Kirby (SSBB)/Neutral special: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Inhale (Kirby)}}


==Overview==
==Overview==
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Inhale has limited use in competitive play, as it is laggy, short ranged, and Kirby has better options outside of in teams. Inhale can be a decent tool off stage in order to initiate a sacrificial KO and Kirby also has some benefits when using certain copy abilities. Kirby's small size allow him to use his copy abilities lower to the ground making them harder for grounded opponents to avoid and his fall speed/short hop height can give him additional benefits while using them in the air. Notably, Kirby can make great use of the [[space animals]]' lasers due to his aforementioned traits meaning that he can dish out more lasers while he is in the air and he can laser [[lock]] more characters with {{SSBB|Falco}}'s [[Blaster (Falco)|Lasers]] than Falco can due to his smaller size.
Inhale has limited use in competitive play, as it is laggy, short ranged, and Kirby has better options outside of in teams. Inhale can be a decent tool off stage in order to initiate a sacrificial KO and Kirby also has some benefits when using certain copy abilities. Kirby's small size allow him to use his copy abilities lower to the ground making them harder for grounded opponents to avoid and his fall speed/short hop height can give him additional benefits while using them in the air. Notably, Kirby can make great use of the [[space animals]]' lasers due to his aforementioned traits meaning that he can dish out more lasers while he is in the air and he can laser [[lock]] more characters with {{SSBB|Falco}}'s [[Blaster (Falco)|Lasers]] than Falco can due to his smaller size.
==Hitboxes==
{{technical data}}
==Timing==
{|class="wikitable"
!Grab startup
|18-19
|-
!Grab loop + windboxes
|20-
|-
!Animation length (from release)
|19
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Grab|c=2|e=GrabLoopS}}{{FrameStrip|t=Grab|c=38|s=GrabLoopE|e=GrabLoopS}}{{FrameStrip|t=Lag|c=19|s=LagLoopE}}
|-
{{FrameStrip|t=Blank|c=19|e=BlankLoopS}}{{FrameStrip|t=FlinchlessHitbox|c=38|s=FlinchlessHitboxLoopE|e=FlinchlessHitboxLoopS}}{{FrameStrip|t=Blank|c=19|s=BlankLoopE}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|grab=y|flinchlesshitbox=y|interruptible=y|loop=y}}


