Ken Combo: Difference between revisions

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A difficult to perform variation of the Ken Combo called the '''Reverse Ken Combo''' can also be performed in ''Melee''. It involves hitting with the forward aerial's rear hitbox, that produces weak knockback while keeping the opponent in place, then following up with the down aerial. One or two forward aerials can be performed.
A difficult to perform variation of the Ken Combo called the '''Reverse Ken Combo''' can also be performed in ''Melee''. It involves hitting with the forward aerial's rear hitbox, that produces weak knockback while keeping the opponent in place, then following up with the down aerial. One or two forward aerials can be performed.
Since Marth's down aerial is a meteor smash in the PAL version of ''Melee'', a common workaround is to replace the down aerial finisher with a reverse [[Dolphin Slash]] instead. Neutral aerial can also be used, but keen opponents will be able to SDI out of the first hit.


In future games, several characters can perform their own variations of this combo, such as {{SSBB|Wolf}} in ''Brawl'' or {{SSB4|Palutena}} in ''Smash 4''. However, these are not considered to be true Ken Combos or even true combos at all, as the opponent has more options than simply [[DI]] to escape the combo, namely air dodging or even hitting back after the forward or back aerial setups.
In future games, several characters can perform their own variations of this combo, such as {{SSBB|Wolf}} in ''Brawl'' or {{SSB4|Palutena}} in ''Smash 4''. However, these are not considered to be true Ken Combos or even true combos at all, as the opponent has more options than simply [[DI]] to escape the combo, namely air dodging or even hitting back after the forward or back aerial setups.
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