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==Chaingrab infinite data== | ==Chaingrab infinite data== | ||
[[File:SSBB King Dedede Chaingrab Infinite.gif|thumb|Chaingrab infinite on {{SSBB|Donkey Kong}}.]] | [[File:SSBB King Dedede Chaingrab Infinite.gif|thumb|Chaingrab infinite on {{SSBB|Donkey Kong}}.]] | ||
===== | {|class="wikitable" | ||
! style="width:240x" |Is light enough to get knocked down by down throw | |||
! style="width:240x" |Is heavy enough to not get knocked down by down throw | |||
|- | |||
|{{Head|Falco|g=SSBB|s=24px}}{{Head|Fox|g=SSBB|s=24px}}{{Head|Jigglypuff|g=SSBB|s=24px}}{{Head|Kirby|g=SSBB|s=24px}}{{Head|Mr. Game & Watch|g=SSBB|s=24px}}{{Head|Meta Knight|g=SSBB|s=24px}}{{Head|Olimar|g=SSBB|s=24px}}{{Head|Pikachu|g=SSBB|s=24px}}{{Head|Sheik|g=SSBB|s=24px}}{{Head|Squirtle|g=SSBB|s=24px}}{{Head|Zelda|g=SSBB|s=24px}}{{Head|Zero Suit Samus|g=SSBB|s=24px}}||{{Head|Bowser|g=SSBB|s=24px}}{{Head|Captain Falcon|g=SSBB|s=24px}}{{Head|Charizard|g=SSBB|s=24px}}{{Head|Diddy Kong|g=SSBB|s=24px}}{{Head|Donkey Kong|g=SSBB|s=24px}}{{Head|Ganondorf|g=SSBB|s=24px}}{{Head|Ice Climbers|g=SSBB|s=24px}}{{Head|Ike|g=SSBB|s=24px}}{{Head|Ivysaur|g=SSBB|s=24px}}{{Head|King Dedede|g=SSBB|s=24px}}{{Head|Link|g=SSBB|s=24px}}{{Head|Lucario|g=SSBB|s=24px}}{{Head|Lucas|g=SSBB|s=24px}}{{Head|Luigi|g=SSBB|s=24px}}{{Head|Mario|g=SSBB|s=24px}}{{Head|Marth|g=SSBB|s=24px}}{{Head|Ness|g=SSBB|s=24px}}{{Head|Peach|g=SSBB|s=24px}}{{Head|Pit|g=SSBB|s=24px}}{{Head|R.O.B.|g=SSBB|s=24px}}{{Head|Samus|g=SSBB|s=24px}}{{Head|Snake|g=SSBB|s=24px}}{{Head|Sonic|g=SSBB|s=24px}}{{Head|Toon Link|g=SSBB|s=24px}}{{Head|Wario|g=SSBB|s=24px}}{{Head|Wolf|g=SSBB|s=24px}}{{Head|Yoshi|g=SSBB|s=24px}} | |||
|} | |||
*Any character on the right side table can be infinited at a wall which permanently stays on the stage. | |||
===== | =====Can be infinited without a wall on flat ground===== | ||
*{{SSBB| | *{{SSBB|Donkey Kong}} - Can be performed infinitely. | ||
*{{SSBB| | *{{SSBB|Luigi}} - Can be performed five times before stale-move negation prevents the standing grab from connecting. | ||
*{{SSBB| | *{{SSBB|Mario}} - Can be performed five times before stale-move negation prevents the standing grab from connecting. | ||
*{{SSBB| | *{{SSBB|Samus}} - Can be performed five times before stale-move negation prevents the standing grab from connecting. | ||
*{{SSBB| | |||
*{{SSBB| | =====Can be infinited at the edge or on a slope===== | ||
*{{SSBB| | *{{SSBB|Bowser}} - Can be performed five times near an edge before stale-move negation prevents the standing grab from connecting. Can be performed infinitely if used on a light slope, such as near the edge of {{SSBB|Yoshi's Island}}. | ||
*{{SSBB| | *{{SSBB|King Dedede}} - Can be performed infinitely near an edge. | ||
*{{SSBB| | *{{SSBB|Wolf}} - Can be performed five times near an edge five times before stale-move negation prevents the standing grab from connecting. Can be performed infinitely if used on a light slope, such as near the edge of {{SSBB|Yoshi's Island}}. | ||
*{{SSBB| | |||
*{{SSBB| | =====Can be infinited on flat ground with a buffered pivot grab===== | ||
*{{SSBB| | *{{SSBB|Bowser}} - Can be performed infinitely. | ||
*{{SSBB|Charizard}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | |||
*{{SSBB|Donkey Kong}} - While this can be performed infinitely, it is made completely redundant by the fact that King Dedede can true infinite Donkey Kong using his standing grab, which is much easier to perform. | |||
*{{SSBB|Samus}} - Can be performed infinitely. While a standing grab can chain into itself itself initially, it stops working when down throw becomes too stale. A buffered pivot grab works regardless of if down throw is stale or not. | |||
*{{SSBB|Snake}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | |||
*{{SSBB|Wolf}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | |||
**Interestingly, a buffered pivot grab cannot be used to chain grab Mario or Luigi, despite the fact that they can be infinited (to an extent) with a standing grab. This is because King Dedede's buffered pivot grab is one frame slower than his standing grab and Mario/Luigi travel far enough in that extra frame to fly out of range for a pivot grab despite its extra range. | |||
====Potential banning==== | ====Potential banning==== | ||
Though the Smash Back Room | Though the Smash Back Room did not specifically ban the standing infinite while Brawl was the most current game (and in its most active state), some tournaments banned the walking chain grab due to its sheer effectiveness combined with its ease of execution, although this was never a universally adopted rule. King Dedede's running chain grab however was always legal at every significant tournament. | ||
{{MvSubNavKingDedede|g=SSBB}} | {{MvSubNavKingDedede|g=SSBB}} | ||
[[Category:King Dedede (SSBB)]] | [[Category:King Dedede (SSBB)]] | ||
[[Category:Down throws (SSBB)]] | [[Category:Down throws (SSBB)]] |
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