==Copy ability changes==
==Copy ability changes==
*{{nerf|{{SSBB|Mario}}'s [[Fireball]]s have a shorter duration and travel a shorter distance.}}
*{{nerf|{{SSBB|Mario}}'s [[Fireball]]s have a shorter duration and travel a shorter distance.}}
*{{buff|Due to his lower [[short hop]], Kirby can use {{SSBB|Luigi}}'s fireballs much more effectively than Luigi can.}}
*{{buff|Due to his lower [[short hop]], Kirby can use {{SSBB|Luigi}}'s fireballs much more effectively than Luigi can.}}
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*{{buff|Falcon Punch deals more knockback (30 (base), 93 (scaling) → 30/102 (grounded), 40/102 (aerial)). Additionally, if Kirby uses Falcon Punch in conjunction with a jump, he will gain a ton of height (much more than {{SSBB|Captain Falcon}} does).}}
*{{buff|Falcon Punch deals more knockback (30 (base), 93 (scaling) → 30/102 (grounded), 40/102 (aerial)). Additionally, if Kirby uses Falcon Punch in conjunction with a jump, he will gain a ton of height (much more than {{SSBB|Captain Falcon}} does).}}
*{{buff|Due to his lower [[fall speed]], Kirby can use four of {{SSBB|Fox}}'s [[Blaster (Fox)|Lasers]] or three of {{SSBB|Falco}}'s [[Blaster (Falco)|Lasers]] in a short hop (as opposed to three and two respectively). This allow allows him to [[auto-cancel]] {{SSBB|Wolf}}'s [[Blaster (Wolf)|Lasers]] in a short hop. Kirby's shorter height also allows him to laser [[lock]] more characters than Falco can.}}
*{{buff|Due to his lower [[fall speed]], Kirby can use four of {{SSBB|Fox}}'s [[Blaster (Fox)|Lasers]] or three of {{SSBB|Falco}}'s [[Blaster (Falco)|Lasers]] in a short hop (as opposed to three and two respectively). This allow allows him to [[auto-cancel]] {{SSBB|Wolf}}'s [[Blaster (Wolf)|Lasers]] in a short hop. Kirby's shorter height also allows him to laser [[lock]] more characters than Falco can.}}
*{{buff|Due to his lower fall speed, Kirby is capable of auto-canceling {{SSBB|Link}}'s [[Hero's Bow]] in a short hop.}}
*{{buff|Due to his lower fall speed, Kirby is capable of auto-canceling {{SSBB|Link}}'s [[Hero's Bow]] in a short hop. It also has less ending lag (FAF 30 → 25).}}
*{{nerf|However unlike {{SSBB|Toon Link}}, Kirby cannot perform a {{b|Quickdraw|technique}}n arrow after using an aerial arrow in a short hop. Kirby also cannot lock opponents with Link's arrow (although he can with Toon Link's).}}
*{{nerf|However unlike {{SSBB|Toon Link}}, Kirby cannot perform a {{b|Quickdraw|technique}}n arrow after using an aerial arrow in a short hop. Kirby also cannot lock opponents with Link's arrow due to their altered angle (361° → 70°).}}
*{{nerf|[[Nayru's Love]] has less range.}}
*{{buff|[[Nayru's Love]] has a greater reflection multiplier (1.2x → 1.5x).}}
*{{nerf|Nayru's Love has less range.}}
*{{change|[[Warlock Punch]] hits lower. This makes it harder to hit aerial opponents but makes it easier to hit grounded opponents. The aerial version also has increased base knockback (30 → 40) but the reversed aerial version has less base knockback (40 → 30).}}
*{{change|[[Warlock Punch]] hits lower. This makes it harder to hit aerial opponents but makes it easier to hit grounded opponents. The aerial version also has increased base knockback (30 → 40) but the reversed aerial version has less base knockback (40 → 30).}}
*{{nerf|[[Mach Tornado]]'s loop hits have smaller hitboxes (5u/5u/5u/5u → 5u/5u/4.5u/4.5u).}}
*{{nerf|[[Mach Tornado]]'s loop hits have smaller hitboxes (5u/5u/5u/5u → 5u/5u/4.5u/4.5u). Some of its hitboxes also don't cause hitstun. Altogether, these changes make Kirby's version significantly easier to escape and overall much less effective.}}
*{{buff|Mach Tornado's final hit has a larger hitbox (11u → 13u).}}
*{{buff|Mach Tornado's final hit has a larger hitbox (11u → 13u).}}
*{{buff|The arrows from [[Palutena's Bow]] hit lower making them more effective against grounded opponents.}}
*{{buff|The arrows from [[Palutena's Bow]] hit lower making them more effective against grounded opponents.}}
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*{{buff|[[Paralyzer]] hits lower to the ground and deals more damage when fully charged (6% → 7%).}}
*{{buff|[[Paralyzer]] hits lower to the ground and deals more damage when fully charged (6% → 7%).}}
*{{nerf|[[PK Flash]] and [[PK Freeze]] don't reach as high vertically. This means that Kirby cannot fully charge PK Freeze if he is on the ground.}}
*{{nerf|[[PK Flash]] and [[PK Freeze]] don't reach as high vertically. This means that Kirby cannot fully charge PK Freeze if he is on the ground.}}
*{{change|[[Aura Sphere]] is not effected by [[aura]] so it is a consistent size and deals consistent damage (13%-26% → 18%).}}
*{{change|[[Aura Sphere]] is not affected by [[aura]] so it is a consistent size and deals consistent damage (13%-26% → 18%).}}
*{{buff|[[Shield Breaker]] hits lower to the ground.}}
*{{buff|[[Shield Breaker]] hits lower to the ground and has less ending lag (FAF 42 → 36 (uncharged)/35 (charged)).}}
*{{nerf|Shield Breaker has much less range.}}
*{{nerf|Shield Breaker has much less range.}}
*{{change|[[Chef]] can be [[absorb]]ed. This hinders Kirby's version in 1v1s and free for alls but improves its utility in doubles as {{SSBB|Mr. Game & Watch}} can absorb Chef which he typically cannot do.}}
*{{change|When copying {{SSBB|Olimar}}, Kirby plucks Pikmin out of the ground and throws them. Unlike with [[Pikmin Throw]], they cannot latch onto opponents.}}
*{{change|When copying {{SSBB|Olimar}}, Kirby plucks Pikmin out of the ground and throws them. Unlike with [[Pikmin Throw]], they cannot latch onto opponents.}}
*{{buff|Kirby shoots [[Robo Beam]] lower to the ground.}}
*{{buff|Kirby shoots [[Robo Beam]] lower to the ground.}}
{{technical data}}


{{MvSubNavKirby|g=SSBB}}
{{MvSubNavKirby|g=SSBB}}
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[[Category:Kirby (SSBB)]]
[[Category:Kirby (SSBB)]]
[[Category:Neutral special moves (SSBB)]]
[[Category:Neutral special moves (SSBB)]]
[[Category:Projectiles]]
[[Category:Vacuums]]
[[Category:Vacuums]]
[[Category:Normal attacks (SSBB)]]
[[Category:Normal attacks (SSBB)]]