King Dedede (SSBB)/Back aerial: Difference between revisions

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==Overview==
==Overview==
King Dedede sticks out a foot behind himself, doing 13% damage with the initial hitbox and 9% with the subsequent hitbox. It functions as a [[sex kick]] due to becoming weaker the longer it's out, but the knockback doesn't decrease that much. The move has far horizontal reach, a long-lasting hitbox, strong horizontal knockback, and very fast startup. It is possible to perform it twice in one [[short hop]]. The move is great for [[edgeguarding]] and can be used as a [[WoP]] technique at low percentages in conjunction with [[King Dedede (SSBB)/Forward aerial|his forward aerial]]. It also has above average KO power and is a reliable KO move when not stale. While the move has minor landing lag, it is difficult to [[punish]]. It is arguably the best [[back aerial]] in the game, among the best aerial attacks in the game, and can be considered Dedede's best attack.
[[File:King Dedede Back Aerial Hitbox Brawl.png|thumb|The two hitboxes of Dedede's bair.]]
King Dedede sticks out a foot behind himself, doing 13% damage with the initial hitbox and 9% with the subsequent hitbox. It functions as a [[sex kick]] due to becoming weaker the longer it is out, but the knockback does not decrease that much. The move has far horizontal reach, a long-lasting hitbox, strong horizontal knockback, and very fast startup. The move is great for [[edgeguarding]] and can be used as a [[WoP]] technique at low percentages in conjunction with his {{mvsub|King Dedede|SSBB|forward aerial}}. It also has above average KO power and is a reliable KO move when not stale. While the move has minor landing lag, it is difficult to [[punish]]. It is considered to be one of the best [[back aerial]]s in the game, and also King Dedede's best attack.


{{competitive expertise}}
==Hitboxes==
{{technical data}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{BrawlHitboxTableRow
|id=0
|damage=13%
|sd=0
|angle=361
|bk=20
|ks=100
|fkv=0
|r=510000
|bn=16
|xpos=0.0
|ypos=0.0
|zpos=0.0
|trip=18000
|type=Foot
|effect=Normal
|clang=t
|slvl=L
|sfx=Kick
|rawflags=XX11100110XXXX11XX00010X10X00000
}}
{{BrawlHitboxTableRow
|id=1
|damage=13%
|sd=0
|angle=361
|bk=20
|ks=100
|fkv=0
|r=510000
|bn=16
|xpos=360000.0
|ypos=0.0
|zpos=0.0
|trip=18000
|type=Foot
|effect=Normal
|clang=t
|slvl=L
|sfx=Kick
|rawflags=XX11100110XXXX11XX00010X10X00000
}}
{{HitboxTableTitle|Late hit|24}}
{{BrawlHitboxTableRow
|id=0
|damage=9%
|sd=0
|angle=361
|bk=20
|ks=100
|fkv=0
|r=420000
|bn=16
|xpos=0.0
|ypos=0.0
|zpos=0.0
|trip=18000
|type=Foot
|effect=Normal
|clang=t
|slvl=M
|sfx=Kick
|rawflags=XX11100110XXXX11XX00010X01X00000
}}
{{BrawlHitboxTableRow
|id=1
|damage=9%
|sd=0
|angle=361
|bk=20
|ks=100
|fkv=0
|r=420000
|bn=16
|xpos=360000.0
|ypos=0.0
|zpos=0.0
|trip=18000
|type=Foot
|effect=Normal
|clang=t
|slvl=M
|sfx=Kick
|rawflags=XX11100110XXXX11XX00010X01X00000
}}
|}


===Attack data===
==Timing==
*Minimum duration: 32 frames
{|class="wikitable"
*Hits on frames: 6-8, 9-25
!Initial autocancel
*Autocancel frames: 1-4, 25-33
|1-4
*IASA frames: 33
|-
*Landing lag: 21 frames
!Clean hit
|6-8
|-
!Late hit
|9-25
|-
!Ending autocancel
|26-
|-
!Animation length
|32
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=7}}
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=7}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|21
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=21}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
 
===Notes===
*Shield stun: 4, 3
*Shield stun: 4, 3
*Shield hitlag: 10, 8
*Shield hitlag: 10, 8
*Advantage on shield: -22 (jump/grab OoS), -15 (normal shield drop)
*Advantage on shield: -17/-18 (jump/grab OoS), -10/-11 (normal shield drop)
*The late hit is supposed to only be active until frame 21 however due to a timing error (with the auto-cancel window on frame 26 being listed before the timer to remove the hitboxes on frame 22), the late hit is active until frame 25. This is also reflected by the move's animation as Dedede clearly starts to move his foot back after frame 21 yet the hitboxes are still active.
 
{{MvSubNavKingDedede|g=SSBB}}


[[Category:King Dedede]]
[[Category:King Dedede (SSBB)]]
[[Category:Foot attacks]]
[[Category:Normal attacks (SSBB)]]
[[Category:Normal attacks]]
[[Category:Foot attacks (SSBB)]]
[[Category:Back aerials]]
[[Category:Back aerials (SSBB)]]
[[Category:Sex kicks (SSBB)]]
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