King K. Rool (SSBU)/Neutral special: Difference between revisions

→‎Timing: revamped the frame strips
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(→‎Timing: revamped the frame strips)
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|'''Kannonball''' {{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Hitbox|c=120}}
|'''Kannonball''' {{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Hitbox|c=120}}
|-
|-
|'''Fire''' {{FrameStrip|t=Lag|c=25|e=LagLoopS}}{{FrameStrip|t=Lag|c=45|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=29}}{{FrameStrip|t=Blank|c=21}}
|'''Fire''' {{FrameStrip|t=Lag|c=25|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=29}}{{FrameStrip|t=Blank|c=46}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitboxes
!Windboxes
|6-36
|6-36
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
|-
|-
|'''Windbox''' {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=36}}
|'''Windbox''' {{FrameStrip|t=Blank|c=6|e=BlankLoopS}}{{FrameStrip|t=FlinchlessHitbox|c=36|s=FlinchlessHitboxLoopE|e=FlinchlessHitboxLoopS}}{{FrameStrip|t=Blank|c=28|s=BlankLoopE}}
|-
|-
|'''Kannonball Searchbox''' {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS|s=GrabChangeE}}{{FrameStrip|t=Grab|c=32|s=GrabChangeE}}
|'''Kannonball Searchbox''' {{FrameStrip|t=Blank|c=6|e=BlankLoopS}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS|s=GrabLoopE}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS|s=GrabChangeE}}{{FrameStrip|t=Grab|c=32|s=GrabChangeE|e=GrabLoopS}}{{FrameStrip|t=Blank|c=28|s=BlankLoopE}}
|-
|-
|'''Vacuum Grab''' {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Grab|c=36}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=10}}
|'''Vacuum Grab''' {{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Grab|c=36|s=GrabLoopE|e=GrabLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=10}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}
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|70
|70
|}
|}
Reshot Kannonballs are active until they reach the blast zone, opponents maintain a hitbox until hitstun is over. As such, placement on a strip is essentially impossible. The hitbox frame here is to signify the hitbox's release.  
Reshot Kannonballs are active until they reach the blast zone; opponents maintain a hitbox until hitstun is over. As such, placement on a strip is essentially impossible. The prop frame here is to signify the hitbox's release.  
{{FrameStripStart}}
{{FrameStripStart}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=39}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=10|e=LagPropS}}{{FrameStrip|t=Lag|c=21|s=LagPropE}}{{FrameStrip|t=Interruptible|c=39}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}
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|74
|74
|}
|}
Reshot Kannonballs are active until they reach the blast zone, opponents maintain a hitbox until hitstun is over. As such, placement on a strip is essentially impossible. The hitbox frame here is to signify the hitbox's release.  
Reshot Kannonballs are active until they reach the blast zone; opponents maintain a hitbox until hitstun is over. As such, placement on a strip is essentially impossible. The prop frame here is to signify the hitbox's release.  
{{FrameStripStart}}
{{FrameStripStart}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=33}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=16|e=LagPropS}}{{FrameStrip|t=Lag|c=25|s=LagPropE}}{{FrameStrip|t=Interruptible|c=33}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}
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|79
|79
|}
|}
Reshot Kannonballs are active until they reach the blast zone, opponents maintain a hitbox until hitstun is over. As such, placement on a strip is essentially impossible. The hitbox frame here is to signify the hitbox's release.  
Reshot Kannonballs are active until they reach the blast zone; opponents maintain a hitbox until hitstun is over. As such, placement on a strip is essentially impossible. The pro frame here is to signify the hitbox's release.  
{{FrameStripStart}}
{{FrameStripStart}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=40}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=10|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=40}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|grab=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|grab=y|flinchlesshitbox=y|prop=y|loop=y}}


{{MvSubNavKingKRool|g=SSBU}}
{{MvSubNavKingKRool|g=SSBU}}
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