11,211
edits
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(→Timing: revamped the frame strips) |
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|'''Kannonball''' {{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Hitbox|c=120}} | |'''Kannonball''' {{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Hitbox|c=120}} | ||
|- | |- | ||
|'''Fire''' {{FrameStrip|t=Lag|c=25|e= | |'''Fire''' {{FrameStrip|t=Lag|c=25|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=29}}{{FrameStrip|t=Blank|c=46}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 237: | Line 237: | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! | !Windboxes | ||
|6-36 | |6-36 | ||
|- | |- | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|- | |- | ||
|'''Windbox''' {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t= | |'''Windbox''' {{FrameStrip|t=Blank|c=6|e=BlankLoopS}}{{FrameStrip|t=FlinchlessHitbox|c=36|s=FlinchlessHitboxLoopE|e=FlinchlessHitboxLoopS}}{{FrameStrip|t=Blank|c=28|s=BlankLoopE}} | ||
|- | |- | ||
|'''Kannonball Searchbox''' {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS|s=GrabChangeE}}{{FrameStrip|t=Grab|c=32|s=GrabChangeE}} | |'''Kannonball Searchbox''' {{FrameStrip|t=Blank|c=6|e=BlankLoopS}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS|s=GrabLoopE}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS|s=GrabChangeE}}{{FrameStrip|t=Grab|c=32|s=GrabChangeE|e=GrabLoopS}}{{FrameStrip|t=Blank|c=28|s=BlankLoopE}} | ||
|- | |- | ||
|'''Vacuum Grab''' {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Grab|c=36}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=10}} | |'''Vacuum Grab''' {{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Grab|c=36|s=GrabLoopE|e=GrabLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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|70 | |70 | ||
|} | |} | ||
Reshot Kannonballs are active until they reach the blast zone | Reshot Kannonballs are active until they reach the blast zone; opponents maintain a hitbox until hitstun is over. As such, placement on a strip is essentially impossible. The prop frame here is to signify the hitbox's release. | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|'''Hitboxes''' {{FrameStrip|t=Lag|c=10 | |'''Hitboxes''' {{FrameStrip|t=Lag|c=10|e=LagPropS}}{{FrameStrip|t=Lag|c=21|s=LagPropE}}{{FrameStrip|t=Interruptible|c=39}} | ||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 293: | Line 293: | ||
|74 | |74 | ||
|} | |} | ||
Reshot Kannonballs are active until they reach the blast zone | Reshot Kannonballs are active until they reach the blast zone; opponents maintain a hitbox until hitstun is over. As such, placement on a strip is essentially impossible. The prop frame here is to signify the hitbox's release. | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|'''Hitboxes''' {{FrameStrip|t=Lag|c=16 | |'''Hitboxes''' {{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=25|s=LagPropE}}{{FrameStrip|t=Interruptible|c=33}} | ||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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|79 | |79 | ||
|} | |} | ||
Reshot Kannonballs are active until they reach the blast zone | Reshot Kannonballs are active until they reach the blast zone; opponents maintain a hitbox until hitstun is over. As such, placement on a strip is essentially impossible. The pro frame here is to signify the hitbox's release. | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|'''Hitboxes''' {{FrameStrip|t=Lag|c=10 | |'''Hitboxes''' {{FrameStrip|t=Lag|c=10|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=40}} | ||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|grab=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|grab=y|flinchlesshitbox=y|prop=y|loop=y}} | ||
{{MvSubNavKingKRool|g=SSBU}} | {{MvSubNavKingKRool|g=SSBU}} |
edits