{{ | The ''Kirby'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 25 games and media. The latest game represented in this universe is ''{{s|wikirby|Kirby Star Allies}}'', released on March 16, 2018. | ||
==Trivia== | ==Trivia== | ||
*A large amount of mechanics present in the ''Super Smash Bros.'' series come from ''Kirby'', such as the system of dash attacks, grabs, aerials, and even glancing blows. | *A large amount of mechanics present in the ''Super Smash Bros.'' series come from ''Kirby'', such as the system of dash attacks, grabs, aerials, and even glancing blows. | ||
*Every ''Kirby'' stage and item that has appeared in the series so far has been based on ''Kirby'' games that were directed by Masahiro Sakurai before he left HAL Laboratory. | *Every ''Kirby'' stage and item that has appeared in the series so far has been based on ''Kirby'' games that were directed by Masahiro Sakurai before he left HAL Laboratory. | ||
** Furthermore, the only ''Kirby'' universe elements in ''Smash Bros.'' so far (during gameplay) that are not from a Sakurai-directed ''Kirby'' game are the Ultra Sword, Kirby's Final Smash in ''SSB4'' and ''Ultimate'', and Dede-Rush, King Dedede's Final Smash from ''Ultimate'' in which he turns into Masked Dedede. | **Furthermore, the only ''Kirby'' universe elements in ''Smash Bros.'' so far (during gameplay) that are not from a Sakurai-directed ''Kirby'' game are the Ultra Sword, Kirby's Final Smash in ''SSB4'' and ''Ultimate'', and Dede-Rush, King Dedede's Final Smash from ''Ultimate'' in which he turns into Masked Dedede. | ||
** Incidentally, a stage based on ''Kirby's Epic Yarn'' was initially planned for ''[[Super Smash Bros. for Wii U]]'', but this was rejected in favor of [[Woolly World]]. | ** Incidentally, a stage based on ''Kirby's Epic Yarn'' was initially planned for ''[[Super Smash Bros. for Wii U]]'', but this was rejected in favor of [[Woolly World]]. | ||
*All the playable characters from the ''Kirby'' universe have more than four midair jumps. | *All the playable characters from the ''Kirby'' universe have: | ||
**more than four midair jumps. | |||
**changed their [[Final Smash]] at least once: Kirby in ''Smash 4'', Meta Knight in ''Ultimate'', and King Dedede in both games. | |||
*{{uv|F-Zero}}, ''Kirby'', {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only four series to use the same series symbol throughout the entire series. | *{{uv|F-Zero}}, ''Kirby'', {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only four series to use the same series symbol throughout the entire series. | ||
*In ''Brawl'', the ''Kirby'' series has the highest average tier ranking of any series with more than one character. | *In ''Brawl'', the ''Kirby'' series has the highest average tier ranking of any series with more than one character. | ||
*When sorting trophies by series in ''Brawl'', the ''Kirby'' series is mistakenly referred to as "''Kirby Super Star''". | *When sorting trophies by series in ''Brawl'', the ''Kirby'' series is mistakenly referred to as "''Kirby Super Star''". | ||
*The ''Kirby'' universe is one of three universes that currently have multiple playable characters without any semi-clones or Echo Fighters, the others being {{uv|Donkey Kong}} and {{uv|Final Fantasy}}. | *The ''Kirby'' universe is one of three universes that currently have multiple playable characters without any semi-clones or Echo Fighters, the others being {{uv|Donkey Kong}} and {{uv|Final Fantasy}}. | ||
*While every single ''Smash'' game to date shares the same platform with at least one ''Kirby'' game, more than half of the installments in the ''Super Smash Bros.'' series mark Kirby's first appearance on their platforms, with ''for Nintendo 3DS'' and ''Ultimate'' (Switch) being the only exceptions. | |||
==External links== | ==External links== | ||
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{{Universe}} | {{Universe}} | ||
{{Kirby universe}} | {{Kirby universe}} | ||
[[Category:Kirby universe| ]] | [[Category:Kirby universe| ]] | ||
[[es:Kirby (universo)]] | [[es:Kirby (universo)]] |
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