Isabelle (SSBU)/Forward throw: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Isabelle forward throw hurtbox visualization
!colspan=5|Isabelle forward throw hurtbox visualization
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==Overview==
==Overview==
Isabelle's Forward throw is mainly useful for sending offstage at mid percent, and occasionally higher percentiles. Otherwise [[Down throw]] is better at low percents due to its follow ups, and Back throw is often a more powerful positioning tool at higher percents due to strong knock back growth. As it takes over half a second for Isabelle to become actionable after the throw, it possesses no reliable follow ups.
The move becomes a potentially stronger positioning option if a [[Lloid Trap]] is already placed near where the throw will send the opponent. However, this usually involves giving up a possible follow up opportunity via [[Down throw]], and assumes the trap is not about to disappear. This should be treated as a situational, experimental option. This specific use is mainly owed to the knock back buff it received, allowing it to potentially reset Isabelle into a mildly advantageous neutral scenario.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
*{{buff|Forward throw has increased knockback (102 base/10 scaling → 107/20).}}
==Throw Data==
==Throw Data==
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
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|damage=9.0%
|damage=9.0%
|angle=45
|angle=45
|bk=102
|bk=107
|ks=10
|ks=20
|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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