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SuperSqank (talk | contribs) m (→Ground attacks) |
SuperSqank (talk | contribs) m (→Special moves) |
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**{{nerf|Final Cutter travels less horizontal and vertical distance, hindering its recovery potential.}} | **{{nerf|Final Cutter travels less horizontal and vertical distance, hindering its recovery potential.}} | ||
**{{nerf|The falling hit's first hitbox has more startup lag with a shorter duration (frames 46-49 → 47-49).}} | **{{nerf|The falling hit's first hitbox has more startup lag with a shorter duration (frames 46-49 → 47-49).}} | ||
**{{nerf|The falling hit's second hitbox is much smaller ( | **{{nerf|The falling hit's second hitbox is much smaller (7.5u → 3.84u).}} | ||
**{{nerf|The falling hitbox has significantly reduced set knockback (200 → 100) along with a slightly altered angle (-85° → 275°).}} | **{{nerf|The falling hitbox has significantly reduced set knockback (200 → 100) along with a slightly altered angle (-85° → 275°).}} | ||
***{{nerf|When combined with the introduction of meteor canceling, this significantly hinders its edgeguarding potential.}} | ***{{nerf|When combined with the introduction of meteor canceling, this significantly hinders its edgeguarding potential.}} |
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