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m (Protected "Isabelle (SSBU)/Forward throw": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | {|class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5|Isabelle forward throw hurtbox visualization | !colspan=5|Isabelle forward throw hurtbox visualization | ||
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==Overview== | ==Overview== | ||
Isabelle's Forward throw is mainly useful for sending offstage at mid percent, and occasionally higher percentiles. Otherwise [[Down throw]] is better at low percents due to its follow ups, and Back throw is often a more powerful positioning tool at higher percents due to strong knock back growth. As it takes over half a second for Isabelle to become actionable after the throw, it possesses no reliable follow ups. | |||
The move becomes a potentially stronger positioning option if a [[Lloid Trap]] is already placed near where the throw will send the opponent. However, this usually involves giving up a possible follow up opportunity via [[Down throw]], and assumes the trap is not about to disappear. This should be treated as a situational, experimental option. This specific use is mainly owed to the knock back buff it received, allowing it to potentially reset Isabelle into a mildly advantageous neutral scenario. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | |||
*{{buff|Forward throw has increased knockback (102 base/10 scaling → 107/20).}} | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
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|damage=9.0% | |damage=9.0% | ||
|angle=45 | |angle=45 | ||
|bk= | |bk=107 | ||
|ks= | |ks=20 | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
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